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Threeradox OOC thread

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Executive Assembly
Hiroko
Frosty
JoJoNor316
Wolf
AmeftoWriter
ToonBlade
Shuda51
MF217
Gorgutz
Aliucon
Nenilein
Reverie
Peachy
General Tommy
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Threeradox OOC thread Empty Threeradox OOC thread

Post by General Tommy Thu Feb 01, 2018 1:05 am

Greetings everyone and welcome to Threeradox. This is going to be our third iteration of the RP. This is the thread where you put in your applications and have general discussions about the RP itself. The actual thread itself is everywhere else in the forum. Please, give it a read before you jump in. I will not reiterate the plot of the RP here, nor the rules, as Helen did a far better job than I could've in the RP thread.

Now then, let's get onto the apps themselves, yes? We'll be reusing the same apps as we did in the last two iterations of the RP, but the character cap is slightly different. Instead of 6 heroes, 1 villain, and 1 merchant, you instead have 6 heroes, 2 villains, and 1 merchant, but you still may have no more than 3 heroes from a single setting. Here are your apps, friends.

Character Applications:

Hero Application:
Name:
Original Media:
Gender:
Picture:
Weapons:
Position in story: (From what point in time are they being taken from?)
Powers (If any)/Skills:
Bio:
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.

Villain Application:
Name:
Original Media:
Gender:
Picture:
Weapons:
Position in story:
Powers (If any)/Skills:
Bio:
Troops under their control (list all named characters, and give a description of the troops and the named characters):

Merchant Application:
Name:
Original Media:
Gender:
Picture:
Position in story:
Merchandise:
Currencies and Method of Payment:
Notes of Interest (i.e. Discounts and Sales performed occasionally):
Bio:
I will list all character apps that have been claimed in this thread. Feel free to apply now, friends, and let's have the best possible RP we can manage!

Note that all applications sent prior to the forum move must be sent in again.

Currently claimed applications:

Chogro, Brandin, Spartan Joe, Dr. Eggman, King Bowser Koopa, Lady Astrid, Hierarch Artanis, Ganondorf, Nipturn, Majin Leola, Kolder, Lorvairle, The Arch-Heretic, and Vulgrim - General Tommy
Shadow Prime - General Tommy
Punished "Venom" Snake (Big Boss) - General Tommy
Winston Walker - General Tommy
Grima - General Tommy

Aqua, Croma Magnolie, Labrys, Raffaello, Athena Cykes, Airy, and The Adventurer and Comrade the Faithful Fox - Peachy
Dagger Brooks - Peachy

DIO, Diego Brando, Agnes Oblige, Marquis de Lafayette, Vanitas Prime, Gyro Zeppeli, and Sakyua Izayoi - Reverie
Haru Okumura - Reverie

IF, Sayaka Miki, Garnet, and Remilia Scarlet Prime - Aliucon
Sayaka Maizono - Aliucon

Xion, Kyoko Sakura, Peridot, and Teddie - Nenilein
Yato and Yuki, Ken and Wormon, and the Velvet Room - Nenilein

Laleena - Gorgutz
Nora Tau'Rei 9843 - Gorgutz

Grimlock - MF217

Philemon - Shuda51

Joseph Joestar - JoJoNor316
Jotaro Kujo - JoJoNor316

Toon Link, Ike, and Gordon Freeman - ToonBlade
Apollo Justice and Dave Strider - ToonBlade

Josuke Higashikata, Jim Raynor, Amon, Yoshikage Kira, and the Alchemist's House - AmeftoWriter

Jakobe Wolf - Wolf
Yuki Himekawa-Wolf - Wolf
Scorpio Armory - Wolf

Darth Jar Jar and Joker - Ghost
Kazuma Kiryu - Ghost
Giant Dad - Ghost

Rolo Haynes - Giggles
Ragnaros the Firelord and Aoi Asahina - Giggles

Rainbow Links, Tails, and Kirby - Hiroko

Fleet Admiral Red and Carmine - Executive Assembly-01

Chihaya Kisaragi and Yuuko Hori - Jessica Ilha

Yusuke Urameshi - kazuma

Suichi Saihara - Unicornfire


Last edited by General Tommy on Wed Mar 07, 2018 8:36 pm; edited 38 times in total
General Tommy
General Tommy

Posts : 166
Join date : 2018-01-30
Age : 31
Location : America

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Threeradox OOC thread Empty Re: Threeradox OOC thread

Post by General Tommy Thu Feb 01, 2018 1:45 am

Name: Overlord Chogro
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre, which functions effectively as a Lightsaber and a shield, occasionally used with a rifle.
Position in story: Post-Warlords of Draenor
Powers (If any)/Skills: Chogro is a very skilled military commander, with great skill with both engineering and combat. Outside of these skills, however, Chogro is very much your average Orc and though a great warrior, he is not insanely powerful.
Bio: An Orc from Azeroth, Chogro was born during the Second War. His clan, the Ironbender Clan, was wiped out when he was a child, with only a pendant to remind himself of his clan. He possesses a burning hatred for demons and a stubborn will. His revenge on Garrosh Hellscream was long-coming, and he was very happy to finally put that traitor in the ground. Ironically enough, Garrosh's actions caused Chogro to reunite with his clan from the past and avert their deaths. Now, Chogro has his clan as his allies, with his father leading them.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Horde, which comprise of Orcs, Trolls, Tauren, Undead, Goblins, Blood Elves, and Pandaren. Recent additions are the Iron Horde's remnants, specifically from the Ironbender Clan. Their relatively advanced technology makes them very skilled at breaking sieges, and they are great at building fortresses as well.

Name: Brandin
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre from Chogro, which functions as a Lightsaber and a shield.
Position in story: Post-Warlords of Draenor.
Powers (If any)/Skills: Brandin is a Paladin of the Holy Light of Creation, and thus can wield the Light to annihilate the undead and the demonic quickly, as well as heal his allies and shield them from harm. He is also quite durable thanks to his his heavy armor and a shield.
Bio: Brandin was born in Lordaeron, and was recruited into the Knights of the Silver Hand early into his life. He chose to serve the Light, and is a powerful servant of the Light. He has also learned how to command soldiers from the Alliance during his time in Draenor, but he is not as skilled as his long-standing friend Chogro.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Alliance, which comprise of humans, Dwarves, Gnomes, Night Elves, Draenei, Worgen, and Pandaren.

Name: Spartan Delta-371, "Joe"
Original Media: Halo
Gender: Male
Picture: Right here
Weapons: Proficient with all UNSC, Covenant, and Forerunner weapons, but favors a Forerunner Z-250 Lightrifle and a customized ARC-920 Railgun. Customizations include a scope and a timed fuse that detonates a split-second after penetration.
Position in story: Post-Halo 4 Spartan Ops
Powers (If any)/Skills: As a Spartan-IV Super Soldier, Joe is in possession of a number of genetic augmentations to his body. He also wears MJOLNIR Powered Assault Armor [GEN 2], Prefect-class. MJOLNIR boosts his strength, speed, and reflexes by a marked amount, has combat jets to allow him to hover shortly, and a regenerating Energy Shield to further enhance durability. When the Energy Shield is activated, Joe's MJOLNIR dispenses Biofoam to seal his wounds.
Bio: A Spartan-IV Super Soldier, born on the planet Reach, Joe enlisted in the UNSC Marine Corps as soon as he was able to (which was Age 18), just in time for the Human/Covenant War. Joe served all throughout the war on numerous fronts, but also spent some time working for the Office of Naval Intelligence, or ONI, whom Joe always refers to as "The UNSC's Dedicated Bad Idea Branch", perhaps hinting at poor relations with ONI. Come the end of the war and the beginning of the Spartan-IV Program, Joe was able to join the program because of his ONI Agent to measure the viability of the program. Joe's initial thoughts on the Spartan-IVs was low, but he eventually came to respect the survivors after the Second Battle of Requiem. If nothing else, the dumb ones got weeded out.
Commander?: No

Name: Dr. Ivo "Eggman" Robotnik
Original Media: Sonic the Hedgehog
Gender: Male
Picture: Link here
Weapons: Whatever mech he's currently using
Position in story: Post-Lost World
Powers (If any)/Skills: IQ of 300, mastermind mechanical genius, fairly decent tactician.
Bio: A mechanical genius boasting an IQ of 300, Dr. Eggman desires to conquer the world. However, his plans have routinely been pushed back by his nemesis, Sonic the Hedgehog. That's not to say Eggman hasn't come close to victory, in fact, he's come very close several times. Unfortunately, things keep getting in the way. Like Sonic using the Chaos Emeralds to stop him. As well, many of the supernatural allies Eggman has called upon have stabbed him in the back and attempted to destroy the world, which left him in a precarious situation, as he cannot build the Eggman Empire from the ruins of the city IF THERE IS NO CITY. As such, Eggman will gladly ally with his foes to defeat a greater enemy that desires to destroy everything.

Curiously, Eggman seems to have a bit of honor to him, as he seems to prefer just sneaking off after his latest traitor is defeated instead of trying to defeat Sonic in a weakened state. Perhaps he simply enjoys battling the hedgehog, or perhaps he's simply dedicated to his task of defeating his rival in a fair fight.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command: His Badniks. He is currently using his E-series Robots, specifically his E-1000 and E-2000 series.

Name: King Bowser Koopa
Original Media: Super Mario Bros.
Gender: Male
Picture: Link here
Weapons: His fists
Position in story: Mario does not have a coherent timeline, so this doesn't matter.
Powers (If any)/Skills: Fire breath, extreme strength, proficiency with Dark Magic, very heavy. As well, he has extreme durability that makes him virtually impossible to permanently kill.
Bio: The King of the Koopas, King Bowser is the biggest, strongest, baddest dude in the entire Koopa Kingdom. The guy has survived almost everything under the sun. Blown up, dunked in lava more times than he can count, thrown off cliffs, punched, hammered, fireballed, even one time flung into a black hole. But he always comes back for more. His goals: Get Princess Peach to marry him, and conquer the Mushroom Kingdom. He'd probably be more successful with the first if he stopped kidnapping the princess so much, but well, Bowser's not exactly the brightest individual out there, even if he's far from stupid.
Commander?: Technically yes, but he is without his Minions for this RP.

Name: Astrid (AKA Lady Astrid or God)
Original Media: Chronicles of Hope
Gender: Female
Picture: Here ya go
Weapons: None, for she is a pacifist, though perhaps one could consider her staff such.
Position in story: After sending Rebecca on her redemption quest.
Powers (If any)/Skills: Astrid has a whole lot of powers. Far too many to list simply.  She possesses an unlimited capacity to heal others and a strong ability to shield others from harm.  Astrid also possesses the power to create matter from thought, though this power cannot go any higher than creating a planet full of life.  As well, if she is ever forced to fight, Astrid is also capable of firing off energy attacks that looks like something out of Dragon Ball, complete with the absurd firepower.  She is immune to damage from any non-holy or unholy weapon, and death is merely a setback for her.  Those with a strong faith in Astrid and a strong willpower can wield her holy powers as their own in much more limited forms, and for those without both, Holy Drives were forged to enable one to wield these powers.  There are still more powers Astrid possesses that I have yet to cover, but to list them all would make this section far too long.
Bio: A benevolent goddess who rules over half of Terra Ancora, Astrid is well-known for her kind heart and love of all life.  She is incredibly young for a goddess, and controls over half of Terra Ancora due to the Crusades, a war made to conquer the world while Astrid was trying to live a normal life without her powers.  She must deal with rebellion after sparing the one behind the Crusades, while administering her faith and running the Astridian Empire.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
While Astrid herself is a pacifist, she has several armies under her command, among them being the Imperial Army itself, the Templar, the Knights of the Burnt Road, and the very curious Daughters of Astrid faction.  Each one of these armies is quite powerful in their own way.  As well, Astrid has an army of angelic servants to help run her faith when she is busy, and they can fight for her if the need arises.

Name: Hierarch Artanis
Original Media: Starcraft
Gender: Male
Picture: Link here
Weapons: Twin Protoss Psi-Blades
Position in story: Post-Legacy of the Void
Powers (If any)/Skills: Artanis, like all Protoss, is a powerful psionic warrior. In addition to his psionically-powered weapons, he is capable of generating potent energy shields to defend himself. These shields regenerate fairly slowly, but are effective. As well, he has access to a number of psionic powers, such as regenerating the energy and shielding of his allies, psionic lightning, telepathy, and a whole mess of other powers.

In addition to this, Artanis is a fine commander, and an excellent leader of his people. The Protoss can gain sustenance from moonlight, has organ redundancy, high strength, speed, and endurance, and is overall physically superior to humanity, in addition to being very long-lived. Artanis is also an exceptionally skilled warrior, and is more than capable of cutting down hordes of enemies before he falls, as to be expected from the Templar.
Bio: The leader of the Protoss Daelaam, Artanis is a caring, kind-hearted Protoss, willing to work with the flaws of the world and attempt to improve it. He is a personal friend of Jim Raynor, and led the Protoss to victory against Amon. Artanis spearheaded the efforts to stop Amon and the End War, utilizing an ancient and extremely powerful warship, the Spear of Adun, a warship measuring over 74 and a half kilometers long.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
As Hierarch of the Protoss Daelaam, Artanis has command of all Protoss Forces available to him. His notable commanders are Phase-Smith Karax, Matriarch Vorazun, and Purifier Commander Talandar. In addition to this are some Tal'darim forces that stayed with Artanis to resettle Aiur.

Protoss forces are divided up into Aiur, Nerazim, Purifier, and Tal'darim forces. Three of them can fill a specific role. These roles are melee warrior, ranged warrior, robotic assault, cloaked warrior, robotic support, starfighter, psionic warrior, assault ship, robotic siege, and capital ships. While Artanis can switch between his forces on the fly, I will stick to the following setup:

Melee Warrior: Sentinel
Ranged Warrior: Dragoon
Robotic Assault: Annihilator
Cloaked Warrior: Dark Templar
Robotic Support: Sentry
Starfighter: Mirage
Psionic Warrior: High Templar
Assault Ship: Destroyer
Robotic Siege: Colossus
Capital Ship: Carrier

Artanis' Capital Ship is a Protoss Mothership. It is not the Tal'darim variant, but it is still a powerful warship nonetheless. It is also quite a large warship. The Spear of Adun will later take over this role, but at the moment, the Spear will not be present to aid the heroes.

Name: Ganondorf
Original Media: The Legend of Zelda
Gender: Male
Picture: The classic appearance, his more combat-based appearance.
Weapons: Variable, but typically two massive greatswords called the Swords of Despair
Position in story: During the events of Twilight Princess, though contains some aspects of Hyrule Warriors and Breath of the Wild.
Powers (If any)/Skills: Ganondorf is an extremely potent warrior, standing at the exact same height as Astrid of 7 and a half feet, Ganondorf is a cunning tactician, a mighty combatant when on the field, and a master of dark magic. All of these attributes are boosted even further due to his possession of the Triforce of Power, granting him extreme magical and physical power, and also rendering him effectively immortal. Only a weapon that has the Power to Repel Evil, such as Light Arrows or the Master Sword, has any true effect on him. If need be, Ganondorf can also transform into a colossal boar demon for even greater physical power at the expense of lacking the ability to cast spells in that form. He is also capable of controlling vast hordes of monsters and resurrecting them come every Blood Moon, ensuring that his forces are without number. Even the dead are his allies in his conflict.
Bio: Born countless years ago as the King of the Gerudo, Ganondorf was a man who only wanted the best for his people. He hated how they were forced to live in the harsh deserts, suffering under blazing heat and bone-chilling cold, while Hyrule's people were living happy, idyllic lives. Unfortunately for Ganondorf, he was unlucky enough to be the newest incarnation of Demise's Hatred at the time of his birth, and was cursed to be little more than a tool of Demise's vengeance against Hylia's reincarnation, Zelda, and her chosen champion, Link. He schemed to take Hyrule from those who lived in those lands, and even manipulated events so that he might enter the Sacred Realm and steal the Triforce so that his people would be living happier lives. However, Demise's Curse gave him a lust for power, and when he did conquer Hyrule, he left it in ruins. The boy he manipulated, Link, had traveled through time, defeated Ganondorf in the future, and warned the king when he returned.

Thus, Ganondorf was sentenced to an execution. Unluckily for his would-be executioners, the Triforce of Power was already his, and their attempt failed. After killing a couple sages, Ganondorf was forcibly sealed away in the Twilight Realm, where he worked to manipulate Zant so that he might return and conquer Hyrule once more. At this point, whether he does so still out of love for his people, out of spite for those who sought to kill him, or simply being driven forward via the curse placed upon him on his birth is unknown, but there may still be that loving King of the Gerudo hidden deep down inside of him, under many layers of the curse's influence.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
You name a Zelda monster, from the lowest Bokoblin to the most iconic boss monsters, Ganondorf has probably controlled them at some point. In this case, we're sticking primarily to the monsters from Twilight Princess and Breath of the Wild, so you can find them here (exclude Gorons and any monster with the prefix Zant or Shadow in them, as well as any dungeon bosses) and here (ignore Guardians, Yiga Clan, and any Dungeon Boss enemies). Note that most Stal enemies only appear at night, digging themselves out of the ground to ambush opponents. These monsters can also only be slain by destroying the head, as if they are bashed apart but the head remains intact they will reassemble themselves shortly thereafter.

Common powers to Nipturn, Majin Leola, and Kolder:
Flight: Nipturn, Majin Leola, and Kolder all have the ability to fly effortlessly and indefinitely, and can even do so in the vacuum of space.

Ki Manipulation: The single defining trait of all three is the ability to manipulate Ki. This is primarily done to enhance their physical attributes beyond what their body can normally accomplish, as well as project ranged attacks without need of a weapon. The exact Ki Attacks used by all three vary and will be listed separately, excluding generic Ki Blasts. Similarly, individual Power Levels and what they can accomplish at their Power Level will be listed on their own.

Ki Suppression: This power enables Nipturn, Majin Leola, and Kolder to weaken themselves to have a more entertaining battle. Because of their innate power, they rarely, if ever have to exert 100% of their power and can weaken themselves if they want to have more fun in a fight. When their Power Level is suppressed, they deal less damage, move slower, and can be hurt by increasingly weaker weapons by an amount dependent on how suppressed their Power Level is.

Ki Sense: This power enables the three of them to determine how powerful an enemy is on a relative scale. This primarily measures one’s physical attributes and ki reserves and cannot account for one’s skill in battle. A similar result can be attained through usage of a Scouter, though Scouters are finicky things that can break if exposed to too high a Power Level.

Superhuman Attributes: Thanks to their Ki Manipulation abilities, Nipturn, Majin Leola, and Kolder are all superhumanly fast, strong, and durable. Most weapons will be incapable of damaging these three, though a high-powered energy attack could deal damage to them. However, slugthrowers do little more than bounce off of the three of them with no damage dealt. On the flip-side, these three are all capable of lifting ridiculous amounts of weight due to their abilities, combined with intense training in high-gravity environments (training is usually done in 10g environments, but there are specialized training rooms that can go upwards of 450g). As well, when they want to, they can move faster than the human eye can perceive, appearing to vanish from sight only to reappear elsewhere…normally behind their opponents to deal massive damage.

Power Up: Nipturn, Majin Leola, and Kolder all have the ability to raise their Power Level by basically standing in a constipated pose and screaming. While this does leave them open, the rapidly-rising Power Level can make damaging them difficult.

Laundry List of Techniques: Nipturn, Majin Leola, and Kolder all have dozens if not hundreds of techniques that they can use. However, they do have favored attacks that they use most commonly. In each app, I will list the most commonly used techniques of theirs, however, assume that they can and will use new techniques if the need arises.

Battle Lust: Nipturn, Majin Leola, and Kolder all enjoy the thrill of combat and like to seek out ever-increasing challenges for the sake of the thrill. For Nipturn, this is an inborn trait, as full-blooded Saiyans have an inborn need to fight, but Leola and Kolder just find fighting fun on their own.

Mimicry: Perhaps the most underrated skill of the Time Patrol Trio, Nipturn, Majin Leola, and Kolder are quick to pick up new battle techniques. They simply need to witness the technique once, and they can figure out how the technique works and how to utilize it themselves. This is how they’ve learned so many different techniques despite training under comparatively few masters. However, certain techniques cannot be learned so easily. Techniques that require a specific condition to be filled, such as faith in a specific religion, or a specific biology, cannot be learned via mimicry. Similarly, while they do know techniques related to swords or the Power Pole, the Time Patrol Trio do not fully grasp how to wield ranged weapons (though considering their ability to use Ki, such may not even be necessary for them in the first place).

Name: Nipturn
Original Media: Dragon Ball Xenoverse.
Gender: Female
Picture: Link for size
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.4 Billion in base form (equivalent to Broly in the Legendary Super Saiyan form, can lay waste to galaxies).

Super Saiyan/Super Saiyan 2/Super Saiyan 3 Transformations: A power-based transformation that enhances all of Nipturn’s attributes (strength, speed, reflexes, etc) for as long as she can maintain the form. Super Saiyan provides a multiplier of x50 to her base Power Level, with Super Saiyan 2 being twice as powerful for a multiplier of x100, and Super Saiyan 3 is a massive x400 multiplier. However, due to Nipturn’s insane base Power Level, the need for her to actually enter Super Saiyan is negligible.

X10 Kamehameha: Nipturn’s primary energy wave attack, this attack is a very powerful energy wave that takes much longer to charge than a regular Kamehameha attack, but is far more deadly, with the ability to paralyze enemies that are hit by it.

God of Destruction’s Anger: A technique passed on from Nipturn’s master, Lord Beerus, this technique is little more than a thin laser beam attack fired from Nipturn’s fingertip. It has a long range to the attack, and can blow through weaker energy blasts at the same time.

Big Bang Attack: Nipturn’s second most common energy attack, this attack concentrates her Ki into her palm and fires a blast that can destroy large swaths of land in a single blow.

Instantaneous Movement: This technique allows Nipturn to cover large distances in the blink of an eye. It is also referred to as “Teleportation”. Unlike the Instant Transmission technique, this variant does not require that Nipturn lock onto an energy signature to arrive somewhere, but she can only go to places that she’s already visited. This technique can be used to move through dimensions and even time itself.

Super Kamehameha: Nipturn’s most commonly used Ultimate Attack, this technique is an exceedingly powerful Kamehameha attack that can destroy large groups of enemies.

X100 Big Bang Kamehameha: Nipturn’s most powerful attack excluding the Spirit Bomb, the x100 Big Bang Kamehameha combines the Super Kamehameha and the Big Bang Attack into an energy wave blast so deadly and massive in size, the attack can be seen from orbit. Due to the excessive firepower of this attack, Nipturn only uses this as a last resort, when she absolutely, positively, has to kill everybody in her way.

Spirit Bomb: A tricky skill to use, the Spirit Bomb is a technique that cannot be used in Super Saiyan form. This attack draws in the combined energy of everyone who donates, be it plants, animals, or people. However, sapient beings need to consciously donate their energy by raising their arms up. The exact power of the Spirit Bomb depends on how many people are donating their energy at the time the attack was launched. However, when launched, anything unlucky enough to be hit by it is guaranteed to either take massive damage or die. And if it hits the planet itself, it is likely that the planet will explode.

Sphere of Destruction: Lord Beerus’ ultimate attack, this technique creates a planet-destroying energy sphere in-between Nipturn’s hands, which she can then fling at an opponent or a planet. This technique is too powerful to deflect or crush, and can only be forced back or blocked.

Headshot: Nipturn can flick someone in the head. While this sounds like a harmless technique, this move can actually send an opponent flying quite a distance, even through a wall or several if the recipient is unlucky enough. Nipturn doesn’t normally use this move, it’s reserved primarily to deal with folks who annoy her, such as when they’re being too flirty and not listening to her telling them to stop.

Zenkai: A Saiyan racial ability, if Nipturn is brought down to near-death, but is not killed, and Nipturn can make a full recovery, her body boosts her Power Level to compensate for the damages. It’s a quick and easy way to grow more powerful, but Nipturn dislikes it due to its functions taking her out of battle for a while to make a recovery. However, there is no rule as to how she recovers. Magical, technological, or simply natural healing will activate Zenkai so long as she was near-death before she started recovering.
Bio: A Saiyan from Planet Vegeta, Nipturn is generally agreed to be the leader of the three of the Time Patrollers. She comes across as quiet and reserved, not willing to talk much to people she doesn’t feel comfortable around. However, if one can manage to befriend her, Nipturn is a surprisingly friendly and caring individual, willing to lay down her life to protect those she cares for. Nipturn is known to be a bit hardheaded and even hostile to people who annoy her, but if she cares for you, she will be protective of you, especially if you are far weaker than herself. One of the easiest ways to befriend Nipturn is by offering her food, however, due to her being a Saiyan, she will likely eat you out of house and home due to how much Saiyans eat.
Commander?: No

Name: Majin Leola
Original Media: Dragon Ball Xenoverse
Gender: Female
Picture: Link
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.9 Billion in Base Form (equal to Omega Shenron. If Leola put in absolutely all of her effort into it, she could destroy a universe, but such would exhaust her immensely, and due to her good natured self, she would not engage in such a barbaric act).

Majin Kamehameha: An imitation technique developed by the original Majin Buu. Despite being an imitation technique, it’s just as powerful as a regular Kamehameha, the only difference being that it’s colored pink.

Death Beam: Leola’s second ranged attack of choice, this technique fires a thin laser beam from her fingertip. Despite how thin the beam is, it is precise and quite deadly and can be fired repeatedly.

Kaioken: The only way for Leola to increase her Power Level beyond her base form due to lacking transformations, Kaioken is a technique that multiplies one’s base Power Level by the amount specified when activating, with a minimum multiplier of x2. While Leola can increase the multiplier to the point of it equaling Super Saiyan, in practice she doesn’t go beyond x20 due to the technique being increasingly dangerous as the multiplier increases, not to mention that it lasts for a far shorter period of time than Super Saiyan does.

Super Kamehameha: See Nipturn

Instantaneous Movement: See Nipturn

Teleporting Vanishing Ball: Leola’s second ultimate attack, this technique lets Leola create a planet-destroying energy sphere and then teleport via Instant Transmission so the attack can land on the opponent’s face when she throws it.

Regeneration: A racial feature of the Majins, Leola has a nearly-limitless potential for regeneration. Only total atomization can kill her. For anything below that, Leola can reform as if nothing had ever happened.

Ill Bomber: A technique that takes advantage of the regeneration abilities, Ill Bomber is little more than Leola blowing herself up and reforming afterwards. Still, self-destruction can be quite deadly.

Stretchy Limbs: Another racial feature of the Majins, Leola is able to stretch her limbs far beyond what they should be normally capable of reaching. This can allow Leola to punch people who didn’t expect a hit from the distance or angle she was at.

Blaster Meteor: Leola can fire off Ki Blasts in every direction at once to force opponents to leave her be. These Ki Blasts aren’t very powerful, but they will send people flying if they’re caught in the attack.
Bio: A Majin who works in the Time Patrol, Leola is a surprisingly cheery and upbeat individual for someone who’s technically a demon. Leola always keeps a happy, friendly personality on, commonly giving people nicknames and generally being a very energetic demon. Leola considers Nipturn to be her best friend and always goes out on a limb for her, and is quick to befriend anyone who Nipturn takes a liking to. Make no mistake, however, Leola is in fact even more powerful than Nipturn is by a not-inconsiderable amount, with still more room to grow, and if she’s ever made angry, Leola can and will wreck everything between her and her target. Thankfully she can be calmed down by bribing her with sweets, which she eats copious amounts of (her appetite is about as strong as Nipturn’s is, so she will eat massive amounts of food, but her diet is primarily sweets).
Commander?: No

Name: Kolder
Original Media: Dragon Ball Xenoverse
Gender: Male (Presumed, it's unknown if Frieza Clansmen actually have differing genders)
Picture: This is indeed his Final Form
Weapons: His Fists and Ki Blasts
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 310,000,000 in Base Form (slightly stronger than Super Saiyan 2 Goku), 900,000,000 in Fifth Form (Equal to Perfect Cell, can destroy an entire star system if he wants)

Death Beam: See Leola

God of Destruction’s Anger: See Nipturn

Instantaneous Movement: See Nipturn

Emperor’s Death Beam: Little more than rapidly firing Death Beams at the opponent, these repeated attacks can nonetheless blow up a planet if left unchecked, and has the fun effect of leaving one looking like Swiss Cheese.

Death Ball/Supernova: An energy sphere attack created at Kolder’s fingertips, this attack can blow up a planet even when Kolder suppresses his Power Level. The Death Ball variant takes longer, however, due to being a weaker attack, giving a planet five minutes before it blows up, while Supernova blows up the planet near-instantly.

Psychic Move: Little more than getting behind an opponent and smacking them to send them flying, this attack causes a shockwave that hits everything around Kolder within arm’s reach.

Terrifying Super Transformation: A racial ability of Frieza Clansmen, Kolder has a grand total of five forms he can enter. The first three forms suppress his Power Level (though such is pointless for Kolder because he knows how to suppress it naturally), fourth form is his true form (also referred to as his “final form”), and fifth form, like Super Saiyan or Kaioken, increases his Power Level. While it doesn’t skyrocket it as much as Kaioken or Super Saiyan, it still increases his Power Level by a fair amount and makes defeating him that much harder. As well, his appearance changes in Fifth Form, gaining a more menacing appearance. However, Fifth Form has a weakness in that it drains Kolder’s stamina quickly, so he cannot maintain his Power Level in Fifth Form for long. In order to overcome this weakness, Kolder must train further and master the form.

Dead ‘ard: A feature common to the Frieza Clansmen, Kolder is very hard to actually put down. While his survivability is not as absurd as Leola’s, one could cut his body in two at the waist, with an arm lost, and he can still function.
Bio: A Frieza Clansmen who works with the Time Patrol, Kolder is the weakest of the trio by a large margin. Though insanely powerful compared to the rest of the heroes, Kolder still feels that he’s not good enough due to being insanely weaker than Nipturn and Leola. However, it should be noted that he gains power a lot faster than Nipturn and Leola, and may in fact have greater potential than either one of them. Due to Kolder viewing himself as weak, this seeps into how he acts. Though he’s willing to train others in how to fight, he’s reluctant to do so and prefers to train as hard as he can to catch up to Nipturn and Leola, with particular focus being towards mastering his Fifth Form.
Commander?: No

Name: Lorvairle
Original Media: Star Wars
Gender: Male
Picture: Link here.
Weapons: A Lightsaber
Position in story: After leaving Dromund Kaas behind to fulfill his destiny
Powers (If any)/Skills: As a Sith Sorcerer, Lorvairle is extremely deadly with Force Lightning and can easily annihilate all targets beneath a barrage of electricity. His skill with a Lightsaber is not nearly as great as his brother's, but he is clever and powerful with the Force. He can even use the Dark Side of the Force to heal injuries (albeit temporarily, and the pain returns once he stops channeling it). Do not mistake his scrawny appearance for a weakling, he is a Sith Pureblood, and is inherently strong in the Force.
Bio: A Sith Pureblood from the Sith Empire of Old, Lorvairle was raised a slave (ironic, considering his status), but was found to be Force-Sensitive and released. He is cruel and prone to electrocuting those who displease or fail him, but he is not without kindness. Lorvairle is generally friendlier to slaves and less prone to electrocuting them Emperor Palpatine style, and he is...decent towards civilians, though only on a relative scale. Do not mistake him for good, however, or else you will pay the price.
Troops under their control (list all named characters, and give a description of the troops and the named characters): Lorvairle commands soldiers from the Sith Empire, and has a Bounty Hunter named Shlaereen under his payroll. He also has an Agent named Nekserd to infiltrate enemy forces and sabotage them from within. Though he has a personal Fury-Class Interceptor for transport and dogfighting, he also has as his flagship a Harrower-class Dreadnought, an 800-meter long flagship bristling with turbolasers. This ship also serves as a mobile base of operations when on campaign.

Name: ??? (The Arch-Heretic)
Original Media: Astrid's Story
Gender: Male (presumed)
Picture: Thanks to Melty for this one!
Weapons: Unknown
Position in story: Sometime after Astrid claiming the throne of the Astridian Empire
Powers (If any)/Skills: It's unknown if the Arch-Heretic has any powers, none have truly seen him in person.  All that is known is that he may or may not have a way to overthrow Astrid for good.  How he can do this is a mystery.  He also seems to be a good tactician.
Bio: It is unknown who the Arch-Heretic is, or what he's truly after.  His troops in the Rebellion claim that he views Astrid as unfit to rule, but whether that is true or not is uncertain, as he makes no public appearances, and not even his name is known to his minions.  All that is known is that he wants to overthrow Astrid for an unknown reason, and come hell or high water, he will fight to achieve his goal.  Some claim that the Arch-Heretic has a demon on his side, but this is again unknown for certain.
Troops under their control (list all named characters, and give a description of the troops and the named characters):
All soldiers in the Rebellion are allied with the Arch-Heretic due to sharing similar goals.  They are a mostly ragtag army armed with whatever they can gather up to fight against Astrid, though many Rebels were once part of the Imperial Army, so they are not incompetent in battle by any measure.

Name: Vulgrim
Original Media: Darksiders
Gender: Male (presumably, hard to tell with demons)
Picture: Here ya go
Position in story: Sometime in-between the events of the original Darksiders starting and War beginning his quest after the End War.
Merchandise: Weapons, health and mana potions, armor, even new attacks and spells.
Currencies and Method of Payment: Vulgrim has two different currencies he accepts: Gilt (basically Gold) and Souls. He prefers souls, particularly youthful souls, but as long as the coin is good, he'll accept it.
Notes of Interest (i.e. Discounts and Sales performed occasionally): Occasionally Vulgrim has some items of interest he desires the acquisition of, such as relics from the End War or pages of the Book of the Dead. Acquiring these can be turned in for a great deal of Gilt or Souls. Vulgrim is also capable of creating wormholes to quickly traverse locations, which is how he gets around so quickly. If you show him something of great worth, he may very well let you use these pathways to traverse great distances in a short period of time.
Bio: A merchant demon, neutral in the affairs of Heaven and Hell, Vulgrim makes his living selling goods to various individuals, particularly the Horsemen. Whenever a conflict is coming, Vulgrim is bound to be there to sell his goods to the interested parties. Thankfully Vulgrim has some standards and tends not to sell towards those who threaten the balance.


Last edited by General Tommy on Tue Feb 06, 2018 1:58 am; edited 7 times in total
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Post by Peachy Fri Feb 02, 2018 5:57 am

Threeradox OOC thread Ta0ZZPq

Name: Aqua

Original Media: Kingdom Hearts

Gender: Female

Weapons: Keyblade- Master's Defender

Position in story: Before 0.2 A Fragmentary Passage, after encountering Dark Hide and Cinderella's Castle.

Powers (If any)/Skills: Able to cast tier three elemental spells (Firaga, Thundaga, Blizzaga) and use variants such as Triple Firaga, has the unique command styles Spellweaver and Ghost Drive along with Bubble Blaster, Lightbloom, and Prism Rain Shotlocks. In other words, she lives up to her title as Master.

Bio: Aqua was part of a trio of friends who dreamed of becoming the next Master. Aqua soon lost one (Terra) to Master Xehanort and another (Ventus) whose heart was shattered. In a bid to save Terra, in spite of his body occupied by Xehanort, Aqua sent him back into the World of Light as she fell into the Realm of Darkness. She wandered the realm for ten years since.

Commander?: No




Threeradox OOC thread Croma10

Name: Croma Magnolie

Original Media: Final Fantasy Fables: Chocobo's Dungeon

Gender: Female

Weapons: A staff which she uses to channel her magic

Position in story: Post-game, just as she's planning on leaving Lost- er, Foundtime for her own personal journey.

Powers (If any)/Skills: Being a black mage, she has access to elemental spells, particularly tier 3 spells such as Firaga, Blizzaga and Thundaga. And also Meteor and Flare in case things get hairy. She also knows the skill Teleport to warp around the area, and is capable of producing shadowy doppelgangers of herself, possessing the same abilities as her but weaker in terms of stamina and strength. If all else fails, Croma can just whack you with her staff.

Bio: Croma Magnolie and Shirma Magnolie were sisters who lived in Lostime with their parents Nero and Elena, both black and white mages respectively. While her sister was the Oracle of Light attending Alexander, Croma was the Oracle of Darkness who attended the Guardian of Darkness. When the crystal overloaded, the sacred beast turned into the Destroyer, an entity that fed off negative emotions. In a night, the town was in flames and Croma's parents died fighting him. She was weak, and they needed the Oracles and the remaining guardians to seal him away. Comforting her younger sister, they were able to stop the Destroyer's rampage at the cost of the citizens' memories of the event. Croma lost most of her memories, only those of an entity who threatened Lostime. This caused her to become extremely hostile and isolated. She would eventually remember and reunite with Shirma on top of the clock tower, where Raffaello revealed himself to be the Destroyer. Because of their bond, the Destroyer took advantage of it and attacked Shirma, knowing fully well that her sister will take the blow. Croma ended up deep within the monster's soul when Raffaello, the kinder personality, reached out to her and kept her spirit alive. This led her to an epiphany that her sister is also reaching out to both of them and because of Shirma, Raffaello became the way he is. In the end, they both made it out okay.

Commander?: Nah. Unless you count her shadow clones. They do what she says.




Threeradox OOC thread Gasp10

Name: Labrys

Original Media: Persona 4

Gender: Female

Weapons: A massive, double-ended metallic axe, or labrys, (rimshot) that doubles as a jet pack when attached to Labrys.

Position in story: Post Arena, Pre-Ultimax.

Powers (If any)/Skills: Utilizes the Persona Ariadne, who is a physical attacker. It can resist most damage from Gun and instant death Light skills while completely nullifying Nuclear skills, though it is weak to Psy abilities. Labrys herself can effortlessly lift her axe and use it to chop her opponents down. She can fire her fists, which are connected to her arms by chain to swing her axe higher and slam it down or to grab/punch someone.

Bio: Dubbed Unit #031 in the fifth generation of Anti-Shadow Suppression Weapons, Labrys had a larger plume of dusk in her, allowing her to behave more human and thus channel a Persona easier. She bonded with Unit #024 after absorbing more plumes and eventually carried the memories of all the 5th generation models inside of her. Realizing she was hurting and killing her friends, she tried to escape the facility but was caught, and shut down. Years later, Labrys would reawaken, tossed in the Midnight Channel and believing herself to be a normal student council president. She befriended the peculiar Teddie, who accompanied her as she tried to solve the mystery of the P-1 Grand Prix. Labrys ended up confronting her shadow and her past, but she was not alone. With the Investigation Team and the Shadow Ops by her side, Labrys was able to come to terms with her past and gained her Persona, Ariadne.

Commander?: No




Threeradox OOC thread 2SwsFlg

Name: Raffaello (Raffy for short)

Original Media: Final Fantasy Fables: Chocobo's Dungeon

Gender: Male

Weapons: None.

Position in story: Sometime before entering the clock tower.

Powers (If any)/Skills: Being a child, he can't do much. However, he has the unusual ability to restore people's memories that have been erased and create dungeons out of said people's memories. These memory dungeons are notably monster-infested when it comes to regaining the missing memory.

Bio: A young boy who hatched out of an egg that fell from the sky one day, Raffaello already felt like he stood out among the rest of the citizens of Lostime, even to the people who raised him. From a baby to a boy in a few days, it certainly merited self-questioning about him being normal. He carried an air of doubt in regards to the people calling him savior for restoring their memories. Something in him felt like he was the opposite. Something violent. He sought to distance himself from his friends for the moment as he struggled to comprehend who he really was. Nevertheless, he trusted his friends enough to explain what he felt, confused as they are as much as he. Raffaello both wondered and dreaded what could happen the next time he grows up.

Commander?: No




Threeradox OOC thread DtGvcBy

Name: Athena Cykes

Original Media: Ace Attorney

Gender: Female

Weapons: Do her fists count as weapons?

Position in story: Before Spirit of Justice

Powers (If any)/Skills: Athena has special hearing that allows her to listen to people's emotions in their voices, even if they're hiding it. She uses said hearing with her AI companion Widget to conduct therapy sessions via the Mood Matrix in order to reduce the discord level to zero. Hey, someone's gotta handle any potential trauma that could happen, ya know?

Bio: Daughter of the late Metis Cykes, Athena didn't really get along well with her mother and used to wear special headphones designed to prevent her from being overwhelmed by multiple voices. When her mother was murdered by the Phantom, she tried to "fix" her like she would her robots. The incident left her traumatized for years and resurfaced when she was suspected of murdering Clay Terran. Fortunately, it was not the case and the Phantom was apprehended and Simon Blackquill, her rival prosecutor, was free of all charges. She's mostly moved on but she's still susceptible to doubting herself.

Commander?: Nah




Threeradox OOC thread Cw79Yyq

Name: Airy

Original Media: Bravely Default

Gender: Female

Picture: You've been warned.

Weapons: Nothing in her fairy form, magic in her other forms.

Position in story:Fresh out of chaining World 6 at the start of Bravely Default

Powers (If any)/Skills: As her cute fairy self, she will give advice. When she's really shown her true face and becomes an ugly caterpillar thing which she calls her imperfect form, she's capable of using brute force. Tight Bind immobilizes her foes, making them weak to the might of Slaughter. Slaughter poisons the target, which makes them weak to Poison Punisher. If she's under fire, she can use Spiky Guard to counter attacks for a short time. In her Pupal state, she can use Acedia to remove buffs and make her victims weak to all the elements. She's capable of inflicting Charm (Luxuria) or Berserk. Her "perfect form" is impossible to achieve without the boss's help and will probably never appear without some sort of diabolus ex machina, otherwise on top of of weakened elements, she uses Zeta Flare and is capable of Defaulting like Agnès to charge up said move. Also more status ailments and super-effective-if-under-a-status-ailment damage dealing attacks.

Her weakness is fire, much like a Bug-type Pokémon.

Bio: A magical fairy who serves as a guide for the wind vestal Agnès Oblige and her friends in their quest to cleanse the crystals and save Luxendarc from total darkness!

...Not. Her real intention is to chain all the alternate universes of Luxendarc so her boss, Lord Ouroboros, can reach the Celestial Realm while destroying the worlds she chained. She probably connected well over 642,910 Luxendarcs in the span of 11 million years, generating a portal that continually devastates each version of the town of Norende. She's played with many versions of Agnès and her friends to do what she says and then leaves them in the abyss to die. The shift from adorable fairy mascot to hideous insectoid monster only serves to underline her true personality. She is fanatically devoted to her boss, even as he finds no use for her and devours her in a sense of irony.

She is but one of many cryst-fairies that exist to serve whoever created them, almost like angels to gods.

Troops under their control: None, she's the only troop member under Ouroboros' command and she does all the work.




Threeradox OOC thread XwYkVFI

Name: The Adventurer and Comrade the Faithful Fox

Original Media: Bravely Default, Bravely Second

Gender:

The Fox is male, the Adventurer is unknown.:

Picture?
Don't ask questions you're not prepared to handle the answer to.:

Position in story: Before Bravely Second

Merchandise: Armor, Weapons, Healing Items

Currencies and Method of Payment: Pg, Luxendarc's equivalent of gil from Final Fantasy.

Notes of Interest (i.e. Discounts and Sales performed occasionally): Comrade offers less than his owner but still has unique items

Bio: Not much is known about them except they wander Luxendarc, often appearing in towns and dungeons. Comrade is capable of human speech in order to better communicate with his customers. Rumor has it that the pair are no ordinary travelers and that their strength could even overpower the Council of Six. But that's just a rumor, right?
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Post by Reverie Sat Feb 03, 2018 3:20 am

In chronological order:

DIO:

Agnès Oblige:

Diego Brando from Another Universe:

Marquis de Lafayette:

Vanitas Prime:

Gyro Zeppeli:

Sakuya Izayoi:
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Post by Nenilein Sat Feb 03, 2018 9:48 am

Somebody remind me, what characters did I have again?
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Post by General Tommy Sat Feb 03, 2018 3:51 pm

You had Teddie, Peridot, Kyoko Sakura, Yato-Gami and Yuki, The Velvet Room, Xion, and Ken Ichijouji. You also had Hermonie Granger, but I believe you didn't want to continue RPing her.
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Post by Aliucon Sat Feb 03, 2018 6:45 pm

IF:

Sayaka Miki:

Garnet:

Remilia Scarlet (Prime):
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Post by Nenilein Sat Feb 03, 2018 6:55 pm

General Tommy wrote:You had Teddie, Peridot, Kyoko Sakura, Yato-Gami and Yuki, The Velvet Room, Xion, and Ken Ichijouji.  You also had Hermonie Granger, but I believe you didn't want to continue RPing her.

Well, 'aight. Here I go then!

Teddie:

Peridot:

Xion:

Kyoko:


Wheew, let's leave it at these four for now.
I'll write apps to take back Yato, Yukine, the Velvet Room and Ken soon.

I'm dropping Hermione. Sorry, but not in the Potter mood right now, and I found her hard to write.


Last edited by Nenilein on Sat Feb 03, 2018 6:58 pm; edited 2 times in total
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Post by General Tommy Sat Feb 03, 2018 6:58 pm

So far so good, looks like we're getting a good lineup of characters again.
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Post by Gorgutz Sat Feb 03, 2018 10:21 pm

Name: Laleena (full name: Laleena Latisen Kahn)

Original Media: Original character from the overlord games

Gender: female

Picture: here we go

Weapons: A broadsword and suit of armor made of Arcanium, strongest metal in her world, capable of slow self-repair and nearly indestructible, Laleena also has hidden blades in her gauntlets, in her knee braces, and in her boots, as well as carrying an overlarge hand-cannon with seven shots, reminiscent of a Smith and Wesson 500 magnum. her left gauntlet is bigger, with a magic gem. both her gauntlet's fingers can also serve as sharp claws. on her left pinky, she has a Ring of True seeing, allowing her to see through most illusions, and through invisibility. on her right middle finger, she has a Ring of Greater Healing, allowing her to regenerate from her wounds slowly. Her armor also allows her to do this, but is much slower. the armor also allows her to have more health, and more mana, as well as decreasing how much physical damage she takes.

Position in story: after Fellowship of Evil, re-told so Laleena destroyed the Shining justice

Powers (If any)/Skills: Skilled swordsman: Laleena is an excellent swordfighter, capable of fighting many skilled warriors at once, and coming out victorious, without the need for dirty tricks, which she uses anyways, just to make her victory more complete

skilled strategist: Laleena is capable of tricking and out-maneuvering many individuals with her unconventional strategies and disregard for her own life, and the lives of her own minions.

powerful mage: being the child of two powerful magic users, she has a rather large supply of mana, and the ability to channel that magic fairly easily, making her an arcane warrior with few equals. Her magic spells are as follows

Hand of Terror: when inside her own tower, Laleena can cast her consciousness into the Hand of Terror, a form of consciousness that allows her to have more refined control over her minions and workers, and allows her to order the construction of new rooms and new equipment. costing no mana, it instead requires her to meditate, and remain immobile, leaving her vulnerable

Recall: the least costly of her spells, costing zero mana, this spell is an escape method, used to return Laleena to her throne room. It does, however, have a five second charge time, and if it is interrupted, it needs to be cast again. an enemy attack will interrupt it, and anyone she’s touching hands with will be sent back with her.

Lightning whip: one of her father’s spells, this lashes out with a bolt of lightning that stuns and knocks down her enemy. An improved version of the spell Laleena got in a dungeon ‘lightning bolt’ is a simple bolt of lightning from her hand, which does still stun, but trades knockdown for damage increase.

Halo Spell: another of her father’s spells, this causes her to levitate, charging her energy, which she either releases in a wave that increases the speed and strength of her minions, or is released as a damaging shockwave. Due to her domination style of Overlording, the minion buff is more powerful and lasts longer, at the costs of the shockwaves power. She has gained a separate ‘Shockwave’ Spell that she uses as a substitute

Blood Money: This spell only works on captured enemies or friendly minions. What this spell does allows her to turn the target into a solid gold statue, literally worth it’s weight in real gold. With this, and a steady supply of prisoners, means she will never go bankrupt

Volcanic Bridge: Another Dungeon Spell, this allows Laleena to make a bridge of cooled volcanic rock to cross lava. However, if the lava is enchanted, or in any way different from normal lava, the bridge will only last for 20 seconds
Heal: Laleena’s weakest spell, due to her lack of proficiency in healing, this spell allows her to deploy a burst of energy to heal nearby minions, beasts, and allies. it would need multiple castings to fully heal a severely injured warrior
Gild: This spell also costs no mana, abut instead costs gold. it allows Laleena to project outwards gold and other riches from her treasury on command, the gold being useful for the healing of her sentinels and the Colossus, as these golden constructs cannot be healed with conventional magic
enhanced physiology: Having been accepted by the Netherworld as its rightful master, Laleena has been given an enhancement through magic, magical energy burning deep into her bone marrow, enhancing her body to superhuman heights. able to run on equal footing with a horse for 10 minutes, able to out-wrestle an orc chieftain when neither of them had any weapons, and durable enough to stand after multiple lacerations, a broken sword stabbed into her stomach, and a broken left arm.

magic birth marks: Her body has two intricate patterns of ley lines on her body. on her right upper arm, from the elbow to her shoulder, and from her left leg, from the ankle to the knee. charging magic into these ley lines will cause them to be covered by a hard-crystalline surface, that is even harder than Arcanium. the crystal on her leg will sharpen, and can even be used as a blade. doing this burns most of her mana stores, and will make her tired more quickly.

quick adapter: Laleena can learn very quickly, understanding and absorbing new concepts, information, and techniques at the rate of a prodigy

Cryomancy: Laleena's very adept at Ice magic, able to freeze massive areas around her, and create chilling winds and cutting shards of ice. she can generate beams of ice magic, that can freeze almost anything in front of her, and can create giant pillars of ice

Bio: Laleena was raised to be an Overlord, she was trained in every art of murder and war that her parents could think of. at the age of seven, she knew how to disarm a man twice her size and hunt in the wilds. at the age of 13, she was given her first magic item, at 18, she set out for a village to conquer for her own. The villagers surprised her, killed her soldiers and captured her, humiliating and torturing her for 9 whole months. the kindness of a child allowed her to escape, and she returned to find her father's kingdom less than a shadow of its former self, and her parents dead or scattered. she took the remaining minions, grabbed a suit of armor and a sword, and rose up to slaughter the paladins that did this to her family. in her way was a plague of light, that stripped the evil from anything it touched. she succeeded, and the army was ripped into pieces. now the queen of her own dominion, she seeks to expand by any means necessary

Troops under their control (list all named characters, and give a description of the troops and the named characters):Threeradox OOC thread Latest?cb=20090708220235
This is Giblet.

He is a leader in the forging team of minions, and is in charge of the forge. when things get intense, he grabs a Warhammer, dons some armor, and bashes heads like any other brown. he alone is worth five normal brown minions. his strength and forging skills are made up for with his lack of general intelligence. the minion is an idiot, even by most other minion standards. however, what he lacks in most general knowledge, he gains in a pleasure in breaking things, and with his forging knowledge

Brown minions are the melee fighters of the tribes, known for their tendencies of 'hit first, jump up and down on the carcass later' they take whatever weapons they deem necessary, and wear what they want as hats, whether it is a hat or not is irrelevant. there are two sub-types of brown minion. the legionnaire, who is given his own armor, a long spear, and a shield. they are much more well trained than the other browns, capable of basic military formations, like the testudo, and are much less rambunctious. on the other side of that coin, there is the berserker, which is half again the size of a normal brown minion, with much more muscle. these beasts have large jaws, boar-like tusks, and a mindless blood lust only the Overlord can contain. when set loose in battle, very little stops them. they're the most wild and rambunctious, and most frequently drunk

Threeradox OOC thread 313?cb=20150728205539

This is Ricket. She is the co-leader of the forge, and ostensibly Giblet’s apprentice, though her radical ideas in forge work have allowed her to equal the forgemaster in more ways than one. She also appears to be the only example of a minion being female. She makes weapons and upgrades the forge, more specifically focused than Giblet’s all-around approach. She has a large hammer that has met about as many Minion faces as it has anvils.

She appears to be a green minion, but isn’t very much like them. Green minions are stealthy assassin types, equipping themselves with wrist blades when their razor-sharp finger nails aren’t enough. They have a vicious back-stab attack, and are capable of completely vanishing when immobile. They can be almost completely undetectable, assuming one ignores the scent of rotting flesh and fish heads.  They are also immune to every kind of poison known to man, capable of walking through poison gasses without harm, due to their poor hygiene, clearing out the sources of poison for their master. Like with the browns, there are two sub-types of the green minions. The Fumer, who is a living poison gas bomb, running around and jumping on the victims to make them pass out or choke to death from the bad smell, and the jinxer, a green who has gotten into a strange forest magic, and uses their doll and other tricks to cripple and curse their enemies, allowing others to get in for the kill

Threeradox OOC thread 180?cb=20100228143359

This is Mortis, he is the main revivor of the Minion tribes. He tends to the souls of the dead, and makes sure that minions come back with the right body parts. When a minion of importance to the overlord, or with good equipment dies, the Overlord can pay life force to resurrect these minions

He is of the Blue minion tribe. They are the only minion tribe that can swim. The others can try…but they will drown in a rather amusing fashion. They can also resurrect the dead, provided the minion has died recently. they also have the ability to 'blink' phasing out of sync with the rest of reality, allowing them to pass through solid objects and go unnoticed by enemies. There is only one sub-type for the blue minion. The Mage, a blue minion that started reading a spell book, found some curtains and thought it would be cool to dress up. These blue minions can actually heal other minions, as opposed to the other blue minion method of ‘wait until they die, then bring them back’ and can also shoot out bolts of magical energy from their staffs.

Finally, there are the Red minions. These minions can walk through fire, and absorb fires, throwing fireballs at the enemy, powering the forge, and roasting rats for a great treat.  They are the only ranged minions the overlord has access to, and are rather brittle as a result. The two subtypes of the Red Minion are the Flamer, a red minion who has some Dragon life force in him, and has a tail, and a large head, similar to the berserker. Berserkers, however, can’t spew great jets of fire like a flamethrower at their enemies. Finally, there is the Detonator, a living suicide bomber that runs to the desired target, be it living or not, and explodes rather violently next to it

The Dungeon: Laleena hard of the famous Underlords, and their dungeons, so she went to find one, and conquered it, gaining access to new creatures, which are listed below
Dungeon minions and beasts


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Post by MF217 Sat Feb 03, 2018 11:21 pm

Name: Grimlock
Original Media: Transformers: Fall of Cybertron
Gender: Male
Picture:
Robot Mode:
Dino Mode:
Weapons: Deploy-able energon sword and shield, transformation into a T. rex alt mode which has powerful jaws and a flamethrower in his mouth, and the tail's tip can partially be used to impale smaller targets like a drill.
Position in story: After defeating Shockwave and trying to escape the Space Bridge he had caused to collapse.
Powers/Skills: Stands 30 feet tall in Robot Mode and 21 feet tall in Dino Mode. He also has transformation between a sword and shield wielding robot mode to an even stronger dino mode based off of how enraged he becomes, super strength even in both modes but amplified further in dino mode, incredibly durable and can take quite a thrashing compared to most other Autobots, but suffers big time in terms of mobility as his near-impenetrable offense and defense is permanently handicapped by his sluggish agility and the fact he can't freely transform between his two forms like most Cybertronians can. Also the flamethrower in his dino mode's head which is powerful, but has no true amount of range to it. In general, other than that, his only other means of a ranged attack is to pick something up and throw it with his immense strength.
Bio:
Commander?: Technically of the Dinobot sub-faction of Autobots, but they're not here.
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Post by Reverie Sun Feb 04, 2018 1:36 pm

Threeradox OOC thread Haru_a10

Persona!

Name: Haru Okumura

Original Media: Persona 5

Gender: Female

Picture: "Astarte, descend!"

Weapons: An axe and a model grenade launcher

Position in story: Post-P5

Powers/Skills: Has the ability to summon a Persona, Astarte, which specialises in psychic-type magic as well as forming shields to physical or magic damage

Bio: Haru Okumura was a regular student at Shujin Academy, if you can ignore the fact that she was heiress to a multi-billion-dollar corporate group. Despite this, her relationship with her father had been strained for quite some time as the President of Okumura Foods only saw her as a tool with which to further his own agenda. At some point before her introduction, Haru had forcibly been engaged to the son of one of her father's friends in the political world, but felt no love for him - which was understandable, given her fiance's abusive nature. Without support from family or friends, Haru spent most of her time tending to the flowers and vegetable patches at school.

Everything changed, however, when she bumped into a cat outside the company headquarters and it accidentally dragged her into a cognitive world formed from her father's twisted desires. Haru discovered her original Persona, Milady, and found her feline companion Morgana to be slightly talkative. Morgana and Haru then ran into the rest of the Phantom Thieves of Hearts inside the "Palace", eventually working together to defeat the senior Okumura's Shadow and give him a change of heart. The team succeeded, but had to make a fast getaway once the Palace began to crumble. As they absconded, a man in a black mask covertly assassinated the vanquished Okumura, resulting in the real President's death on the outside on live television.

Haru spent little time grieving, forcing herself to deal with what happened in a rational manner. She joined the Phantom Thieves on a permanent basis, desiring to better the world and collar the criminal responsible for her father's death. Eventually, the Phantom Thieves completed their task, but were also disbanded. And Haru, to her credit, began to change her father's company for the better.

Commander?: Do salarymen count?

Threeradox OOC thread Astart10

Astarte: Stats

Reflects: -
Absorbs: -
Block: Psychic
Resists: Ice
Weak: Nuclear
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Post by General Tommy Sun Feb 04, 2018 4:55 pm

Right, as long as Remilia Prime's back, might as well bring back an old classic of mine:

Name: Shadow the Hedgehog (Prime)
Original Media: Original Paradox Event
Gender: Male
Picture: Here ya go
Weapons: Has taken to carrying a Plasma Rifle, some grenades, and a Boltgun that's been sanctified by a prior iteration of Brandin on him at all times
Position in story: After the Second Paradox ended in the team's defeat
Powers (If any)/Skills: Shadow the Hedgehog is famous for his extreme speed, capable of moving at the speed of sound if he so desires.  However, this is hardly his only power.  As befits the Ultimate Life Form, Shadow possesses a great deal of additional powers.  The most famous of these powers is Chaos Control and Chaos Spear.  Chaos Control lets Shadow teleport or stop time, which he tends to abuse in a fight more and more often to keep an edge over his opponents, while Chaos Spear is a ranged attack that he uses whenever his guns need ammo.  Shadow has also learned how to fire off Touhou-levels of Chaos Spears at once thanks to Remilia. However, if Shadow gets overwhelmed by dark, evil thoughts, he becomes Dark Shadow and can unleash his most powerful attack of Chaos Blast, which creates a 20-meter wide blast that will wipe out anyone unfortunate enough to be hit by the attack. If overwhelmed by thoughts of justice and heroics, he becomes Hero Shadow and can use Chaos Control without the Chaos Emeralds. Both Hero and Dark Shadow grant invulnerability and unlimited ammunition with his guns, enabling him to battle dangerous opponents even without using either, but he can only use these forms for a limited period of time.

In addition to this, Shadow possesses the seven Chaos Emeralds from his timeline, enabling him to become Super Shadow.  While in his Super Form, all of his powers become vastly enhanced.  His speed nearly equals that of light, in addition to enhanced reflexes and agility.  His physical strength increases enough to allow him to lift up a massive meteor many times his size and teleport it into space.  His Chaos Powers get enhanced to their limits, allowing him to freely use Chaos Control as much as he wants to, and his Chaos Spears become powerful enough to destroy buildings.  Lastly, when in this state, Shadow is immune to harm from virtually any attack.  Only a godlike opponent has any chance of harming Super Shadow, anything below that will simply bounce off without harming him.  Unfortunately, Shadow can only maintain his Super Form for as long as he has Ring Energy, and without enough rings, he can't transform.
Bio: The Ultimate Life Form, created by Professor Gerald Robotnik, Shadow has been both friend and foe to his rival, Sonic the Hedgehog.  However, this Shadow has gone and given up on his rivalry with Sonic, as the Paradox resulted in his timeline's destruction, with very few survivors.  Among them was a close friend of his, Remilia Scarlet, who Shadow had become much closer to over the next cycle.  When the second Paradox began, Shadow was ready to stop it, but again, despite several victories, they were unable to stop Eliphas' advance due to being taken by surprise by Eliphas' return.  Now, Shadow and Remilia fled to the newest timeline after their last defeat, and they are ready to stand once more against the darkness.  While Shadow hasn't become significantly more powerful, he has learned much about how Chaos fights and how to combat them.
Commander?: No, though Shadow knows how to fight as one.


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Post by Nenilein Sun Feb 04, 2018 7:29 pm

Here comes the rest of my apps!

Yato & Yukine:




Ken & Wormon:




Time for some Economy. The World is made of Give and Take after all!

The Velvet Room:
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Post by Shuda51 Sun Feb 04, 2018 8:37 pm

Right, time to do this thing.

Name: Philemon
Original Media: Persona
Gender: Butterfly
Picture: Here he is.
Weapons: No physical weapons
Position in story: Post-P5

Powers (If any)/Skills: The ability to grant the use of Personas to certain people.
The ability to grant the Wild Card ability to certain people, allowing the use of multiple Personas.
A mastery over magic, to the point of being able to counter the Armageddon spell with a more powerful version.
Extreme Resilience.
Able to be a butterfly

Bio: Philemon is a being within the Collective Unconscious who most often serves as a guide or overseer of the various humans in the Persona series. As he is not himself a human, he is fascinated with humanity as a whole. He has made a bet with Nyarlathotep that humanity can rise above the nature, while Nyarlathotep believes they will ultimately destroy themselves.

As we have 5 main Persona games, it's obvious who's winning the bet right now.

Since the supposed banishment of Nyarlathotep at the end of Persona 2, he has only appeared in his butterfly form. Perhaps without his great rival, he cannot be around. Or maybe he's taken to a much more passive observance. With the arrival of the Paradox, however, the nature of the great bet has been damaged. Perhaps a return to the older style of help may be in order.

Commander?: Yes, technically. He is the true 'master' of the Velvet Room, with the powers of the servants within there having been granted by him.
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Post by JoJoNor316 Sun Feb 04, 2018 9:26 pm

Name:Joseph Joestar
Original Media: Jojo's Bizarre Adventure Part 3
Gender:Male
Picture:Threeradox OOC thread Joseph
Weapons:
Position in story: (The conclusion of Stardust Crusaders)
Powers (If any)/Skills:Hermit Purple, psychic vine-like stand. Can be used like a rope or to increase reach up to 25 Meters. Prosthetic left hand. Hamon Energy user.
Bio: The wealthy heir to the Joestar name that immigrated to America with his grandmother in his youth becoming an affluent businessman and philanthropist. Joseph Joestar is charismatic, short tempered, quick witted yet at times short sighted. A highly emotional, proud and stubborn man, Joseph values his family and friends above all else, even his personal safety.
Commander?:Yes, head of the Speedwagon foundation and Stardust Crusaders. He is able to have in minutes near unlimited amounts of money and resources sent to him. His grandson, Jotaro Kujo is at times called upon to act on his behalf.


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Post by ToonBlade Sun Feb 04, 2018 10:33 pm

Alrighty, we're getting the gang back together.

First, the old favorite.
Toon Link:

Next, the classic badass.
Ike:

Third, the silent one.
Gordon Freeman:
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Post by AmeftoWriter Sun Feb 04, 2018 11:19 pm

All right! Time for my posts! First the Heroes!

Heroes:


And then the Villians!!

Villains:

And the Merchant:
Merchants:
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Post by Wolf Mon Feb 05, 2018 11:07 pm

Name: Jakobe Wolf

Original Media: Chronicles of Hope

Gender: Male

Picture:link here. Wolf only looks like this.

Weapons: His family's sacred regalia, a black bladed katana called Reaper's Edge (which can repel evil), multiple pistols

Position in story: (From what point in time are they being taken from?) when he arrives on Terra Ancora

Powers (If any)/Skills: Holy Bloodline, Tactical Prowess, Gunsmithing

Bio: born the bastard son of a lord and lady from two opposing families, Wolf was quickly thrown into a world at war. Growing up in a very rough life, Wolf found himself going with the people of his father, the nomads known as the Aureliens, against the people of his mother, the Jarrelliens. The Aureliens, descended from the people who had aided the Great Hero during the Great Divine War, supported the Royal Family alongside their allies, while the nobility and Jarrelliens fought against the Royal Family. Following the nobles' defeat, Wolf was unwillingly married into the royal family, and for his first time, became king.

Wolf eventually stepped down from kingship in favour of his son, Scarl, going mercenary. In that time, he became a vampire-werewolf hybrid known as a Lupine, which translates to Werepyre. Because of this, he was able to live much longer, and thus lived on into the modern era. He turned Scarl into a Lupine after Anna, Wolf's first wife and Scarl's mother, was killed.

Fast forward to the modern era, and Wolf was unwillingly crowned king again, all because of his bloodline going back to the Hero of Tryva from the Great Divine War. With little choice of what to do, Wolf urged his people to start a new period of imperialism, building ships for the sake of going into space and capturing planets. To this day, he's had to deal with powerhungry and idiotic nobles who constantly harass him to do what they want him to do. As a result, he led an army to conquer Terra Ancora, going down by himself to scout it out, and ultimately refusing to invade the planet.

Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.

Wolf commands the mighty Bouzaculan Empire Army, a massive army made up of various ethnic groups from around the Bouzaculan Empire, with Bouzac dominating the ranks. The BEA is divided into 11 armies, each one commanded by one of the 11 Shadow Myrmidons. The eleventh Shadow Myrmidon is Wolf himself, who commands the 1st Royal Army, known as the Wolf Pack, directly.
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Post by Gorgutz Tue Feb 06, 2018 3:12 am

Name: Nora Tau'Rei 9843
Original Media: chronicles of hope
Gender: female in appearance, no official gender
Picture:basic figure is identical, blue skin color, human eyes, and blue robes
Weapons:bare hands, generated energy cannons, and energy from hands
Position in story: Post-apotheosis
Powers (If any)/Skills: as a goddess, Nora's power is equal to Astrid's, if not greater (is her claim anyways)

creation: Nora's creation is more technologically based, with her able to make more complex machinery, and more of it, though it is taxing for her to do a lot of this simultaneously for long periods of time

Portals: Nora can open portals from one area to another, with distance not seeming to have a limit. the biggest portal she has ever generated could have a building put through it, and that took a massive amount of her power, due to her lack of experience in the matter

Omni-glot: Nora can speak, read, and understand any language she comes across, no matter how complex, making codes effectively useless against her

Technological prowess: Nora is capable of working with any technology she comes into contact with within moments of interacting with it, provided the technology is not at a level of complexity beyond her level of understanding. there are few technologies at that level, and few believe such technology even exists

Eye of Progress: Nora has an eye in the center of her forehead, which stares unblinkingly around. With this eye, Nora can scan an individual or object targeted by the eye, and gain a complete understanding of the target, and manages to incorporate all of the information into Nora's brain

Anti-Divine properties: Nora is an entity that is extremely capable of battling and killing other deities, due to her status as a Tau'Rei

telepathy and telekinesis: Nora is capable of moving any object with her mind, and reading minds and communicating with individuals psychically, no matter the distance

Bio: initially from a race created to kill gods during the First Divine War, Nora is a member of the Tau'Rei, and fought in the Divine War, alongside her brothers and sisters. after the war was over, her people were put in stasis. When Nora awoke next... She was alone

Her brothers and sisters were nowhere to be seen, and Nora was alone on a desolate planet, surrounded by nothing but wasteland. she drifted around until she found the natives of the planet

having no official designation, they were simply called 'space pirates' by the galaxy at large, a race of insectoid raiders that stole all their supplies from other planets, due to the barren nature of their planets. Nora was overcome with a sense of purpose when she met these creatures. she told them she could command them, and give them something they had never had before

Total, all-encompassing victory.

And she delivered. planet after planet fell to their conquest, as their morale soared, and their weapons became better and better, with Nora's improved knowledge of weapons design. when she came to Terra Ancora, she knew this would be the crown jewel of her conquest. This planet had plentiful resources, and enough energy to keep her factories and production plants working for millennia to come.

Regrettably, that energy came from a creature that wasn't happy to have alien invaders on her doorstep.

After a lengthy and exhausting battle, Nora was defeated, and entirely incinerated. Astrid, however, being a merciful being, saved a fragment of her soul, and resurrected her on the space pirate home world, leaving a note, saying she can't wait to meet her again.

Nora had seen something in her last moments of life... a planet, split cleanly in half, but undisturbed in its orbit. she went to find it, telling her pirates to do their best to survive without her, which she knew they could do.

while she went on this pilgrimage, she encountered Lux, the god of light, and Astrid's predecessor. The kind deity explained that Nora's arduous journey had opened her spiritual barriers, save one, and said that she'd 'earned a prize' as a result of her hard work. What that prize entailed, was Nora learning of her origins as a Tau'Rei, and that her people were not scattered throughout the universe, but butchered by the council of gods that made them, for fear of what they might do when not given an enemy to fight

Nora was outraged at this casual slaughter of her siblings, who had been nothing but faithful, and her own service being remembered. She swore to tear the council of deities from their thrones.

Her mind made up, she returned to Terra Ancora, and found that Astrid was actually happy to see her. She explained that she enjoyed her fight with Nora so much that she wanted to make Nora a goddess of her own, so they could both fight at full power without fear of killing each other.

being granted Apotheosis, once again, Nora was filled with an intense sense of purpose. she worked to fix the wrongs in the galaxy, spreading technology and progress throughout the galaxy
Commander?: (Yes/No) yes
If Yes to Commander, list available soldiers under said character’s command. Insectoid bipeds with mechanical armor and plasma cannons, with Elite pirates, immense pirates with dual blasters, an energy absorption field, and a shock wave generator. the troopers have retractable wings with rocket boosters. pirate commandos have plasma weapons of greater power, precision and accuracy, along with tougher armor. along with a fleet of combat drones of varying types, and powerful tanks, Nora packs a variety of weapons and soldiers that cannot be trifled with
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Post by JoJoNor316 Tue Feb 06, 2018 3:36 am

Name:Jotaro Kujo
Original Media: Jojo's Bizarre Adventure Part 4 Diamond is Unbreakable
Gender:Male
Picture:Threeradox OOC thread Latest?cb=20151221075456
Weapons: Jotaro is able to use the strength and accuracy of his stand Star Platinum shoot projectiles with the relative power of a high powered rifle.
Position in story: (From what point in time are they being taken from?)
Powers (If any)/Skills: Star Platinum Stand, Star Platinum possesses great speed and physical strength. This stand also possesses precise accuracy and observational skills. The special ability of Star Platinum is that when Jotaro concentrates he can freeze time for up to 5 seconds.Jotaro is highly intelligent, strong and analytical.
Bio: After defeating Dio with the aid of his grandfather, Joseph Joestar, juvenille delinquent Jotaro Kujo became a model student and attended college earning his Bachelors and Masters Degrees in Marine biology. During, a meeting to decide how the vast fortune of Joseph Joestar would be split upon his death, it was discovered that Joseph had a second child, a son named Josuke Higashikata. Jotaro, also attempting to stamp out the last remaining followers of Dio he believes may be connected to a string of disappearances in the small town of Morioh. Morioh is also the home to Joseph's illegitimate son Josuke, as well as his deadly nemesis Yoshikage Kira.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
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Post by ToonBlade Wed Feb 07, 2018 12:16 am

Alrighty, time for the red boys!

First of, a forum favorite and a staple youth.
Justice:

Next, the classic badass.
Strider:
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Post by Frosty Wed Feb 07, 2018 10:00 pm

Serious Villain:

and

You'll never see it coming:
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Post by General Tommy Fri Feb 09, 2018 3:51 am

Name: Punished "Venom" Snake, Big Boss
Original Media: Metal Gear Solid
Gender: Male
Picture: Here he is
Weapons: Proficient in any and all weapons he gets his hands on, but favors a tranquilizer pistol and a knife.
Position in story: Post-MGSV
Powers (If any)/Skills: Big Boss is a legendary soldier, and is supremely proficient in warfare. He is well trained in all forms of combat, but favors a specialized form of unarmed combat named CQC, which combines a knife and a pistol to allow him to switch between melee and ranged combat on the fly. Befitting one with the codename "Snake", Venom is at his best when doing solo infiltration ops deep behind enemy lines. He is well-trained in survival skills, and can even perform first-aid on himself. Curiously, Venom seems to be cross-trained as a medic, as he is quite capable of performing first aid and surgery on other soldiers, though it's not entirely clear when Venom picked up those skills.
Bio: A legendary soldier, having defeated the Boss and surpassed the previous legend, Big Boss is one of the single greatest soldiers on his world. He commanded Militaries Sans Frontiers, stopped a second Cuban Missile Crisis, defeated not one, but two giant robots, and rebuilt his mercenary team from nothing after a surprise attack by XOF destroyed his prior Mother Base, Big Boss is famous all around the world for his skills, though he is also the single most wanted man ever, with the whole world wanting him dead for desertion and his general disillusionment with the military after he learned of why the Boss became a traitor and joined the Soviet Union.

Here there be Spoilers:
Commander?: While technically the commander of Diamond Dogs, Venom has none of his resources available to him, and has to rebuild everything from scratch. Still, he knows how to lead an army.
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Post by Wolf Sun Feb 11, 2018 8:23 am

Name: Yuki Himekawa-Wolf

Original Media: Chronicles of Hope

Gender: Female

Picture: Link here

Weapons: Several sniper rifles, a katana, and a submachine gun

Position in story: (From what point in time are they being taken from?) currently residing on Terra Ancora with Wolf.

Powers (If any)/Skills: succubus seduction, marksmanship, healing magic, alchemy

Bio: The daughter of one of Wolf's most prominent commanders and advisors, Yuki Himekawa is a member of the clan of Succubi and Incubi that reside in the Northern Mountain range of Bouzacula. When Wolf came back to power thousands of years after he'd abdicated, he was married to her, and their relationship quickly turned from friendly to romantic.

Of the many women he'd had in his life, Yuki is the one Wolf has loved the most, and that feeling is mutual between them. Yuki loves Wolf with every fiber of her being, and worries about him constantly, even going so far as to take up arms and go with him every time he goes into combat, taking one of the various sniper rifles she owns. She's even used her expertise in healing to keep him from getting too injured.

A crackshot with a rifle, Yuki was quick to follow Wolf onto Terra Ancora. There, she resides with him as he tries to broker peace between the Bouzaculan and Astridian Empires, and assist his get away from the bloodthirsty and powerhungry nobles of their homeland.

Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
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