Threeradox OOC thread
+15
Executive Assembly
Hiroko
Frosty
JoJoNor316
Wolf
AmeftoWriter
ToonBlade
Shuda51
MF217
Gorgutz
Aliucon
Nenilein
Reverie
Peachy
General Tommy
19 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Threeradox OOC thread
Greetings everyone and welcome to Threeradox. This is going to be our third iteration of the RP. This is the thread where you put in your applications and have general discussions about the RP itself. The actual thread itself is everywhere else in the forum. Please, give it a read before you jump in. I will not reiterate the plot of the RP here, nor the rules, as Helen did a far better job than I could've in the RP thread.
Now then, let's get onto the apps themselves, yes? We'll be reusing the same apps as we did in the last two iterations of the RP, but the character cap is slightly different. Instead of 6 heroes, 1 villain, and 1 merchant, you instead have 6 heroes, 2 villains, and 1 merchant, but you still may have no more than 3 heroes from a single setting. Here are your apps, friends.
Character Applications:
Hero Application:
Villain Application:
Merchant Application:
Note that all applications sent prior to the forum move must be sent in again.
Currently claimed applications:
Chogro, Brandin, Spartan Joe, Dr. Eggman, King Bowser Koopa, Lady Astrid, Hierarch Artanis, Ganondorf, Nipturn, Majin Leola, Kolder, Lorvairle, The Arch-Heretic, and Vulgrim - General Tommy
Shadow Prime - General Tommy
Punished "Venom" Snake (Big Boss) - General Tommy
Winston Walker - General Tommy
Grima - General Tommy
Aqua, Croma Magnolie, Labrys, Raffaello, Athena Cykes, Airy, and The Adventurer and Comrade the Faithful Fox - Peachy
Dagger Brooks - Peachy
DIO, Diego Brando, Agnes Oblige, Marquis de Lafayette, Vanitas Prime, Gyro Zeppeli, and Sakyua Izayoi - Reverie
Haru Okumura - Reverie
IF, Sayaka Miki, Garnet, and Remilia Scarlet Prime - Aliucon
Sayaka Maizono - Aliucon
Xion, Kyoko Sakura, Peridot, and Teddie - Nenilein
Yato and Yuki, Ken and Wormon, and the Velvet Room - Nenilein
Laleena - Gorgutz
Nora Tau'Rei 9843 - Gorgutz
Grimlock - MF217
Philemon - Shuda51
Joseph Joestar - JoJoNor316
Jotaro Kujo - JoJoNor316
Toon Link, Ike, and Gordon Freeman - ToonBlade
Apollo Justice and Dave Strider - ToonBlade
Josuke Higashikata, Jim Raynor, Amon, Yoshikage Kira, and the Alchemist's House - AmeftoWriter
Jakobe Wolf - Wolf
Yuki Himekawa-Wolf - Wolf
Scorpio Armory - Wolf
Darth Jar Jar and Joker - Ghost
Kazuma Kiryu - Ghost
Giant Dad - Ghost
Rolo Haynes - Giggles
Ragnaros the Firelord and Aoi Asahina - Giggles
Rainbow Links, Tails, and Kirby - Hiroko
Fleet Admiral Red and Carmine - Executive Assembly-01
Chihaya Kisaragi and Yuuko Hori - Jessica Ilha
Yusuke Urameshi - kazuma
Suichi Saihara - Unicornfire
Now then, let's get onto the apps themselves, yes? We'll be reusing the same apps as we did in the last two iterations of the RP, but the character cap is slightly different. Instead of 6 heroes, 1 villain, and 1 merchant, you instead have 6 heroes, 2 villains, and 1 merchant, but you still may have no more than 3 heroes from a single setting. Here are your apps, friends.
Character Applications:
Hero Application:
Name:
Original Media:
Gender:
Picture:
Weapons:
Position in story: (From what point in time are they being taken from?)
Powers (If any)/Skills:
Bio:
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Villain Application:
Name:
Original Media:
Gender:
Picture:
Weapons:
Position in story:
Powers (If any)/Skills:
Bio:
Troops under their control (list all named characters, and give a description of the troops and the named characters):
Merchant Application:
I will list all character apps that have been claimed in this thread. Feel free to apply now, friends, and let's have the best possible RP we can manage!Name:
Original Media:
Gender:
Picture:
Position in story:
Merchandise:
Currencies and Method of Payment:
Notes of Interest (i.e. Discounts and Sales performed occasionally):
Bio:
Note that all applications sent prior to the forum move must be sent in again.
Currently claimed applications:
Chogro, Brandin, Spartan Joe, Dr. Eggman, King Bowser Koopa, Lady Astrid, Hierarch Artanis, Ganondorf, Nipturn, Majin Leola, Kolder, Lorvairle, The Arch-Heretic, and Vulgrim - General Tommy
Shadow Prime - General Tommy
Punished "Venom" Snake (Big Boss) - General Tommy
Winston Walker - General Tommy
Grima - General Tommy
Aqua, Croma Magnolie, Labrys, Raffaello, Athena Cykes, Airy, and The Adventurer and Comrade the Faithful Fox - Peachy
Dagger Brooks - Peachy
DIO, Diego Brando, Agnes Oblige, Marquis de Lafayette, Vanitas Prime, Gyro Zeppeli, and Sakyua Izayoi - Reverie
Haru Okumura - Reverie
IF, Sayaka Miki, Garnet, and Remilia Scarlet Prime - Aliucon
Sayaka Maizono - Aliucon
Xion, Kyoko Sakura, Peridot, and Teddie - Nenilein
Yato and Yuki, Ken and Wormon, and the Velvet Room - Nenilein
Laleena - Gorgutz
Nora Tau'Rei 9843 - Gorgutz
Grimlock - MF217
Philemon - Shuda51
Joseph Joestar - JoJoNor316
Jotaro Kujo - JoJoNor316
Toon Link, Ike, and Gordon Freeman - ToonBlade
Apollo Justice and Dave Strider - ToonBlade
Josuke Higashikata, Jim Raynor, Amon, Yoshikage Kira, and the Alchemist's House - AmeftoWriter
Jakobe Wolf - Wolf
Yuki Himekawa-Wolf - Wolf
Scorpio Armory - Wolf
Darth Jar Jar and Joker - Ghost
Kazuma Kiryu - Ghost
Giant Dad - Ghost
Rolo Haynes - Giggles
Ragnaros the Firelord and Aoi Asahina - Giggles
Rainbow Links, Tails, and Kirby - Hiroko
Fleet Admiral Red and Carmine - Executive Assembly-01
Chihaya Kisaragi and Yuuko Hori - Jessica Ilha
Yusuke Urameshi - kazuma
Suichi Saihara - Unicornfire
Last edited by General Tommy on Wed Mar 07, 2018 8:36 pm; edited 38 times in total
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
Name: Overlord Chogro
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre, which functions effectively as a Lightsaber and a shield, occasionally used with a rifle.
Position in story: Post-Warlords of Draenor
Powers (If any)/Skills: Chogro is a very skilled military commander, with great skill with both engineering and combat. Outside of these skills, however, Chogro is very much your average Orc and though a great warrior, he is not insanely powerful.
Bio: An Orc from Azeroth, Chogro was born during the Second War. His clan, the Ironbender Clan, was wiped out when he was a child, with only a pendant to remind himself of his clan. He possesses a burning hatred for demons and a stubborn will. His revenge on Garrosh Hellscream was long-coming, and he was very happy to finally put that traitor in the ground. Ironically enough, Garrosh's actions caused Chogro to reunite with his clan from the past and avert their deaths. Now, Chogro has his clan as his allies, with his father leading them.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Horde, which comprise of Orcs, Trolls, Tauren, Undead, Goblins, Blood Elves, and Pandaren. Recent additions are the Iron Horde's remnants, specifically from the Ironbender Clan. Their relatively advanced technology makes them very skilled at breaking sieges, and they are great at building fortresses as well.
Name: Brandin
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre from Chogro, which functions as a Lightsaber and a shield.
Position in story: Post-Warlords of Draenor.
Powers (If any)/Skills: Brandin is a Paladin of the Holy Light of Creation, and thus can wield the Light to annihilate the undead and the demonic quickly, as well as heal his allies and shield them from harm. He is also quite durable thanks to his his heavy armor and a shield.
Bio: Brandin was born in Lordaeron, and was recruited into the Knights of the Silver Hand early into his life. He chose to serve the Light, and is a powerful servant of the Light. He has also learned how to command soldiers from the Alliance during his time in Draenor, but he is not as skilled as his long-standing friend Chogro.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Alliance, which comprise of humans, Dwarves, Gnomes, Night Elves, Draenei, Worgen, and Pandaren.
Name: Spartan Delta-371, "Joe"
Original Media: Halo
Gender: Male
Picture: Right here
Weapons: Proficient with all UNSC, Covenant, and Forerunner weapons, but favors a Forerunner Z-250 Lightrifle and a customized ARC-920 Railgun. Customizations include a scope and a timed fuse that detonates a split-second after penetration.
Position in story: Post-Halo 4 Spartan Ops
Powers (If any)/Skills: As a Spartan-IV Super Soldier, Joe is in possession of a number of genetic augmentations to his body. He also wears MJOLNIR Powered Assault Armor [GEN 2], Prefect-class. MJOLNIR boosts his strength, speed, and reflexes by a marked amount, has combat jets to allow him to hover shortly, and a regenerating Energy Shield to further enhance durability. When the Energy Shield is activated, Joe's MJOLNIR dispenses Biofoam to seal his wounds.
Bio: A Spartan-IV Super Soldier, born on the planet Reach, Joe enlisted in the UNSC Marine Corps as soon as he was able to (which was Age 18), just in time for the Human/Covenant War. Joe served all throughout the war on numerous fronts, but also spent some time working for the Office of Naval Intelligence, or ONI, whom Joe always refers to as "The UNSC's Dedicated Bad Idea Branch", perhaps hinting at poor relations with ONI. Come the end of the war and the beginning of the Spartan-IV Program, Joe was able to join the program because of his ONI Agent to measure the viability of the program. Joe's initial thoughts on the Spartan-IVs was low, but he eventually came to respect the survivors after the Second Battle of Requiem. If nothing else, the dumb ones got weeded out.
Commander?: No
Name: Dr. Ivo "Eggman" Robotnik
Original Media: Sonic the Hedgehog
Gender: Male
Picture: Link here
Weapons: Whatever mech he's currently using
Position in story: Post-Lost World
Powers (If any)/Skills: IQ of 300, mastermind mechanical genius, fairly decent tactician.
Bio: A mechanical genius boasting an IQ of 300, Dr. Eggman desires to conquer the world. However, his plans have routinely been pushed back by his nemesis, Sonic the Hedgehog. That's not to say Eggman hasn't come close to victory, in fact, he's come very close several times. Unfortunately, things keep getting in the way. Like Sonic using the Chaos Emeralds to stop him. As well, many of the supernatural allies Eggman has called upon have stabbed him in the back and attempted to destroy the world, which left him in a precarious situation, as he cannot build the Eggman Empire from the ruins of the city IF THERE IS NO CITY. As such, Eggman will gladly ally with his foes to defeat a greater enemy that desires to destroy everything.
Curiously, Eggman seems to have a bit of honor to him, as he seems to prefer just sneaking off after his latest traitor is defeated instead of trying to defeat Sonic in a weakened state. Perhaps he simply enjoys battling the hedgehog, or perhaps he's simply dedicated to his task of defeating his rival in a fair fight.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command: His Badniks. He is currently using his E-series Robots, specifically his E-1000 and E-2000 series.
Name: King Bowser Koopa
Original Media: Super Mario Bros.
Gender: Male
Picture: Link here
Weapons: His fists
Position in story: Mario does not have a coherent timeline, so this doesn't matter.
Powers (If any)/Skills: Fire breath, extreme strength, proficiency with Dark Magic, very heavy. As well, he has extreme durability that makes him virtually impossible to permanently kill.
Bio: The King of the Koopas, King Bowser is the biggest, strongest, baddest dude in the entire Koopa Kingdom. The guy has survived almost everything under the sun. Blown up, dunked in lava more times than he can count, thrown off cliffs, punched, hammered, fireballed, even one time flung into a black hole. But he always comes back for more. His goals: Get Princess Peach to marry him, and conquer the Mushroom Kingdom. He'd probably be more successful with the first if he stopped kidnapping the princess so much, but well, Bowser's not exactly the brightest individual out there, even if he's far from stupid.
Commander?: Technically yes, but he is without his Minions for this RP.
Name: Astrid (AKA Lady Astrid or God)
Original Media: Chronicles of Hope
Gender: Female
Picture: Here ya go
Weapons: None, for she is a pacifist, though perhaps one could consider her staff such.
Position in story: After sending Rebecca on her redemption quest.
Powers (If any)/Skills: Astrid has a whole lot of powers. Far too many to list simply. She possesses an unlimited capacity to heal others and a strong ability to shield others from harm. Astrid also possesses the power to create matter from thought, though this power cannot go any higher than creating a planet full of life. As well, if she is ever forced to fight, Astrid is also capable of firing off energy attacks that looks like something out of Dragon Ball, complete with the absurd firepower. She is immune to damage from any non-holy or unholy weapon, and death is merely a setback for her. Those with a strong faith in Astrid and a strong willpower can wield her holy powers as their own in much more limited forms, and for those without both, Holy Drives were forged to enable one to wield these powers. There are still more powers Astrid possesses that I have yet to cover, but to list them all would make this section far too long.
Bio: A benevolent goddess who rules over half of Terra Ancora, Astrid is well-known for her kind heart and love of all life. She is incredibly young for a goddess, and controls over half of Terra Ancora due to the Crusades, a war made to conquer the world while Astrid was trying to live a normal life without her powers. She must deal with rebellion after sparing the one behind the Crusades, while administering her faith and running the Astridian Empire.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
While Astrid herself is a pacifist, she has several armies under her command, among them being the Imperial Army itself, the Templar, the Knights of the Burnt Road, and the very curious Daughters of Astrid faction. Each one of these armies is quite powerful in their own way. As well, Astrid has an army of angelic servants to help run her faith when she is busy, and they can fight for her if the need arises.
Name: Hierarch Artanis
Original Media: Starcraft
Gender: Male
Picture: Link here
Weapons: Twin Protoss Psi-Blades
Position in story: Post-Legacy of the Void
Powers (If any)/Skills: Artanis, like all Protoss, is a powerful psionic warrior. In addition to his psionically-powered weapons, he is capable of generating potent energy shields to defend himself. These shields regenerate fairly slowly, but are effective. As well, he has access to a number of psionic powers, such as regenerating the energy and shielding of his allies, psionic lightning, telepathy, and a whole mess of other powers.
In addition to this, Artanis is a fine commander, and an excellent leader of his people. The Protoss can gain sustenance from moonlight, has organ redundancy, high strength, speed, and endurance, and is overall physically superior to humanity, in addition to being very long-lived. Artanis is also an exceptionally skilled warrior, and is more than capable of cutting down hordes of enemies before he falls, as to be expected from the Templar.
Bio: The leader of the Protoss Daelaam, Artanis is a caring, kind-hearted Protoss, willing to work with the flaws of the world and attempt to improve it. He is a personal friend of Jim Raynor, and led the Protoss to victory against Amon. Artanis spearheaded the efforts to stop Amon and the End War, utilizing an ancient and extremely powerful warship, the Spear of Adun, a warship measuring over 74 and a half kilometers long.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
As Hierarch of the Protoss Daelaam, Artanis has command of all Protoss Forces available to him. His notable commanders are Phase-Smith Karax, Matriarch Vorazun, and Purifier Commander Talandar. In addition to this are some Tal'darim forces that stayed with Artanis to resettle Aiur.
Protoss forces are divided up into Aiur, Nerazim, Purifier, and Tal'darim forces. Three of them can fill a specific role. These roles are melee warrior, ranged warrior, robotic assault, cloaked warrior, robotic support, starfighter, psionic warrior, assault ship, robotic siege, and capital ships. While Artanis can switch between his forces on the fly, I will stick to the following setup:
Melee Warrior: Sentinel
Ranged Warrior: Dragoon
Robotic Assault: Annihilator
Cloaked Warrior: Dark Templar
Robotic Support: Sentry
Starfighter: Mirage
Psionic Warrior: High Templar
Assault Ship: Destroyer
Robotic Siege: Colossus
Capital Ship: Carrier
Artanis' Capital Ship is a Protoss Mothership. It is not the Tal'darim variant, but it is still a powerful warship nonetheless. It is also quite a large warship. The Spear of Adun will later take over this role, but at the moment, the Spear will not be present to aid the heroes.
Name: Ganondorf
Original Media: The Legend of Zelda
Gender: Male
Picture: The classic appearance, his more combat-based appearance.
Weapons: Variable, but typically two massive greatswords called the Swords of Despair
Position in story: During the events of Twilight Princess, though contains some aspects of Hyrule Warriors and Breath of the Wild.
Powers (If any)/Skills: Ganondorf is an extremely potent warrior, standing at the exact same height as Astrid of 7 and a half feet, Ganondorf is a cunning tactician, a mighty combatant when on the field, and a master of dark magic. All of these attributes are boosted even further due to his possession of the Triforce of Power, granting him extreme magical and physical power, and also rendering him effectively immortal. Only a weapon that has the Power to Repel Evil, such as Light Arrows or the Master Sword, has any true effect on him. If need be, Ganondorf can also transform into a colossal boar demon for even greater physical power at the expense of lacking the ability to cast spells in that form. He is also capable of controlling vast hordes of monsters and resurrecting them come every Blood Moon, ensuring that his forces are without number. Even the dead are his allies in his conflict.
Bio: Born countless years ago as the King of the Gerudo, Ganondorf was a man who only wanted the best for his people. He hated how they were forced to live in the harsh deserts, suffering under blazing heat and bone-chilling cold, while Hyrule's people were living happy, idyllic lives. Unfortunately for Ganondorf, he was unlucky enough to be the newest incarnation of Demise's Hatred at the time of his birth, and was cursed to be little more than a tool of Demise's vengeance against Hylia's reincarnation, Zelda, and her chosen champion, Link. He schemed to take Hyrule from those who lived in those lands, and even manipulated events so that he might enter the Sacred Realm and steal the Triforce so that his people would be living happier lives. However, Demise's Curse gave him a lust for power, and when he did conquer Hyrule, he left it in ruins. The boy he manipulated, Link, had traveled through time, defeated Ganondorf in the future, and warned the king when he returned.
Thus, Ganondorf was sentenced to an execution. Unluckily for his would-be executioners, the Triforce of Power was already his, and their attempt failed. After killing a couple sages, Ganondorf was forcibly sealed away in the Twilight Realm, where he worked to manipulate Zant so that he might return and conquer Hyrule once more. At this point, whether he does so still out of love for his people, out of spite for those who sought to kill him, or simply being driven forward via the curse placed upon him on his birth is unknown, but there may still be that loving King of the Gerudo hidden deep down inside of him, under many layers of the curse's influence.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
You name a Zelda monster, from the lowest Bokoblin to the most iconic boss monsters, Ganondorf has probably controlled them at some point. In this case, we're sticking primarily to the monsters from Twilight Princess and Breath of the Wild, so you can find them here (exclude Gorons and any monster with the prefix Zant or Shadow in them, as well as any dungeon bosses) and here (ignore Guardians, Yiga Clan, and any Dungeon Boss enemies). Note that most Stal enemies only appear at night, digging themselves out of the ground to ambush opponents. These monsters can also only be slain by destroying the head, as if they are bashed apart but the head remains intact they will reassemble themselves shortly thereafter.
Common powers to Nipturn, Majin Leola, and Kolder:
Flight: Nipturn, Majin Leola, and Kolder all have the ability to fly effortlessly and indefinitely, and can even do so in the vacuum of space.
Ki Manipulation: The single defining trait of all three is the ability to manipulate Ki. This is primarily done to enhance their physical attributes beyond what their body can normally accomplish, as well as project ranged attacks without need of a weapon. The exact Ki Attacks used by all three vary and will be listed separately, excluding generic Ki Blasts. Similarly, individual Power Levels and what they can accomplish at their Power Level will be listed on their own.
Ki Suppression: This power enables Nipturn, Majin Leola, and Kolder to weaken themselves to have a more entertaining battle. Because of their innate power, they rarely, if ever have to exert 100% of their power and can weaken themselves if they want to have more fun in a fight. When their Power Level is suppressed, they deal less damage, move slower, and can be hurt by increasingly weaker weapons by an amount dependent on how suppressed their Power Level is.
Ki Sense: This power enables the three of them to determine how powerful an enemy is on a relative scale. This primarily measures one’s physical attributes and ki reserves and cannot account for one’s skill in battle. A similar result can be attained through usage of a Scouter, though Scouters are finicky things that can break if exposed to too high a Power Level.
Superhuman Attributes: Thanks to their Ki Manipulation abilities, Nipturn, Majin Leola, and Kolder are all superhumanly fast, strong, and durable. Most weapons will be incapable of damaging these three, though a high-powered energy attack could deal damage to them. However, slugthrowers do little more than bounce off of the three of them with no damage dealt. On the flip-side, these three are all capable of lifting ridiculous amounts of weight due to their abilities, combined with intense training in high-gravity environments (training is usually done in 10g environments, but there are specialized training rooms that can go upwards of 450g). As well, when they want to, they can move faster than the human eye can perceive, appearing to vanish from sight only to reappear elsewhere…normally behind their opponents to deal massive damage.
Power Up: Nipturn, Majin Leola, and Kolder all have the ability to raise their Power Level by basically standing in a constipated pose and screaming. While this does leave them open, the rapidly-rising Power Level can make damaging them difficult.
Laundry List of Techniques: Nipturn, Majin Leola, and Kolder all have dozens if not hundreds of techniques that they can use. However, they do have favored attacks that they use most commonly. In each app, I will list the most commonly used techniques of theirs, however, assume that they can and will use new techniques if the need arises.
Battle Lust: Nipturn, Majin Leola, and Kolder all enjoy the thrill of combat and like to seek out ever-increasing challenges for the sake of the thrill. For Nipturn, this is an inborn trait, as full-blooded Saiyans have an inborn need to fight, but Leola and Kolder just find fighting fun on their own.
Mimicry: Perhaps the most underrated skill of the Time Patrol Trio, Nipturn, Majin Leola, and Kolder are quick to pick up new battle techniques. They simply need to witness the technique once, and they can figure out how the technique works and how to utilize it themselves. This is how they’ve learned so many different techniques despite training under comparatively few masters. However, certain techniques cannot be learned so easily. Techniques that require a specific condition to be filled, such as faith in a specific religion, or a specific biology, cannot be learned via mimicry. Similarly, while they do know techniques related to swords or the Power Pole, the Time Patrol Trio do not fully grasp how to wield ranged weapons (though considering their ability to use Ki, such may not even be necessary for them in the first place).
Name: Nipturn
Original Media: Dragon Ball Xenoverse.
Gender: Female
Picture: Link for size
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.4 Billion in base form (equivalent to Broly in the Legendary Super Saiyan form, can lay waste to galaxies).
Super Saiyan/Super Saiyan 2/Super Saiyan 3 Transformations: A power-based transformation that enhances all of Nipturn’s attributes (strength, speed, reflexes, etc) for as long as she can maintain the form. Super Saiyan provides a multiplier of x50 to her base Power Level, with Super Saiyan 2 being twice as powerful for a multiplier of x100, and Super Saiyan 3 is a massive x400 multiplier. However, due to Nipturn’s insane base Power Level, the need for her to actually enter Super Saiyan is negligible.
X10 Kamehameha: Nipturn’s primary energy wave attack, this attack is a very powerful energy wave that takes much longer to charge than a regular Kamehameha attack, but is far more deadly, with the ability to paralyze enemies that are hit by it.
God of Destruction’s Anger: A technique passed on from Nipturn’s master, Lord Beerus, this technique is little more than a thin laser beam attack fired from Nipturn’s fingertip. It has a long range to the attack, and can blow through weaker energy blasts at the same time.
Big Bang Attack: Nipturn’s second most common energy attack, this attack concentrates her Ki into her palm and fires a blast that can destroy large swaths of land in a single blow.
Instantaneous Movement: This technique allows Nipturn to cover large distances in the blink of an eye. It is also referred to as “Teleportation”. Unlike the Instant Transmission technique, this variant does not require that Nipturn lock onto an energy signature to arrive somewhere, but she can only go to places that she’s already visited. This technique can be used to move through dimensions and even time itself.
Super Kamehameha: Nipturn’s most commonly used Ultimate Attack, this technique is an exceedingly powerful Kamehameha attack that can destroy large groups of enemies.
X100 Big Bang Kamehameha: Nipturn’s most powerful attack excluding the Spirit Bomb, the x100 Big Bang Kamehameha combines the Super Kamehameha and the Big Bang Attack into an energy wave blast so deadly and massive in size, the attack can be seen from orbit. Due to the excessive firepower of this attack, Nipturn only uses this as a last resort, when she absolutely, positively, has to kill everybody in her way.
Spirit Bomb: A tricky skill to use, the Spirit Bomb is a technique that cannot be used in Super Saiyan form. This attack draws in the combined energy of everyone who donates, be it plants, animals, or people. However, sapient beings need to consciously donate their energy by raising their arms up. The exact power of the Spirit Bomb depends on how many people are donating their energy at the time the attack was launched. However, when launched, anything unlucky enough to be hit by it is guaranteed to either take massive damage or die. And if it hits the planet itself, it is likely that the planet will explode.
Sphere of Destruction: Lord Beerus’ ultimate attack, this technique creates a planet-destroying energy sphere in-between Nipturn’s hands, which she can then fling at an opponent or a planet. This technique is too powerful to deflect or crush, and can only be forced back or blocked.
Headshot: Nipturn can flick someone in the head. While this sounds like a harmless technique, this move can actually send an opponent flying quite a distance, even through a wall or several if the recipient is unlucky enough. Nipturn doesn’t normally use this move, it’s reserved primarily to deal with folks who annoy her, such as when they’re being too flirty and not listening to her telling them to stop.
Zenkai: A Saiyan racial ability, if Nipturn is brought down to near-death, but is not killed, and Nipturn can make a full recovery, her body boosts her Power Level to compensate for the damages. It’s a quick and easy way to grow more powerful, but Nipturn dislikes it due to its functions taking her out of battle for a while to make a recovery. However, there is no rule as to how she recovers. Magical, technological, or simply natural healing will activate Zenkai so long as she was near-death before she started recovering.
Bio: A Saiyan from Planet Vegeta, Nipturn is generally agreed to be the leader of the three of the Time Patrollers. She comes across as quiet and reserved, not willing to talk much to people she doesn’t feel comfortable around. However, if one can manage to befriend her, Nipturn is a surprisingly friendly and caring individual, willing to lay down her life to protect those she cares for. Nipturn is known to be a bit hardheaded and even hostile to people who annoy her, but if she cares for you, she will be protective of you, especially if you are far weaker than herself. One of the easiest ways to befriend Nipturn is by offering her food, however, due to her being a Saiyan, she will likely eat you out of house and home due to how much Saiyans eat.
Commander?: No
Name: Majin Leola
Original Media: Dragon Ball Xenoverse
Gender: Female
Picture: Link
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.9 Billion in Base Form (equal to Omega Shenron. If Leola put in absolutely all of her effort into it, she could destroy a universe, but such would exhaust her immensely, and due to her good natured self, she would not engage in such a barbaric act).
Majin Kamehameha: An imitation technique developed by the original Majin Buu. Despite being an imitation technique, it’s just as powerful as a regular Kamehameha, the only difference being that it’s colored pink.
Death Beam: Leola’s second ranged attack of choice, this technique fires a thin laser beam from her fingertip. Despite how thin the beam is, it is precise and quite deadly and can be fired repeatedly.
Kaioken: The only way for Leola to increase her Power Level beyond her base form due to lacking transformations, Kaioken is a technique that multiplies one’s base Power Level by the amount specified when activating, with a minimum multiplier of x2. While Leola can increase the multiplier to the point of it equaling Super Saiyan, in practice she doesn’t go beyond x20 due to the technique being increasingly dangerous as the multiplier increases, not to mention that it lasts for a far shorter period of time than Super Saiyan does.
Super Kamehameha: See Nipturn
Instantaneous Movement: See Nipturn
Teleporting Vanishing Ball: Leola’s second ultimate attack, this technique lets Leola create a planet-destroying energy sphere and then teleport via Instant Transmission so the attack can land on the opponent’s face when she throws it.
Regeneration: A racial feature of the Majins, Leola has a nearly-limitless potential for regeneration. Only total atomization can kill her. For anything below that, Leola can reform as if nothing had ever happened.
Ill Bomber: A technique that takes advantage of the regeneration abilities, Ill Bomber is little more than Leola blowing herself up and reforming afterwards. Still, self-destruction can be quite deadly.
Stretchy Limbs: Another racial feature of the Majins, Leola is able to stretch her limbs far beyond what they should be normally capable of reaching. This can allow Leola to punch people who didn’t expect a hit from the distance or angle she was at.
Blaster Meteor: Leola can fire off Ki Blasts in every direction at once to force opponents to leave her be. These Ki Blasts aren’t very powerful, but they will send people flying if they’re caught in the attack.
Bio: A Majin who works in the Time Patrol, Leola is a surprisingly cheery and upbeat individual for someone who’s technically a demon. Leola always keeps a happy, friendly personality on, commonly giving people nicknames and generally being a very energetic demon. Leola considers Nipturn to be her best friend and always goes out on a limb for her, and is quick to befriend anyone who Nipturn takes a liking to. Make no mistake, however, Leola is in fact even more powerful than Nipturn is by a not-inconsiderable amount, with still more room to grow, and if she’s ever made angry, Leola can and will wreck everything between her and her target. Thankfully she can be calmed down by bribing her with sweets, which she eats copious amounts of (her appetite is about as strong as Nipturn’s is, so she will eat massive amounts of food, but her diet is primarily sweets).
Commander?: No
Name: Kolder
Original Media: Dragon Ball Xenoverse
Gender: Male (Presumed, it's unknown if Frieza Clansmen actually have differing genders)
Picture: This is indeed his Final Form
Weapons: His Fists and Ki Blasts
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 310,000,000 in Base Form (slightly stronger than Super Saiyan 2 Goku), 900,000,000 in Fifth Form (Equal to Perfect Cell, can destroy an entire star system if he wants)
Death Beam: See Leola
God of Destruction’s Anger: See Nipturn
Instantaneous Movement: See Nipturn
Emperor’s Death Beam: Little more than rapidly firing Death Beams at the opponent, these repeated attacks can nonetheless blow up a planet if left unchecked, and has the fun effect of leaving one looking like Swiss Cheese.
Death Ball/Supernova: An energy sphere attack created at Kolder’s fingertips, this attack can blow up a planet even when Kolder suppresses his Power Level. The Death Ball variant takes longer, however, due to being a weaker attack, giving a planet five minutes before it blows up, while Supernova blows up the planet near-instantly.
Psychic Move: Little more than getting behind an opponent and smacking them to send them flying, this attack causes a shockwave that hits everything around Kolder within arm’s reach.
Terrifying Super Transformation: A racial ability of Frieza Clansmen, Kolder has a grand total of five forms he can enter. The first three forms suppress his Power Level (though such is pointless for Kolder because he knows how to suppress it naturally), fourth form is his true form (also referred to as his “final form”), and fifth form, like Super Saiyan or Kaioken, increases his Power Level. While it doesn’t skyrocket it as much as Kaioken or Super Saiyan, it still increases his Power Level by a fair amount and makes defeating him that much harder. As well, his appearance changes in Fifth Form, gaining a more menacing appearance. However, Fifth Form has a weakness in that it drains Kolder’s stamina quickly, so he cannot maintain his Power Level in Fifth Form for long. In order to overcome this weakness, Kolder must train further and master the form.
Dead ‘ard: A feature common to the Frieza Clansmen, Kolder is very hard to actually put down. While his survivability is not as absurd as Leola’s, one could cut his body in two at the waist, with an arm lost, and he can still function.
Bio: A Frieza Clansmen who works with the Time Patrol, Kolder is the weakest of the trio by a large margin. Though insanely powerful compared to the rest of the heroes, Kolder still feels that he’s not good enough due to being insanely weaker than Nipturn and Leola. However, it should be noted that he gains power a lot faster than Nipturn and Leola, and may in fact have greater potential than either one of them. Due to Kolder viewing himself as weak, this seeps into how he acts. Though he’s willing to train others in how to fight, he’s reluctant to do so and prefers to train as hard as he can to catch up to Nipturn and Leola, with particular focus being towards mastering his Fifth Form.
Commander?: No
Name: Lorvairle
Original Media: Star Wars
Gender: Male
Picture: Link here.
Weapons: A Lightsaber
Position in story: After leaving Dromund Kaas behind to fulfill his destiny
Powers (If any)/Skills: As a Sith Sorcerer, Lorvairle is extremely deadly with Force Lightning and can easily annihilate all targets beneath a barrage of electricity. His skill with a Lightsaber is not nearly as great as his brother's, but he is clever and powerful with the Force. He can even use the Dark Side of the Force to heal injuries (albeit temporarily, and the pain returns once he stops channeling it). Do not mistake his scrawny appearance for a weakling, he is a Sith Pureblood, and is inherently strong in the Force.
Bio: A Sith Pureblood from the Sith Empire of Old, Lorvairle was raised a slave (ironic, considering his status), but was found to be Force-Sensitive and released. He is cruel and prone to electrocuting those who displease or fail him, but he is not without kindness. Lorvairle is generally friendlier to slaves and less prone to electrocuting them Emperor Palpatine style, and he is...decent towards civilians, though only on a relative scale. Do not mistake him for good, however, or else you will pay the price.
Troops under their control (list all named characters, and give a description of the troops and the named characters): Lorvairle commands soldiers from the Sith Empire, and has a Bounty Hunter named Shlaereen under his payroll. He also has an Agent named Nekserd to infiltrate enemy forces and sabotage them from within. Though he has a personal Fury-Class Interceptor for transport and dogfighting, he also has as his flagship a Harrower-class Dreadnought, an 800-meter long flagship bristling with turbolasers. This ship also serves as a mobile base of operations when on campaign.
Name: ??? (The Arch-Heretic)
Original Media: Astrid's Story
Gender: Male (presumed)
Picture: Thanks to Melty for this one!
Weapons: Unknown
Position in story: Sometime after Astrid claiming the throne of the Astridian Empire
Powers (If any)/Skills: It's unknown if the Arch-Heretic has any powers, none have truly seen him in person. All that is known is that he may or may not have a way to overthrow Astrid for good. How he can do this is a mystery. He also seems to be a good tactician.
Bio: It is unknown who the Arch-Heretic is, or what he's truly after. His troops in the Rebellion claim that he views Astrid as unfit to rule, but whether that is true or not is uncertain, as he makes no public appearances, and not even his name is known to his minions. All that is known is that he wants to overthrow Astrid for an unknown reason, and come hell or high water, he will fight to achieve his goal. Some claim that the Arch-Heretic has a demon on his side, but this is again unknown for certain.
Troops under their control (list all named characters, and give a description of the troops and the named characters):
All soldiers in the Rebellion are allied with the Arch-Heretic due to sharing similar goals. They are a mostly ragtag army armed with whatever they can gather up to fight against Astrid, though many Rebels were once part of the Imperial Army, so they are not incompetent in battle by any measure.
Name: Vulgrim
Original Media: Darksiders
Gender: Male (presumably, hard to tell with demons)
Picture: Here ya go
Position in story: Sometime in-between the events of the original Darksiders starting and War beginning his quest after the End War.
Merchandise: Weapons, health and mana potions, armor, even new attacks and spells.
Currencies and Method of Payment: Vulgrim has two different currencies he accepts: Gilt (basically Gold) and Souls. He prefers souls, particularly youthful souls, but as long as the coin is good, he'll accept it.
Notes of Interest (i.e. Discounts and Sales performed occasionally): Occasionally Vulgrim has some items of interest he desires the acquisition of, such as relics from the End War or pages of the Book of the Dead. Acquiring these can be turned in for a great deal of Gilt or Souls. Vulgrim is also capable of creating wormholes to quickly traverse locations, which is how he gets around so quickly. If you show him something of great worth, he may very well let you use these pathways to traverse great distances in a short period of time.
Bio: A merchant demon, neutral in the affairs of Heaven and Hell, Vulgrim makes his living selling goods to various individuals, particularly the Horsemen. Whenever a conflict is coming, Vulgrim is bound to be there to sell his goods to the interested parties. Thankfully Vulgrim has some standards and tends not to sell towards those who threaten the balance.
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre, which functions effectively as a Lightsaber and a shield, occasionally used with a rifle.
Position in story: Post-Warlords of Draenor
Powers (If any)/Skills: Chogro is a very skilled military commander, with great skill with both engineering and combat. Outside of these skills, however, Chogro is very much your average Orc and though a great warrior, he is not insanely powerful.
Bio: An Orc from Azeroth, Chogro was born during the Second War. His clan, the Ironbender Clan, was wiped out when he was a child, with only a pendant to remind himself of his clan. He possesses a burning hatred for demons and a stubborn will. His revenge on Garrosh Hellscream was long-coming, and he was very happy to finally put that traitor in the ground. Ironically enough, Garrosh's actions caused Chogro to reunite with his clan from the past and avert their deaths. Now, Chogro has his clan as his allies, with his father leading them.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Horde, which comprise of Orcs, Trolls, Tauren, Undead, Goblins, Blood Elves, and Pandaren. Recent additions are the Iron Horde's remnants, specifically from the Ironbender Clan. Their relatively advanced technology makes them very skilled at breaking sieges, and they are great at building fortresses as well.
Name: Brandin
Original Media: Warcraft
Gender: Male
Picture: Link here
Weapons: A custom-built Very Light Sabre from Chogro, which functions as a Lightsaber and a shield.
Position in story: Post-Warlords of Draenor.
Powers (If any)/Skills: Brandin is a Paladin of the Holy Light of Creation, and thus can wield the Light to annihilate the undead and the demonic quickly, as well as heal his allies and shield them from harm. He is also quite durable thanks to his his heavy armor and a shield.
Bio: Brandin was born in Lordaeron, and was recruited into the Knights of the Silver Hand early into his life. He chose to serve the Light, and is a powerful servant of the Light. He has also learned how to command soldiers from the Alliance during his time in Draenor, but he is not as skilled as his long-standing friend Chogro.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
The soldiers of the Alliance, which comprise of humans, Dwarves, Gnomes, Night Elves, Draenei, Worgen, and Pandaren.
Name: Spartan Delta-371, "Joe"
Original Media: Halo
Gender: Male
Picture: Right here
Weapons: Proficient with all UNSC, Covenant, and Forerunner weapons, but favors a Forerunner Z-250 Lightrifle and a customized ARC-920 Railgun. Customizations include a scope and a timed fuse that detonates a split-second after penetration.
Position in story: Post-Halo 4 Spartan Ops
Powers (If any)/Skills: As a Spartan-IV Super Soldier, Joe is in possession of a number of genetic augmentations to his body. He also wears MJOLNIR Powered Assault Armor [GEN 2], Prefect-class. MJOLNIR boosts his strength, speed, and reflexes by a marked amount, has combat jets to allow him to hover shortly, and a regenerating Energy Shield to further enhance durability. When the Energy Shield is activated, Joe's MJOLNIR dispenses Biofoam to seal his wounds.
Bio: A Spartan-IV Super Soldier, born on the planet Reach, Joe enlisted in the UNSC Marine Corps as soon as he was able to (which was Age 18), just in time for the Human/Covenant War. Joe served all throughout the war on numerous fronts, but also spent some time working for the Office of Naval Intelligence, or ONI, whom Joe always refers to as "The UNSC's Dedicated Bad Idea Branch", perhaps hinting at poor relations with ONI. Come the end of the war and the beginning of the Spartan-IV Program, Joe was able to join the program because of his ONI Agent to measure the viability of the program. Joe's initial thoughts on the Spartan-IVs was low, but he eventually came to respect the survivors after the Second Battle of Requiem. If nothing else, the dumb ones got weeded out.
Commander?: No
Name: Dr. Ivo "Eggman" Robotnik
Original Media: Sonic the Hedgehog
Gender: Male
Picture: Link here
Weapons: Whatever mech he's currently using
Position in story: Post-Lost World
Powers (If any)/Skills: IQ of 300, mastermind mechanical genius, fairly decent tactician.
Bio: A mechanical genius boasting an IQ of 300, Dr. Eggman desires to conquer the world. However, his plans have routinely been pushed back by his nemesis, Sonic the Hedgehog. That's not to say Eggman hasn't come close to victory, in fact, he's come very close several times. Unfortunately, things keep getting in the way. Like Sonic using the Chaos Emeralds to stop him. As well, many of the supernatural allies Eggman has called upon have stabbed him in the back and attempted to destroy the world, which left him in a precarious situation, as he cannot build the Eggman Empire from the ruins of the city IF THERE IS NO CITY. As such, Eggman will gladly ally with his foes to defeat a greater enemy that desires to destroy everything.
Curiously, Eggman seems to have a bit of honor to him, as he seems to prefer just sneaking off after his latest traitor is defeated instead of trying to defeat Sonic in a weakened state. Perhaps he simply enjoys battling the hedgehog, or perhaps he's simply dedicated to his task of defeating his rival in a fair fight.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command: His Badniks. He is currently using his E-series Robots, specifically his E-1000 and E-2000 series.
Name: King Bowser Koopa
Original Media: Super Mario Bros.
Gender: Male
Picture: Link here
Weapons: His fists
Position in story: Mario does not have a coherent timeline, so this doesn't matter.
Powers (If any)/Skills: Fire breath, extreme strength, proficiency with Dark Magic, very heavy. As well, he has extreme durability that makes him virtually impossible to permanently kill.
Bio: The King of the Koopas, King Bowser is the biggest, strongest, baddest dude in the entire Koopa Kingdom. The guy has survived almost everything under the sun. Blown up, dunked in lava more times than he can count, thrown off cliffs, punched, hammered, fireballed, even one time flung into a black hole. But he always comes back for more. His goals: Get Princess Peach to marry him, and conquer the Mushroom Kingdom. He'd probably be more successful with the first if he stopped kidnapping the princess so much, but well, Bowser's not exactly the brightest individual out there, even if he's far from stupid.
Commander?: Technically yes, but he is without his Minions for this RP.
Name: Astrid (AKA Lady Astrid or God)
Original Media: Chronicles of Hope
Gender: Female
Picture: Here ya go
Weapons: None, for she is a pacifist, though perhaps one could consider her staff such.
Position in story: After sending Rebecca on her redemption quest.
Powers (If any)/Skills: Astrid has a whole lot of powers. Far too many to list simply. She possesses an unlimited capacity to heal others and a strong ability to shield others from harm. Astrid also possesses the power to create matter from thought, though this power cannot go any higher than creating a planet full of life. As well, if she is ever forced to fight, Astrid is also capable of firing off energy attacks that looks like something out of Dragon Ball, complete with the absurd firepower. She is immune to damage from any non-holy or unholy weapon, and death is merely a setback for her. Those with a strong faith in Astrid and a strong willpower can wield her holy powers as their own in much more limited forms, and for those without both, Holy Drives were forged to enable one to wield these powers. There are still more powers Astrid possesses that I have yet to cover, but to list them all would make this section far too long.
Bio: A benevolent goddess who rules over half of Terra Ancora, Astrid is well-known for her kind heart and love of all life. She is incredibly young for a goddess, and controls over half of Terra Ancora due to the Crusades, a war made to conquer the world while Astrid was trying to live a normal life without her powers. She must deal with rebellion after sparing the one behind the Crusades, while administering her faith and running the Astridian Empire.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
While Astrid herself is a pacifist, she has several armies under her command, among them being the Imperial Army itself, the Templar, the Knights of the Burnt Road, and the very curious Daughters of Astrid faction. Each one of these armies is quite powerful in their own way. As well, Astrid has an army of angelic servants to help run her faith when she is busy, and they can fight for her if the need arises.
Name: Hierarch Artanis
Original Media: Starcraft
Gender: Male
Picture: Link here
Weapons: Twin Protoss Psi-Blades
Position in story: Post-Legacy of the Void
Powers (If any)/Skills: Artanis, like all Protoss, is a powerful psionic warrior. In addition to his psionically-powered weapons, he is capable of generating potent energy shields to defend himself. These shields regenerate fairly slowly, but are effective. As well, he has access to a number of psionic powers, such as regenerating the energy and shielding of his allies, psionic lightning, telepathy, and a whole mess of other powers.
In addition to this, Artanis is a fine commander, and an excellent leader of his people. The Protoss can gain sustenance from moonlight, has organ redundancy, high strength, speed, and endurance, and is overall physically superior to humanity, in addition to being very long-lived. Artanis is also an exceptionally skilled warrior, and is more than capable of cutting down hordes of enemies before he falls, as to be expected from the Templar.
Bio: The leader of the Protoss Daelaam, Artanis is a caring, kind-hearted Protoss, willing to work with the flaws of the world and attempt to improve it. He is a personal friend of Jim Raynor, and led the Protoss to victory against Amon. Artanis spearheaded the efforts to stop Amon and the End War, utilizing an ancient and extremely powerful warship, the Spear of Adun, a warship measuring over 74 and a half kilometers long.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
As Hierarch of the Protoss Daelaam, Artanis has command of all Protoss Forces available to him. His notable commanders are Phase-Smith Karax, Matriarch Vorazun, and Purifier Commander Talandar. In addition to this are some Tal'darim forces that stayed with Artanis to resettle Aiur.
Protoss forces are divided up into Aiur, Nerazim, Purifier, and Tal'darim forces. Three of them can fill a specific role. These roles are melee warrior, ranged warrior, robotic assault, cloaked warrior, robotic support, starfighter, psionic warrior, assault ship, robotic siege, and capital ships. While Artanis can switch between his forces on the fly, I will stick to the following setup:
Melee Warrior: Sentinel
Ranged Warrior: Dragoon
Robotic Assault: Annihilator
Cloaked Warrior: Dark Templar
Robotic Support: Sentry
Starfighter: Mirage
Psionic Warrior: High Templar
Assault Ship: Destroyer
Robotic Siege: Colossus
Capital Ship: Carrier
Artanis' Capital Ship is a Protoss Mothership. It is not the Tal'darim variant, but it is still a powerful warship nonetheless. It is also quite a large warship. The Spear of Adun will later take over this role, but at the moment, the Spear will not be present to aid the heroes.
Name: Ganondorf
Original Media: The Legend of Zelda
Gender: Male
Picture: The classic appearance, his more combat-based appearance.
Weapons: Variable, but typically two massive greatswords called the Swords of Despair
Position in story: During the events of Twilight Princess, though contains some aspects of Hyrule Warriors and Breath of the Wild.
Powers (If any)/Skills: Ganondorf is an extremely potent warrior, standing at the exact same height as Astrid of 7 and a half feet, Ganondorf is a cunning tactician, a mighty combatant when on the field, and a master of dark magic. All of these attributes are boosted even further due to his possession of the Triforce of Power, granting him extreme magical and physical power, and also rendering him effectively immortal. Only a weapon that has the Power to Repel Evil, such as Light Arrows or the Master Sword, has any true effect on him. If need be, Ganondorf can also transform into a colossal boar demon for even greater physical power at the expense of lacking the ability to cast spells in that form. He is also capable of controlling vast hordes of monsters and resurrecting them come every Blood Moon, ensuring that his forces are without number. Even the dead are his allies in his conflict.
Bio: Born countless years ago as the King of the Gerudo, Ganondorf was a man who only wanted the best for his people. He hated how they were forced to live in the harsh deserts, suffering under blazing heat and bone-chilling cold, while Hyrule's people were living happy, idyllic lives. Unfortunately for Ganondorf, he was unlucky enough to be the newest incarnation of Demise's Hatred at the time of his birth, and was cursed to be little more than a tool of Demise's vengeance against Hylia's reincarnation, Zelda, and her chosen champion, Link. He schemed to take Hyrule from those who lived in those lands, and even manipulated events so that he might enter the Sacred Realm and steal the Triforce so that his people would be living happier lives. However, Demise's Curse gave him a lust for power, and when he did conquer Hyrule, he left it in ruins. The boy he manipulated, Link, had traveled through time, defeated Ganondorf in the future, and warned the king when he returned.
Thus, Ganondorf was sentenced to an execution. Unluckily for his would-be executioners, the Triforce of Power was already his, and their attempt failed. After killing a couple sages, Ganondorf was forcibly sealed away in the Twilight Realm, where he worked to manipulate Zant so that he might return and conquer Hyrule once more. At this point, whether he does so still out of love for his people, out of spite for those who sought to kill him, or simply being driven forward via the curse placed upon him on his birth is unknown, but there may still be that loving King of the Gerudo hidden deep down inside of him, under many layers of the curse's influence.
Commander?: Yes
If Yes to Commander, list available soldiers under said character’s command.
You name a Zelda monster, from the lowest Bokoblin to the most iconic boss monsters, Ganondorf has probably controlled them at some point. In this case, we're sticking primarily to the monsters from Twilight Princess and Breath of the Wild, so you can find them here (exclude Gorons and any monster with the prefix Zant or Shadow in them, as well as any dungeon bosses) and here (ignore Guardians, Yiga Clan, and any Dungeon Boss enemies). Note that most Stal enemies only appear at night, digging themselves out of the ground to ambush opponents. These monsters can also only be slain by destroying the head, as if they are bashed apart but the head remains intact they will reassemble themselves shortly thereafter.
Common powers to Nipturn, Majin Leola, and Kolder:
Flight: Nipturn, Majin Leola, and Kolder all have the ability to fly effortlessly and indefinitely, and can even do so in the vacuum of space.
Ki Manipulation: The single defining trait of all three is the ability to manipulate Ki. This is primarily done to enhance their physical attributes beyond what their body can normally accomplish, as well as project ranged attacks without need of a weapon. The exact Ki Attacks used by all three vary and will be listed separately, excluding generic Ki Blasts. Similarly, individual Power Levels and what they can accomplish at their Power Level will be listed on their own.
Ki Suppression: This power enables Nipturn, Majin Leola, and Kolder to weaken themselves to have a more entertaining battle. Because of their innate power, they rarely, if ever have to exert 100% of their power and can weaken themselves if they want to have more fun in a fight. When their Power Level is suppressed, they deal less damage, move slower, and can be hurt by increasingly weaker weapons by an amount dependent on how suppressed their Power Level is.
Ki Sense: This power enables the three of them to determine how powerful an enemy is on a relative scale. This primarily measures one’s physical attributes and ki reserves and cannot account for one’s skill in battle. A similar result can be attained through usage of a Scouter, though Scouters are finicky things that can break if exposed to too high a Power Level.
Superhuman Attributes: Thanks to their Ki Manipulation abilities, Nipturn, Majin Leola, and Kolder are all superhumanly fast, strong, and durable. Most weapons will be incapable of damaging these three, though a high-powered energy attack could deal damage to them. However, slugthrowers do little more than bounce off of the three of them with no damage dealt. On the flip-side, these three are all capable of lifting ridiculous amounts of weight due to their abilities, combined with intense training in high-gravity environments (training is usually done in 10g environments, but there are specialized training rooms that can go upwards of 450g). As well, when they want to, they can move faster than the human eye can perceive, appearing to vanish from sight only to reappear elsewhere…normally behind their opponents to deal massive damage.
Power Up: Nipturn, Majin Leola, and Kolder all have the ability to raise their Power Level by basically standing in a constipated pose and screaming. While this does leave them open, the rapidly-rising Power Level can make damaging them difficult.
Laundry List of Techniques: Nipturn, Majin Leola, and Kolder all have dozens if not hundreds of techniques that they can use. However, they do have favored attacks that they use most commonly. In each app, I will list the most commonly used techniques of theirs, however, assume that they can and will use new techniques if the need arises.
Battle Lust: Nipturn, Majin Leola, and Kolder all enjoy the thrill of combat and like to seek out ever-increasing challenges for the sake of the thrill. For Nipturn, this is an inborn trait, as full-blooded Saiyans have an inborn need to fight, but Leola and Kolder just find fighting fun on their own.
Mimicry: Perhaps the most underrated skill of the Time Patrol Trio, Nipturn, Majin Leola, and Kolder are quick to pick up new battle techniques. They simply need to witness the technique once, and they can figure out how the technique works and how to utilize it themselves. This is how they’ve learned so many different techniques despite training under comparatively few masters. However, certain techniques cannot be learned so easily. Techniques that require a specific condition to be filled, such as faith in a specific religion, or a specific biology, cannot be learned via mimicry. Similarly, while they do know techniques related to swords or the Power Pole, the Time Patrol Trio do not fully grasp how to wield ranged weapons (though considering their ability to use Ki, such may not even be necessary for them in the first place).
Name: Nipturn
Original Media: Dragon Ball Xenoverse.
Gender: Female
Picture: Link for size
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.4 Billion in base form (equivalent to Broly in the Legendary Super Saiyan form, can lay waste to galaxies).
Super Saiyan/Super Saiyan 2/Super Saiyan 3 Transformations: A power-based transformation that enhances all of Nipturn’s attributes (strength, speed, reflexes, etc) for as long as she can maintain the form. Super Saiyan provides a multiplier of x50 to her base Power Level, with Super Saiyan 2 being twice as powerful for a multiplier of x100, and Super Saiyan 3 is a massive x400 multiplier. However, due to Nipturn’s insane base Power Level, the need for her to actually enter Super Saiyan is negligible.
X10 Kamehameha: Nipturn’s primary energy wave attack, this attack is a very powerful energy wave that takes much longer to charge than a regular Kamehameha attack, but is far more deadly, with the ability to paralyze enemies that are hit by it.
God of Destruction’s Anger: A technique passed on from Nipturn’s master, Lord Beerus, this technique is little more than a thin laser beam attack fired from Nipturn’s fingertip. It has a long range to the attack, and can blow through weaker energy blasts at the same time.
Big Bang Attack: Nipturn’s second most common energy attack, this attack concentrates her Ki into her palm and fires a blast that can destroy large swaths of land in a single blow.
Instantaneous Movement: This technique allows Nipturn to cover large distances in the blink of an eye. It is also referred to as “Teleportation”. Unlike the Instant Transmission technique, this variant does not require that Nipturn lock onto an energy signature to arrive somewhere, but she can only go to places that she’s already visited. This technique can be used to move through dimensions and even time itself.
Super Kamehameha: Nipturn’s most commonly used Ultimate Attack, this technique is an exceedingly powerful Kamehameha attack that can destroy large groups of enemies.
X100 Big Bang Kamehameha: Nipturn’s most powerful attack excluding the Spirit Bomb, the x100 Big Bang Kamehameha combines the Super Kamehameha and the Big Bang Attack into an energy wave blast so deadly and massive in size, the attack can be seen from orbit. Due to the excessive firepower of this attack, Nipturn only uses this as a last resort, when she absolutely, positively, has to kill everybody in her way.
Spirit Bomb: A tricky skill to use, the Spirit Bomb is a technique that cannot be used in Super Saiyan form. This attack draws in the combined energy of everyone who donates, be it plants, animals, or people. However, sapient beings need to consciously donate their energy by raising their arms up. The exact power of the Spirit Bomb depends on how many people are donating their energy at the time the attack was launched. However, when launched, anything unlucky enough to be hit by it is guaranteed to either take massive damage or die. And if it hits the planet itself, it is likely that the planet will explode.
Sphere of Destruction: Lord Beerus’ ultimate attack, this technique creates a planet-destroying energy sphere in-between Nipturn’s hands, which she can then fling at an opponent or a planet. This technique is too powerful to deflect or crush, and can only be forced back or blocked.
Headshot: Nipturn can flick someone in the head. While this sounds like a harmless technique, this move can actually send an opponent flying quite a distance, even through a wall or several if the recipient is unlucky enough. Nipturn doesn’t normally use this move, it’s reserved primarily to deal with folks who annoy her, such as when they’re being too flirty and not listening to her telling them to stop.
Zenkai: A Saiyan racial ability, if Nipturn is brought down to near-death, but is not killed, and Nipturn can make a full recovery, her body boosts her Power Level to compensate for the damages. It’s a quick and easy way to grow more powerful, but Nipturn dislikes it due to its functions taking her out of battle for a while to make a recovery. However, there is no rule as to how she recovers. Magical, technological, or simply natural healing will activate Zenkai so long as she was near-death before she started recovering.
Bio: A Saiyan from Planet Vegeta, Nipturn is generally agreed to be the leader of the three of the Time Patrollers. She comes across as quiet and reserved, not willing to talk much to people she doesn’t feel comfortable around. However, if one can manage to befriend her, Nipturn is a surprisingly friendly and caring individual, willing to lay down her life to protect those she cares for. Nipturn is known to be a bit hardheaded and even hostile to people who annoy her, but if she cares for you, she will be protective of you, especially if you are far weaker than herself. One of the easiest ways to befriend Nipturn is by offering her food, however, due to her being a Saiyan, she will likely eat you out of house and home due to how much Saiyans eat.
Commander?: No
Name: Majin Leola
Original Media: Dragon Ball Xenoverse
Gender: Female
Picture: Link
Weapons: Her fists and Ki Attacks
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 1.9 Billion in Base Form (equal to Omega Shenron. If Leola put in absolutely all of her effort into it, she could destroy a universe, but such would exhaust her immensely, and due to her good natured self, she would not engage in such a barbaric act).
Majin Kamehameha: An imitation technique developed by the original Majin Buu. Despite being an imitation technique, it’s just as powerful as a regular Kamehameha, the only difference being that it’s colored pink.
Death Beam: Leola’s second ranged attack of choice, this technique fires a thin laser beam from her fingertip. Despite how thin the beam is, it is precise and quite deadly and can be fired repeatedly.
Kaioken: The only way for Leola to increase her Power Level beyond her base form due to lacking transformations, Kaioken is a technique that multiplies one’s base Power Level by the amount specified when activating, with a minimum multiplier of x2. While Leola can increase the multiplier to the point of it equaling Super Saiyan, in practice she doesn’t go beyond x20 due to the technique being increasingly dangerous as the multiplier increases, not to mention that it lasts for a far shorter period of time than Super Saiyan does.
Super Kamehameha: See Nipturn
Instantaneous Movement: See Nipturn
Teleporting Vanishing Ball: Leola’s second ultimate attack, this technique lets Leola create a planet-destroying energy sphere and then teleport via Instant Transmission so the attack can land on the opponent’s face when she throws it.
Regeneration: A racial feature of the Majins, Leola has a nearly-limitless potential for regeneration. Only total atomization can kill her. For anything below that, Leola can reform as if nothing had ever happened.
Ill Bomber: A technique that takes advantage of the regeneration abilities, Ill Bomber is little more than Leola blowing herself up and reforming afterwards. Still, self-destruction can be quite deadly.
Stretchy Limbs: Another racial feature of the Majins, Leola is able to stretch her limbs far beyond what they should be normally capable of reaching. This can allow Leola to punch people who didn’t expect a hit from the distance or angle she was at.
Blaster Meteor: Leola can fire off Ki Blasts in every direction at once to force opponents to leave her be. These Ki Blasts aren’t very powerful, but they will send people flying if they’re caught in the attack.
Bio: A Majin who works in the Time Patrol, Leola is a surprisingly cheery and upbeat individual for someone who’s technically a demon. Leola always keeps a happy, friendly personality on, commonly giving people nicknames and generally being a very energetic demon. Leola considers Nipturn to be her best friend and always goes out on a limb for her, and is quick to befriend anyone who Nipturn takes a liking to. Make no mistake, however, Leola is in fact even more powerful than Nipturn is by a not-inconsiderable amount, with still more room to grow, and if she’s ever made angry, Leola can and will wreck everything between her and her target. Thankfully she can be calmed down by bribing her with sweets, which she eats copious amounts of (her appetite is about as strong as Nipturn’s is, so she will eat massive amounts of food, but her diet is primarily sweets).
Commander?: No
Name: Kolder
Original Media: Dragon Ball Xenoverse
Gender: Male (Presumed, it's unknown if Frieza Clansmen actually have differing genders)
Picture: This is indeed his Final Form
Weapons: His Fists and Ki Blasts
Position in story: Pre-Xenoverse 2
Powers (If any)/Skills:
Power Level: 310,000,000 in Base Form (slightly stronger than Super Saiyan 2 Goku), 900,000,000 in Fifth Form (Equal to Perfect Cell, can destroy an entire star system if he wants)
Death Beam: See Leola
God of Destruction’s Anger: See Nipturn
Instantaneous Movement: See Nipturn
Emperor’s Death Beam: Little more than rapidly firing Death Beams at the opponent, these repeated attacks can nonetheless blow up a planet if left unchecked, and has the fun effect of leaving one looking like Swiss Cheese.
Death Ball/Supernova: An energy sphere attack created at Kolder’s fingertips, this attack can blow up a planet even when Kolder suppresses his Power Level. The Death Ball variant takes longer, however, due to being a weaker attack, giving a planet five minutes before it blows up, while Supernova blows up the planet near-instantly.
Psychic Move: Little more than getting behind an opponent and smacking them to send them flying, this attack causes a shockwave that hits everything around Kolder within arm’s reach.
Terrifying Super Transformation: A racial ability of Frieza Clansmen, Kolder has a grand total of five forms he can enter. The first three forms suppress his Power Level (though such is pointless for Kolder because he knows how to suppress it naturally), fourth form is his true form (also referred to as his “final form”), and fifth form, like Super Saiyan or Kaioken, increases his Power Level. While it doesn’t skyrocket it as much as Kaioken or Super Saiyan, it still increases his Power Level by a fair amount and makes defeating him that much harder. As well, his appearance changes in Fifth Form, gaining a more menacing appearance. However, Fifth Form has a weakness in that it drains Kolder’s stamina quickly, so he cannot maintain his Power Level in Fifth Form for long. In order to overcome this weakness, Kolder must train further and master the form.
Dead ‘ard: A feature common to the Frieza Clansmen, Kolder is very hard to actually put down. While his survivability is not as absurd as Leola’s, one could cut his body in two at the waist, with an arm lost, and he can still function.
Bio: A Frieza Clansmen who works with the Time Patrol, Kolder is the weakest of the trio by a large margin. Though insanely powerful compared to the rest of the heroes, Kolder still feels that he’s not good enough due to being insanely weaker than Nipturn and Leola. However, it should be noted that he gains power a lot faster than Nipturn and Leola, and may in fact have greater potential than either one of them. Due to Kolder viewing himself as weak, this seeps into how he acts. Though he’s willing to train others in how to fight, he’s reluctant to do so and prefers to train as hard as he can to catch up to Nipturn and Leola, with particular focus being towards mastering his Fifth Form.
Commander?: No
Name: Lorvairle
Original Media: Star Wars
Gender: Male
Picture: Link here.
Weapons: A Lightsaber
Position in story: After leaving Dromund Kaas behind to fulfill his destiny
Powers (If any)/Skills: As a Sith Sorcerer, Lorvairle is extremely deadly with Force Lightning and can easily annihilate all targets beneath a barrage of electricity. His skill with a Lightsaber is not nearly as great as his brother's, but he is clever and powerful with the Force. He can even use the Dark Side of the Force to heal injuries (albeit temporarily, and the pain returns once he stops channeling it). Do not mistake his scrawny appearance for a weakling, he is a Sith Pureblood, and is inherently strong in the Force.
Bio: A Sith Pureblood from the Sith Empire of Old, Lorvairle was raised a slave (ironic, considering his status), but was found to be Force-Sensitive and released. He is cruel and prone to electrocuting those who displease or fail him, but he is not without kindness. Lorvairle is generally friendlier to slaves and less prone to electrocuting them Emperor Palpatine style, and he is...decent towards civilians, though only on a relative scale. Do not mistake him for good, however, or else you will pay the price.
Troops under their control (list all named characters, and give a description of the troops and the named characters): Lorvairle commands soldiers from the Sith Empire, and has a Bounty Hunter named Shlaereen under his payroll. He also has an Agent named Nekserd to infiltrate enemy forces and sabotage them from within. Though he has a personal Fury-Class Interceptor for transport and dogfighting, he also has as his flagship a Harrower-class Dreadnought, an 800-meter long flagship bristling with turbolasers. This ship also serves as a mobile base of operations when on campaign.
Name: ??? (The Arch-Heretic)
Original Media: Astrid's Story
Gender: Male (presumed)
Picture: Thanks to Melty for this one!
Weapons: Unknown
Position in story: Sometime after Astrid claiming the throne of the Astridian Empire
Powers (If any)/Skills: It's unknown if the Arch-Heretic has any powers, none have truly seen him in person. All that is known is that he may or may not have a way to overthrow Astrid for good. How he can do this is a mystery. He also seems to be a good tactician.
Bio: It is unknown who the Arch-Heretic is, or what he's truly after. His troops in the Rebellion claim that he views Astrid as unfit to rule, but whether that is true or not is uncertain, as he makes no public appearances, and not even his name is known to his minions. All that is known is that he wants to overthrow Astrid for an unknown reason, and come hell or high water, he will fight to achieve his goal. Some claim that the Arch-Heretic has a demon on his side, but this is again unknown for certain.
Troops under their control (list all named characters, and give a description of the troops and the named characters):
All soldiers in the Rebellion are allied with the Arch-Heretic due to sharing similar goals. They are a mostly ragtag army armed with whatever they can gather up to fight against Astrid, though many Rebels were once part of the Imperial Army, so they are not incompetent in battle by any measure.
Name: Vulgrim
Original Media: Darksiders
Gender: Male (presumably, hard to tell with demons)
Picture: Here ya go
Position in story: Sometime in-between the events of the original Darksiders starting and War beginning his quest after the End War.
Merchandise: Weapons, health and mana potions, armor, even new attacks and spells.
Currencies and Method of Payment: Vulgrim has two different currencies he accepts: Gilt (basically Gold) and Souls. He prefers souls, particularly youthful souls, but as long as the coin is good, he'll accept it.
Notes of Interest (i.e. Discounts and Sales performed occasionally): Occasionally Vulgrim has some items of interest he desires the acquisition of, such as relics from the End War or pages of the Book of the Dead. Acquiring these can be turned in for a great deal of Gilt or Souls. Vulgrim is also capable of creating wormholes to quickly traverse locations, which is how he gets around so quickly. If you show him something of great worth, he may very well let you use these pathways to traverse great distances in a short period of time.
Bio: A merchant demon, neutral in the affairs of Heaven and Hell, Vulgrim makes his living selling goods to various individuals, particularly the Horsemen. Whenever a conflict is coming, Vulgrim is bound to be there to sell his goods to the interested parties. Thankfully Vulgrim has some standards and tends not to sell towards those who threaten the balance.
Last edited by General Tommy on Tue Feb 06, 2018 1:58 am; edited 7 times in total
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
Name: Aqua
Original Media: Kingdom Hearts
Gender: Female
Weapons: Keyblade- Master's Defender
Position in story: Before 0.2 A Fragmentary Passage, after encountering Dark Hide and Cinderella's Castle.
Powers (If any)/Skills: Able to cast tier three elemental spells (Firaga, Thundaga, Blizzaga) and use variants such as Triple Firaga, has the unique command styles Spellweaver and Ghost Drive along with Bubble Blaster, Lightbloom, and Prism Rain Shotlocks. In other words, she lives up to her title as Master.
Bio: Aqua was part of a trio of friends who dreamed of becoming the next Master. Aqua soon lost one (Terra) to Master Xehanort and another (Ventus) whose heart was shattered. In a bid to save Terra, in spite of his body occupied by Xehanort, Aqua sent him back into the World of Light as she fell into the Realm of Darkness. She wandered the realm for ten years since.
Commander?: No
Name: Croma Magnolie
Original Media: Final Fantasy Fables: Chocobo's Dungeon
Gender: Female
Weapons: A staff which she uses to channel her magic
Position in story: Post-game, just as she's planning on leaving Lost- er, Foundtime for her own personal journey.
Powers (If any)/Skills: Being a black mage, she has access to elemental spells, particularly tier 3 spells such as Firaga, Blizzaga and Thundaga. And also Meteor and Flare in case things get hairy. She also knows the skill Teleport to warp around the area, and is capable of producing shadowy doppelgangers of herself, possessing the same abilities as her but weaker in terms of stamina and strength. If all else fails, Croma can just whack you with her staff.
Bio: Croma Magnolie and Shirma Magnolie were sisters who lived in Lostime with their parents Nero and Elena, both black and white mages respectively. While her sister was the Oracle of Light attending Alexander, Croma was the Oracle of Darkness who attended the Guardian of Darkness. When the crystal overloaded, the sacred beast turned into the Destroyer, an entity that fed off negative emotions. In a night, the town was in flames and Croma's parents died fighting him. She was weak, and they needed the Oracles and the remaining guardians to seal him away. Comforting her younger sister, they were able to stop the Destroyer's rampage at the cost of the citizens' memories of the event. Croma lost most of her memories, only those of an entity who threatened Lostime. This caused her to become extremely hostile and isolated. She would eventually remember and reunite with Shirma on top of the clock tower, where Raffaello revealed himself to be the Destroyer. Because of their bond, the Destroyer took advantage of it and attacked Shirma, knowing fully well that her sister will take the blow. Croma ended up deep within the monster's soul when Raffaello, the kinder personality, reached out to her and kept her spirit alive. This led her to an epiphany that her sister is also reaching out to both of them and because of Shirma, Raffaello became the way he is. In the end, they both made it out okay.
Commander?: Nah. Unless you count her shadow clones. They do what she says.
Name: Labrys
Original Media: Persona 4
Gender: Female
Weapons: A massive, double-ended metallic axe, or labrys, (rimshot) that doubles as a jet pack when attached to Labrys.
Position in story: Post Arena, Pre-Ultimax.
Powers (If any)/Skills: Utilizes the Persona Ariadne, who is a physical attacker. It can resist most damage from Gun and instant death Light skills while completely nullifying Nuclear skills, though it is weak to Psy abilities. Labrys herself can effortlessly lift her axe and use it to chop her opponents down. She can fire her fists, which are connected to her arms by chain to swing her axe higher and slam it down or to grab/punch someone.
Bio: Dubbed Unit #031 in the fifth generation of Anti-Shadow Suppression Weapons, Labrys had a larger plume of dusk in her, allowing her to behave more human and thus channel a Persona easier. She bonded with Unit #024 after absorbing more plumes and eventually carried the memories of all the 5th generation models inside of her. Realizing she was hurting and killing her friends, she tried to escape the facility but was caught, and shut down. Years later, Labrys would reawaken, tossed in the Midnight Channel and believing herself to be a normal student council president. She befriended the peculiar Teddie, who accompanied her as she tried to solve the mystery of the P-1 Grand Prix. Labrys ended up confronting her shadow and her past, but she was not alone. With the Investigation Team and the Shadow Ops by her side, Labrys was able to come to terms with her past and gained her Persona, Ariadne.
Commander?: No
Name: Raffaello (Raffy for short)
Original Media: Final Fantasy Fables: Chocobo's Dungeon
Gender: Male
Weapons: None.
Position in story: Sometime before entering the clock tower.
Powers (If any)/Skills: Being a child, he can't do much. However, he has the unusual ability to restore people's memories that have been erased and create dungeons out of said people's memories. These memory dungeons are notably monster-infested when it comes to regaining the missing memory.
Bio: A young boy who hatched out of an egg that fell from the sky one day, Raffaello already felt like he stood out among the rest of the citizens of Lostime, even to the people who raised him. From a baby to a boy in a few days, it certainly merited self-questioning about him being normal. He carried an air of doubt in regards to the people calling him savior for restoring their memories. Something in him felt like he was the opposite. Something violent. He sought to distance himself from his friends for the moment as he struggled to comprehend who he really was. Nevertheless, he trusted his friends enough to explain what he felt, confused as they are as much as he. Raffaello both wondered and dreaded what could happen the next time he grows up.
Commander?: No
Name: Athena Cykes
Original Media: Ace Attorney
Gender: Female
Weapons: Do her fists count as weapons?
Position in story: Before Spirit of Justice
Powers (If any)/Skills: Athena has special hearing that allows her to listen to people's emotions in their voices, even if they're hiding it. She uses said hearing with her AI companion Widget to conduct therapy sessions via the Mood Matrix in order to reduce the discord level to zero. Hey, someone's gotta handle any potential trauma that could happen, ya know?
Bio: Daughter of the late Metis Cykes, Athena didn't really get along well with her mother and used to wear special headphones designed to prevent her from being overwhelmed by multiple voices. When her mother was murdered by the Phantom, she tried to "fix" her like she would her robots. The incident left her traumatized for years and resurfaced when she was suspected of murdering Clay Terran. Fortunately, it was not the case and the Phantom was apprehended and Simon Blackquill, her rival prosecutor, was free of all charges. She's mostly moved on but she's still susceptible to doubting herself.
Commander?: Nah
Name: Airy
Original Media: Bravely Default
Gender: Female
Picture: You've been warned.
Weapons: Nothing in her fairy form, magic in her other forms.
Position in story:Fresh out of chaining World 6 at the start of Bravely Default
Powers (If any)/Skills: As her cute fairy self, she will give advice. When she's really shown her true face and becomes an ugly caterpillar thing which she calls her imperfect form, she's capable of using brute force. Tight Bind immobilizes her foes, making them weak to the might of Slaughter. Slaughter poisons the target, which makes them weak to Poison Punisher. If she's under fire, she can use Spiky Guard to counter attacks for a short time. In her Pupal state, she can use Acedia to remove buffs and make her victims weak to all the elements. She's capable of inflicting Charm (Luxuria) or Berserk. Her "perfect form" is impossible to achieve without the boss's help and will probably never appear without some sort of diabolus ex machina, otherwise on top of of weakened elements, she uses Zeta Flare and is capable of Defaulting like Agnès to charge up said move. Also more status ailments and super-effective-if-under-a-status-ailment damage dealing attacks.
Her weakness is fire, much like a Bug-type Pokémon.
Bio: A magical fairy who serves as a guide for the wind vestal Agnès Oblige and her friends in their quest to cleanse the crystals and save Luxendarc from total darkness!
...Not. Her real intention is to chain all the alternate universes of Luxendarc so her boss, Lord Ouroboros, can reach the Celestial Realm while destroying the worlds she chained. She probably connected well over 642,910 Luxendarcs in the span of 11 million years, generating a portal that continually devastates each version of the town of Norende. She's played with many versions of Agnès and her friends to do what she says and then leaves them in the abyss to die. The shift from adorable fairy mascot to hideous insectoid monster only serves to underline her true personality. She is fanatically devoted to her boss, even as he finds no use for her and devours her in a sense of irony.
She is but one of many cryst-fairies that exist to serve whoever created them, almost like angels to gods.
Troops under their control: None, she's the only troop member under Ouroboros' command and she does all the work.
Name: The Adventurer and Comrade the Faithful Fox
Original Media: Bravely Default, Bravely Second
Gender:
- The Fox is male, the Adventurer is unknown.:
- The Adventurer's actually a woman.
Picture?
- Don't ask questions you're not prepared to handle the answer to.:
Position in story: Before Bravely Second
Merchandise: Armor, Weapons, Healing Items
Currencies and Method of Payment: Pg, Luxendarc's equivalent of gil from Final Fantasy.
Notes of Interest (i.e. Discounts and Sales performed occasionally): Comrade offers less than his owner but still has unique items
Bio: Not much is known about them except they wander Luxendarc, often appearing in towns and dungeons. Comrade is capable of human speech in order to better communicate with his customers. Rumor has it that the pair are no ordinary travelers and that their strength could even overpower the Council of Six. But that's just a rumor, right?
Re: Threeradox OOC thread
In chronological order:
- DIO:
TOKI YO TOMARE! ZA WARUDO!
Name: DIO
Original Media: JoJo's Bizarre Adventure
Gender: Male
Picture: "Dame da."
Weapons: Throwing knives, when necessary. DIO and his Stand are essentially weapons in their own right.
Position in story: Stardust Crusaders, DIO's World
Powers (If any)/Skills: Vampiric abilities include enhanced strength, speed, agility, reflexes, and a hoard of weird skills like shooting super-pressurised liquid from the eyes and persistent regeneration. Conditional immortality is also a thing; DIO can only be completely killed by the power of the sun's light.
More importantly, he controls a Stand, The World, that possesses super strength, super speed, and super senses. Punches things a lot. And uh. Capable of stopping time for a current maximum of nine seconds at a time. DIO also possesses a second unnamed Stand similar to Joseph Joestar's Hermit Purple that allows him to perform acts of spirit photography, including tracking individuals and using a crystal ball to demonstrate images present in one's heart.
Bio: Egotistical, narcissistic, arrogant, and just generally evil, Dio Brando was born in the 1860s. Shortly after killing both his dads, he used the power of the Stone Mask to become a vampire that ruled over all other, weaker vampires. This went really well until Jonathan Joestar punched him really hard and then Dio nearly ended up drowning at sea, forced to attach his head onto Jonathan's body and sleep for a hundred years in a coffin at the bottom of the ocean.
Of course, then he comes back with the power of The World and a block capitals mononym, recruiting a whole bunch of Stand-using psychopaths to the point of religious fervour. Until Jotaro punches him really hard. Let's just say he's a really nasty guy who either sees himself as God or wants to become God. In one universe, he even succeeds.
Troops under their control (list all named characters, and give a description of the troops and the named characters): God, I dunno, there's like a bunch of miscellaneous vampire thralls we don't know about and all his Stand user friends are dead or retired by the end of Part III. That said, if he bumps into Enrico Pucci, they seem to get on. Vampires can regenerate and possess enhanced abilities but remain weak to the sun and aren't nearly as strong as DIO or the protagonists of the series.
The World: Stats
Destructive Power: A
Speed: A
Range: C
Durability: A
Precision: B
Developmental Potential: B
- Agnès Oblige:
I think... No, I'm sure that we're going in the right direction! It's this way, isn't it..?
Name: Agnès Oblige
Original Media: Bravely Default
Gender: Female
Picture: "Unacceptable!"
Weapons: Diamond Staff and Aegis Shield currently equipped; other types of weapon stored in inventory
Position in story: Not long after Bravely Default
Powers/Skills: As a Spiritmaster using White Magic, Agnès can heal allies, boost their stats, use certain offensive elemental spells, and various other supporting abilities. In addition, she may Default to forego attacking and boost defence or Brave to attack multiple times in succession using accumulated Brave Points. Last but not least, Bravely Second can be used to freeze time (oh, the irony, what have I done) briefly and allow Agnès to attack even if an opponent is already doing so; but this power requires Sleep Points, which accumulate very slowly over time. There's also the ability to use others' powers from far away using Agnès' pendant, but I dunno how I'm gonna fit that in yet lol.
Bio: Raised as the Vestal of Wind, Agnès was devoted to the Wind Crystal of Luxendarc from a very young age, rarely seeing the outside world and only knowing the company of her fellow vestals and acolytes. When the Great Chasm was created, destroying Norende and throwing the world into chaos, the Temple of Wind's inhabitants were killed protecting Agnès, who then set out on a quest to reawaken the four crystals of the world and set things right.
In the process, Agnès made the acquaintance of Tiz, Ringabel, and Edea, an unlikely bunch who eventually decided to band together in order to achieve their common goal. After many, many shenanigans and after obtaining the asterisks of all those who stood in their way, Agnès and her companions faced off against a dark god of sorts - and his little helper. This god's intentions were obviously quite evil, but stuff happened and he was killed too. Everyone went home to celebrate and Tiz fell into a coma.
The end.
Commander?: Nope
- Diego Brando from Another Universe:
THE WORLD. Time, stop.
Name: Diego Brando from Another Universe
Original Media: JoJo's Bizarre Adventure
Gender: Male
Picture: "Muda da."
Weapons: Throwing knives, petrol and matches, hidden wires, and a revolver. Diego, commonly referred to as Dio, tends to fight mounted upon his horse, Silver Bullet, by setting up traps and utilising the power of his close-range Stand, THE WORLD.
Position in story: Steel Ball Run, World of Stars and Stripes
Powers (If any)/Skills: Lacks vampiric abilities, which is great 'cause they're a bitch to list.
THE WORLD is not seen for as long as its original timeline counterpart, but the surprise Stand's stats would suggest that its abilities are identical to those of The World. Both possess super strength, super speed, and super senses. THE WORLD is only capable of stopping time for a current maximum of five seconds at a time, due to Diego's lack of immortality, but he seems less hesitant to use this power than, for example, Jotaro Kujo, suggesting that doing so does not put as much of a strain on him.
Diego is good at horse-riding
Bio: THE WORLD Diego probably has a similar backstory to that of the Diego Brando hailing from the Saint Corpse's root universe, but we don't actually know.
What we do know is, he turns up tf outta nowhere at the end of Part VII, steals the Corpse, and then utterly destroys Johnny Joestar and his OP Stand, Tusk ACT 4. Unfortunately, Diego is completely rejected by the Corpse [s]due to being a bit of a prick[/s] and Lucy Steel exploits an insta-kill glitch in the laws of theoretical physics to wreck him before he can become DIO once more. Speaking of whom, THE WORLD Diego is CONSIDERABLY more sane than DIO.
Troops under their control (list all named characters, and give a description of the troops and the named characters): None
THE WORLD: Stats
Destructive Power: A
Speed: A
Range: C
Durability: A
Precision: B
Developmental Potential: B
- Marquis de Lafayette:
- He’s constantly confusin’, confoundin’ the British henchmen
Ev’ryone give it up for America’s favourite fighting Frenchman!
[size=140]LAFAYETTE![/size]
Name: Marquis de Lafayette
Original Media: Hamilton
Gender: Male
Picture: "Immigrants: We get the job done"
Weapons: A double barreled pistol and a rapier. Completely useless, but hey.
Position in story: After the Battle of Yorktown.
Powers/Skills: Experience as a soldier and a tactician, the ability and obligation to constantly rap freestyle. Also, an invisible chorus seems to shout his name whenever he enters a scene.
Bio: Born into French nobility, Lafayette became sympathetic to the American Revolutionary cause at a dinner in 1775 upon hearing the Duke of Gloucester speak of the struggle across the pond. He sailed to the Colonies just a couple of years later, serving as part of Washington's forces both on land and at sea. The Major General eventually proved key in turning British forces out of the New World, working with Alexander Hamilton amongst others.
Commander?: Of both a French naval fleet and an American land regiment.
- Vanitas Prime:
- ???: Too slow.
Name: Vanitas Prime
Original Media: Original Paradox Event
Gender: Male
Picture: "There's someone I really care about. Hell if I know why."
Weapons: Divine Miracle Keyblade
Position in story: ???
Powers (If any)/Skills: Keyblade control, magic including dark/light magic, acrobatics and agility
Bio: A boy created artificially from Ventus' dark side, engineered as a weapon. This version of Vanitas wavered upon being away from Xehanort and decided that some things were more important than power. Currently hunting a demon child across parallel worlds and searching for a way to stop them. After the incident that resulted in the end of his own timeline, seems to have reason for having to survive, no matter what.
Commander?: Yes, controls a respawnable Unversed army; tends not to use it due to the emotional pain required
- Gyro Zeppeli:
Tell him to go eat shit, Johnny!
Name: Gyro Zeppeli
Original Media: JoJo's Bizarre Adventure, Steel Ball Run
Gender: Male
Picture: "Nyo~ho"
Weapons: Two steel balls
Position in story: Just prior to death
Powers (If any)/Skills: Capable of utilising a technique known as the Spin, which involves taking advantage of the Magnus effect to predict the trajectory that a thrown object will take. This skill requires specific movement of the entire body and provides the projectile (usually Gyro's steel balls) with special properties that allow it to cause a variety of effects on both people and animals, such as dealing considerable damage to targets, draining them of moisture, or manipulating bone and tissue. It is possible to utilise the Spin to ensure that a steel ball returns to the user after it hits its mark.
Furthermore, the power of the Spin can be enhanced by more accurately emulating the ratios of the golden rectangle, producing the Super Spin. This is done by ensuring that both the user and the horse they are mounted upon faithfully produce the golden ratios necessary - and that the horse is at a certain running speed. A steel ball powered by the Super Spin can cut through objects as well as stick to them and numb the senses of a target, but this is not all. Finally, Gyro's Super Spin allows him to summon his own Stand, Ball Breaker, capable of accelerating cellular energy to age targets by decades in seconds and bypassing interdimensional barriers.
Bio: Gyro Zeppeli was an executioner of the royal court of Naples in the late 19th century, as were his father and their ancestors before them. They used the family steel ball technique for both medicine and painless execution until Gyro was assigned to end the life of a child. Desiring amnesty for them, Gyro entered the continental Steel Ball Run horse race, partnered with and mentored Johnny Joestar, and uncovered a conspiracy to uncover the scattered parts of a saint's corpse. The President of the United States succeeded in his efforts, killing Gyro using their combined power, but was eventually defeated by Johnny.
Commander?: No
Ball Breaker: Stats
Destructive Power: A
Speed: A
Range: D
Durability: B
Precision: C
Developmental Potential: B
- Sakuya Izayoi:
With this much poison, I could make delicious tea.
Delicious tea. You're a strange human.
Oh, I'm not the one who's going to drink it.
Name: Sakuya Izayoi (purportedly)
Original Media: Touhou Project
Gender: Female
Picture: "Yes, if you behave yourself, no one will hurt you... Except for the shrine maiden."
Weapons: A variety of seemingly infinite knives, including silver blades effective against the supernatural, and a strange pocket watch
Position in story: It's cute that you're trying to enforce chronological linearity upon Touhou
Powers (If any)/Skills: Flying without aid. Manipulation of space-time, including the ability to stop, speed up, resume, slow, or compress time within the vicinity or even upon objects. Sakuya's manipulation of space is more vague, but seems to include the extension of physical dimensions. A more detailed explanation of observed abilities can be found here.
Bio: The head maid working under Remilia Scarlet at the Scarlet Devil Mansion, said to do pretty much all of the jobs and chores necessitated. Having investigated (and caused) several of the curious crises that have taken place in Gensokyo, Sakuya is no stranger to battle or adventure. Although generally antisocial, the maid does have a few ties to residents of the sealed-off world. Despite this, she remains only loyal to her mistress whilst the lives of others generally mean very little to her. But Sakuya Izayoi can't allow the multiverse to end; she just cleaned the foyer.
Commander?: No
Reverie- Posts : 337
Join date : 2018-02-03
Age : 26
Location : UK
Re: Threeradox OOC thread
You had Teddie, Peridot, Kyoko Sakura, Yato-Gami and Yuki, The Velvet Room, Xion, and Ken Ichijouji. You also had Hermonie Granger, but I believe you didn't want to continue RPing her.
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
- IF:
- Name: IF
Original Media: Hyperdimension Neptunia Re;Birth 1
Gender: Female
Picture:
Weapons: A pair of Katars are her favorite weapons. These are variants with a big blade in the middle and smaller blades to either side.
Position in story: During the week-long break her group takes between their visit to Lastation and the first visit to Leanbox. It could be any middle-ish point of the game, but I'm going with that.
Powers (If any)/Skills: IF can, more easily than her peers, identify hidden items and treasures in the environment. She can fight, but is not excellent at it: instead, she rounds it out by knowing both physical and magical combat adequatly, as well as being pretty fast. Finally, she has some solo experience under her belt from previous questing, which makes her a bit more acquainted with survival skills and makes her have not much fear of doing tasks by her lonesome.
Bio: IF is essentially a globetrotter who makes her living by completing quests for the guild in different towns. Or at least that's just what she was until she met Neptune and joined (rather forcibly, too) her party. IF stuck with her shenanigans ever since for personal reasons.
Commander?: No
- Sayaka Miki:
- Name: Sayaka Miki
Original Media: Puella Magi Madoka Magica
Gender: Female
Picture:
Weapons: A cutlass, though she can summon more than one at any time.
Position in story: Right after episode 7, but before episode 8.
Powers (If any)/Skills: She has increased self-healing due to her wish, making her sturdier than even other magical girls, which are already sturdy. She can summons her personal weapon at will, and in multiples. While in magical girl form, she has enhanced acrobatics as well: higher jumps and higher mobility in general. All her powers, however, drain resource magic from her Soul Gem, which is limited. If left unchecked or not purified, she dies, leaving a Witch in her wake.
Bio: Sayaka Miki was a normal high-school student until she was met with a choice: she could keep on living a normal life, or realize any wish she could think of, with the caveat that she'd then be bound to fight certain monsters named Witches for the rest of her life. Being headstrong and idealistic, as well as having a wish she very much wanted to make (not for herself, but for the boy she liked), she accepted these terms, and has since then fought for her life and the life of her friends. However, since idealism doesn't always carry through to real life, her beneficient not noticing anything she did and due to a variety of other reasons, she has slowly began to look in a warped light to the world. This might eventually lead to her death, but then... Paradox happened.
Commander?: No
- Garnet:
- Name: Garnet
Original Media: Steven Universe
Gender: None- She's a gem. Despite that, uses female pronouns.
Picture:
Weapons: A pair of gauntlets that can be used for meele fighting or rocketed out for a ranged attack.
Position in story: After episode S2-29: "Log Date 7 15 2".
Powers (If any)/Skills: She's a skilled combatant with power slightly above the one of an average gem, for the main reason of her being two gems at once. Her outer body is solid, but it can be destroyed without resulting in her death, so long as her two gems are fine, and can reform into individual parts in due time. She can also see into possible outcomes of the future: that doesn't always translate into correctly seeing the future, though, as the possibilties are quite endless.
Bio: Garnet is the current leader of the Crystal Gems, a group of gems that take base on the planet Earth and protect it from the machinations and interests of the Gem Homeworld. She was previously part of a rebellion against this same world, which was led by Rose Quartz, but now that she gave up on her physical form, Garnet leads the surviving gems.
Commander?: No
- Remilia Scarlet (Prime):
- Name: Remilia Scarlet Prime
Original Media: The Original Paradox
Gender: Female
Picture:
Weapons: Other than her claws (which are themselves enhanced with energy), can forge spears out of red energy.
Position in story: Universe's end. Only that.
Powers (If any)/Skills: Remilia is a vampire. This grants her an inhuman strength and even more insane agility, with the trade-off being inability to expose herself to the sun or really strong Light-based magic. She's also more easily pinned as "evil" by beings that can sense motivation or intent than others. As to powers, she can mold energy of her own and around her into red negative energy to create projectiles, red spears, red crosses and other things, and not necessarily adjacent to her. Her greatest power is an unwitting one: she can manipulate fate, but not by her own volition. Individuals that interact to her are known to have great or bad luck for a while after the encounter, and this is probably one of the things that allowed her to avoid ultimate demise on her own timeline.
Bio: Remilia Scarlet is the owner of the Scarlet Devil Mansion in Gensokyo, a place revered by some but avoided by most. She lived in relative luxury with her sister, head maid and other employees, many of which were common fairies, though she occasionally causes havoc on Gensokyo. She answered the call of duty for the Paradox, but despite momentary victories, she and her peers were unable to equal the Chaos forces, and thus she found herself exiled from the timeline: not once, but twice. Her power is not significantly increased, but she's aware of many tactics and powers used in the previous timelines.
Aliucon- Posts : 148
Join date : 2018-01-31
Age : 32
Location : At home, probably
Re: Threeradox OOC thread
General Tommy wrote:You had Teddie, Peridot, Kyoko Sakura, Yato-Gami and Yuki, The Velvet Room, Xion, and Ken Ichijouji. You also had Hermonie Granger, but I believe you didn't want to continue RPing her.
Well, 'aight. Here I go then!
- Teddie:
Name: Teddie
Original Media: Persona 4
Gender:BearMale
Weapons: Bear Claws, Randomness
Position in story: We said Ultimax, if I remember right?
Powers /Skills: Persona summoning (Kamui-Moshiri) Very adept at ice- and healing magic, also fairly proficient at support magic. His advantage lies in the unpredictability of his moves.
Bio: A being from the world created by Yaso-Inaba's cultural unconscious. Teddie was originally just a Shadow of human desire for love, which developed a sense of self and went out in the world to forge an identity for himself. He's a member of Inaba's "Self Proclaimed Investigation Team" and thus one of Yu Narukami's best friends. He also works as a mascot and retail part-timer at the local department store, though he tends to blow his (and his room-mate Yosuke's) paychecks on paying for the snacks he steals from the store merchandise. Extremely starved for affection and often quite annoying because of it, especially to girls, he's however also very loyal and caring for the well-being of those around him and will do whatever he can to keep the general mood in the group high, even if it means making himself into the butt of his own physical comedy. In fact, he quite enjoys doing so.
Commander?: No.
- Peridot:
Name: Peridot (Facet-2F5L Cut-5XG)
Original Media: Steven Universe
Gender: Gem
Weapons: Whatever she gadgeteers for herself.
Position in story: We said she was pre-cluster, so let's keep it that way.
Powers /Skills: Very high intellect and talent with all things technical and digital, to the point she can easily build a deadly robot with plasma canons from trash. Also; Ferrokinesis (Though she's still unaware of that as of yet.)
Bio: Originally an engineer and Kindergartener working under the command of the alien gem matriach Yellow Diamond, Peridot defected from Homeworld after she became aware of the wasteful, spiteful and unreasonable ways of her ruler, and chose to life on earth and defend it, becoming utterly fascinated with the planet in the process. Additionally to being a "natural engineer", she's also an avid fangirl of earthen popculture and highly creative, though she has yet to live out that side of hers. Blunt to the point of constantly having a foot firmly lodged in her mouth.
Commander?: AHAHAHAHAHAHAHAHAHAno
- Xion:
Name: Xion
Original Media: Kingdom Hearts
Gender: Female (Sex undetermined)
Weapons: Keyblade
Position in story: Dead.
Powers /Skills: A talented Keyblade Wielder with very balanced skills and a lot of raw power. She's also fairly adept at fire and ice magic and can heal a little.
Bio: Created by Vexen of Organization XIII as a backup plan in case Roxas ends up refusing to use his Keyblade for the Organization's purposes, Xion started out as a hollow marionette, meant to absorb the power of Sora's memories through contact with Roxas and become a Keyblade Wielder herself in the process. However, through a combination of being infused with Sora's mental image of Kairi and being treated like an actual person by Roxas and Axel, Xion ended up developing an identity and, subsequently, a heart of her own, and began to rebel against her creators. Ultimately, she realized her existence was causing suffering to the people she loved the most and decided to allow herself to be destroyed for the good of everyone involved. Her heart has been sleeping within Sora's subconscious mind ever since, all memories of her rendered inaccessible by the erasure of her existence.
Commander?: No
- Kyoko:
Name: Kyoko Sakura
Original Media: Puella Magi Madoka Magica
Gender: Female
Weapons: Spear
Position in story: Homura just started rewriting the world because LUUUUUV or something.
Powers /Skills: Magical skills given to her by her Magical Girl Status, namely: Healing, self-healing, superhuman agility, strength and tenacity, powerful illusions (that last one is specific to her.)
Bio: Originally the daughter of a poor minister in a small christian community, Kyoko made a contract to make people listen to her father's sermons. It worked, but when her highly religious father learned she used magic to cause his increase in popularity, he disowned her, the family drama both disarming Kyoko's powers and attracting the attention of a wraith, who caused her father to kill the entire family and himself. Kyoko was the sole survivor. The experience embittered her enough to abandon Mami Tomoe, the Magical Girl she'd looked up for for a while, however, eventually she reunited with Mami, meeting two new magical girls by the names of Sayaka and Homura in the process. Sayaka, who Kyoko had become incredibly close to, however, died in battle soon after, leaving lasting scars on Kyoko's mind. She now fights to live another day for herself and the loved ones she's lost.
Commander?: No
Wheew, let's leave it at these four for now.
I'll write apps to take back Yato, Yukine, the Velvet Room and Ken soon.
I'm dropping Hermione. Sorry, but not in the Potter mood right now, and I found her hard to write.
Last edited by Nenilein on Sat Feb 03, 2018 6:58 pm; edited 2 times in total
Re: Threeradox OOC thread
So far so good, looks like we're getting a good lineup of characters again.
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
Name: Laleena (full name: Laleena Latisen Kahn)
Original Media: Original character from the overlord games
Gender: female
Picture: here we go
Weapons: A broadsword and suit of armor made of Arcanium, strongest metal in her world, capable of slow self-repair and nearly indestructible, Laleena also has hidden blades in her gauntlets, in her knee braces, and in her boots, as well as carrying an overlarge hand-cannon with seven shots, reminiscent of a Smith and Wesson 500 magnum. her left gauntlet is bigger, with a magic gem. both her gauntlet's fingers can also serve as sharp claws. on her left pinky, she has a Ring of True seeing, allowing her to see through most illusions, and through invisibility. on her right middle finger, she has a Ring of Greater Healing, allowing her to regenerate from her wounds slowly. Her armor also allows her to do this, but is much slower. the armor also allows her to have more health, and more mana, as well as decreasing how much physical damage she takes.
Position in story: after Fellowship of Evil, re-told so Laleena destroyed the Shining justice
Powers (If any)/Skills: Skilled swordsman: Laleena is an excellent swordfighter, capable of fighting many skilled warriors at once, and coming out victorious, without the need for dirty tricks, which she uses anyways, just to make her victory more complete
skilled strategist: Laleena is capable of tricking and out-maneuvering many individuals with her unconventional strategies and disregard for her own life, and the lives of her own minions.
powerful mage: being the child of two powerful magic users, she has a rather large supply of mana, and the ability to channel that magic fairly easily, making her an arcane warrior with few equals. Her magic spells are as follows
Hand of Terror: when inside her own tower, Laleena can cast her consciousness into the Hand of Terror, a form of consciousness that allows her to have more refined control over her minions and workers, and allows her to order the construction of new rooms and new equipment. costing no mana, it instead requires her to meditate, and remain immobile, leaving her vulnerable
Recall: the least costly of her spells, costing zero mana, this spell is an escape method, used to return Laleena to her throne room. It does, however, have a five second charge time, and if it is interrupted, it needs to be cast again. an enemy attack will interrupt it, and anyone she’s touching hands with will be sent back with her.
Lightning whip: one of her father’s spells, this lashes out with a bolt of lightning that stuns and knocks down her enemy. An improved version of the spell Laleena got in a dungeon ‘lightning bolt’ is a simple bolt of lightning from her hand, which does still stun, but trades knockdown for damage increase.
Halo Spell: another of her father’s spells, this causes her to levitate, charging her energy, which she either releases in a wave that increases the speed and strength of her minions, or is released as a damaging shockwave. Due to her domination style of Overlording, the minion buff is more powerful and lasts longer, at the costs of the shockwaves power. She has gained a separate ‘Shockwave’ Spell that she uses as a substitute
Blood Money: This spell only works on captured enemies or friendly minions. What this spell does allows her to turn the target into a solid gold statue, literally worth it’s weight in real gold. With this, and a steady supply of prisoners, means she will never go bankrupt
Volcanic Bridge: Another Dungeon Spell, this allows Laleena to make a bridge of cooled volcanic rock to cross lava. However, if the lava is enchanted, or in any way different from normal lava, the bridge will only last for 20 seconds
Heal: Laleena’s weakest spell, due to her lack of proficiency in healing, this spell allows her to deploy a burst of energy to heal nearby minions, beasts, and allies. it would need multiple castings to fully heal a severely injured warrior
Gild: This spell also costs no mana, abut instead costs gold. it allows Laleena to project outwards gold and other riches from her treasury on command, the gold being useful for the healing of her sentinels and the Colossus, as these golden constructs cannot be healed with conventional magic
enhanced physiology: Having been accepted by the Netherworld as its rightful master, Laleena has been given an enhancement through magic, magical energy burning deep into her bone marrow, enhancing her body to superhuman heights. able to run on equal footing with a horse for 10 minutes, able to out-wrestle an orc chieftain when neither of them had any weapons, and durable enough to stand after multiple lacerations, a broken sword stabbed into her stomach, and a broken left arm.
magic birth marks: Her body has two intricate patterns of ley lines on her body. on her right upper arm, from the elbow to her shoulder, and from her left leg, from the ankle to the knee. charging magic into these ley lines will cause them to be covered by a hard-crystalline surface, that is even harder than Arcanium. the crystal on her leg will sharpen, and can even be used as a blade. doing this burns most of her mana stores, and will make her tired more quickly.
quick adapter: Laleena can learn very quickly, understanding and absorbing new concepts, information, and techniques at the rate of a prodigy
Cryomancy: Laleena's very adept at Ice magic, able to freeze massive areas around her, and create chilling winds and cutting shards of ice. she can generate beams of ice magic, that can freeze almost anything in front of her, and can create giant pillars of ice
Bio: Laleena was raised to be an Overlord, she was trained in every art of murder and war that her parents could think of. at the age of seven, she knew how to disarm a man twice her size and hunt in the wilds. at the age of 13, she was given her first magic item, at 18, she set out for a village to conquer for her own. The villagers surprised her, killed her soldiers and captured her, humiliating and torturing her for 9 whole months. the kindness of a child allowed her to escape, and she returned to find her father's kingdom less than a shadow of its former self, and her parents dead or scattered. she took the remaining minions, grabbed a suit of armor and a sword, and rose up to slaughter the paladins that did this to her family. in her way was a plague of light, that stripped the evil from anything it touched. she succeeded, and the army was ripped into pieces. now the queen of her own dominion, she seeks to expand by any means necessary
Troops under their control (list all named characters, and give a description of the troops and the named characters):
This is Giblet.
He is a leader in the forging team of minions, and is in charge of the forge. when things get intense, he grabs a Warhammer, dons some armor, and bashes heads like any other brown. he alone is worth five normal brown minions. his strength and forging skills are made up for with his lack of general intelligence. the minion is an idiot, even by most other minion standards. however, what he lacks in most general knowledge, he gains in a pleasure in breaking things, and with his forging knowledge
Brown minions are the melee fighters of the tribes, known for their tendencies of 'hit first, jump up and down on the carcass later' they take whatever weapons they deem necessary, and wear what they want as hats, whether it is a hat or not is irrelevant. there are two sub-types of brown minion. the legionnaire, who is given his own armor, a long spear, and a shield. they are much more well trained than the other browns, capable of basic military formations, like the testudo, and are much less rambunctious. on the other side of that coin, there is the berserker, which is half again the size of a normal brown minion, with much more muscle. these beasts have large jaws, boar-like tusks, and a mindless blood lust only the Overlord can contain. when set loose in battle, very little stops them. they're the most wild and rambunctious, and most frequently drunk
This is Ricket. She is the co-leader of the forge, and ostensibly Giblet’s apprentice, though her radical ideas in forge work have allowed her to equal the forgemaster in more ways than one. She also appears to be the only example of a minion being female. She makes weapons and upgrades the forge, more specifically focused than Giblet’s all-around approach. She has a large hammer that has met about as many Minion faces as it has anvils.
She appears to be a green minion, but isn’t very much like them. Green minions are stealthy assassin types, equipping themselves with wrist blades when their razor-sharp finger nails aren’t enough. They have a vicious back-stab attack, and are capable of completely vanishing when immobile. They can be almost completely undetectable, assuming one ignores the scent of rotting flesh and fish heads. They are also immune to every kind of poison known to man, capable of walking through poison gasses without harm, due to their poor hygiene, clearing out the sources of poison for their master. Like with the browns, there are two sub-types of the green minions. The Fumer, who is a living poison gas bomb, running around and jumping on the victims to make them pass out or choke to death from the bad smell, and the jinxer, a green who has gotten into a strange forest magic, and uses their doll and other tricks to cripple and curse their enemies, allowing others to get in for the kill
This is Mortis, he is the main revivor of the Minion tribes. He tends to the souls of the dead, and makes sure that minions come back with the right body parts. When a minion of importance to the overlord, or with good equipment dies, the Overlord can pay life force to resurrect these minions
He is of the Blue minion tribe. They are the only minion tribe that can swim. The others can try…but they will drown in a rather amusing fashion. They can also resurrect the dead, provided the minion has died recently. they also have the ability to 'blink' phasing out of sync with the rest of reality, allowing them to pass through solid objects and go unnoticed by enemies. There is only one sub-type for the blue minion. The Mage, a blue minion that started reading a spell book, found some curtains and thought it would be cool to dress up. These blue minions can actually heal other minions, as opposed to the other blue minion method of ‘wait until they die, then bring them back’ and can also shoot out bolts of magical energy from their staffs.
Finally, there are the Red minions. These minions can walk through fire, and absorb fires, throwing fireballs at the enemy, powering the forge, and roasting rats for a great treat. They are the only ranged minions the overlord has access to, and are rather brittle as a result. The two subtypes of the Red Minion are the Flamer, a red minion who has some Dragon life force in him, and has a tail, and a large head, similar to the berserker. Berserkers, however, can’t spew great jets of fire like a flamethrower at their enemies. Finally, there is the Detonator, a living suicide bomber that runs to the desired target, be it living or not, and explodes rather violently next to it
The Dungeon: Laleena hard of the famous Underlords, and their dungeons, so she went to find one, and conquered it, gaining access to new creatures, which are listed below
Dungeon minions and beasts
Original Media: Original character from the overlord games
Gender: female
Picture: here we go
Weapons: A broadsword and suit of armor made of Arcanium, strongest metal in her world, capable of slow self-repair and nearly indestructible, Laleena also has hidden blades in her gauntlets, in her knee braces, and in her boots, as well as carrying an overlarge hand-cannon with seven shots, reminiscent of a Smith and Wesson 500 magnum. her left gauntlet is bigger, with a magic gem. both her gauntlet's fingers can also serve as sharp claws. on her left pinky, she has a Ring of True seeing, allowing her to see through most illusions, and through invisibility. on her right middle finger, she has a Ring of Greater Healing, allowing her to regenerate from her wounds slowly. Her armor also allows her to do this, but is much slower. the armor also allows her to have more health, and more mana, as well as decreasing how much physical damage she takes.
Position in story: after Fellowship of Evil, re-told so Laleena destroyed the Shining justice
Powers (If any)/Skills: Skilled swordsman: Laleena is an excellent swordfighter, capable of fighting many skilled warriors at once, and coming out victorious, without the need for dirty tricks, which she uses anyways, just to make her victory more complete
skilled strategist: Laleena is capable of tricking and out-maneuvering many individuals with her unconventional strategies and disregard for her own life, and the lives of her own minions.
powerful mage: being the child of two powerful magic users, she has a rather large supply of mana, and the ability to channel that magic fairly easily, making her an arcane warrior with few equals. Her magic spells are as follows
Hand of Terror: when inside her own tower, Laleena can cast her consciousness into the Hand of Terror, a form of consciousness that allows her to have more refined control over her minions and workers, and allows her to order the construction of new rooms and new equipment. costing no mana, it instead requires her to meditate, and remain immobile, leaving her vulnerable
Recall: the least costly of her spells, costing zero mana, this spell is an escape method, used to return Laleena to her throne room. It does, however, have a five second charge time, and if it is interrupted, it needs to be cast again. an enemy attack will interrupt it, and anyone she’s touching hands with will be sent back with her.
Lightning whip: one of her father’s spells, this lashes out with a bolt of lightning that stuns and knocks down her enemy. An improved version of the spell Laleena got in a dungeon ‘lightning bolt’ is a simple bolt of lightning from her hand, which does still stun, but trades knockdown for damage increase.
Halo Spell: another of her father’s spells, this causes her to levitate, charging her energy, which she either releases in a wave that increases the speed and strength of her minions, or is released as a damaging shockwave. Due to her domination style of Overlording, the minion buff is more powerful and lasts longer, at the costs of the shockwaves power. She has gained a separate ‘Shockwave’ Spell that she uses as a substitute
Blood Money: This spell only works on captured enemies or friendly minions. What this spell does allows her to turn the target into a solid gold statue, literally worth it’s weight in real gold. With this, and a steady supply of prisoners, means she will never go bankrupt
Volcanic Bridge: Another Dungeon Spell, this allows Laleena to make a bridge of cooled volcanic rock to cross lava. However, if the lava is enchanted, or in any way different from normal lava, the bridge will only last for 20 seconds
Heal: Laleena’s weakest spell, due to her lack of proficiency in healing, this spell allows her to deploy a burst of energy to heal nearby minions, beasts, and allies. it would need multiple castings to fully heal a severely injured warrior
Gild: This spell also costs no mana, abut instead costs gold. it allows Laleena to project outwards gold and other riches from her treasury on command, the gold being useful for the healing of her sentinels and the Colossus, as these golden constructs cannot be healed with conventional magic
enhanced physiology: Having been accepted by the Netherworld as its rightful master, Laleena has been given an enhancement through magic, magical energy burning deep into her bone marrow, enhancing her body to superhuman heights. able to run on equal footing with a horse for 10 minutes, able to out-wrestle an orc chieftain when neither of them had any weapons, and durable enough to stand after multiple lacerations, a broken sword stabbed into her stomach, and a broken left arm.
magic birth marks: Her body has two intricate patterns of ley lines on her body. on her right upper arm, from the elbow to her shoulder, and from her left leg, from the ankle to the knee. charging magic into these ley lines will cause them to be covered by a hard-crystalline surface, that is even harder than Arcanium. the crystal on her leg will sharpen, and can even be used as a blade. doing this burns most of her mana stores, and will make her tired more quickly.
quick adapter: Laleena can learn very quickly, understanding and absorbing new concepts, information, and techniques at the rate of a prodigy
Cryomancy: Laleena's very adept at Ice magic, able to freeze massive areas around her, and create chilling winds and cutting shards of ice. she can generate beams of ice magic, that can freeze almost anything in front of her, and can create giant pillars of ice
Bio: Laleena was raised to be an Overlord, she was trained in every art of murder and war that her parents could think of. at the age of seven, she knew how to disarm a man twice her size and hunt in the wilds. at the age of 13, she was given her first magic item, at 18, she set out for a village to conquer for her own. The villagers surprised her, killed her soldiers and captured her, humiliating and torturing her for 9 whole months. the kindness of a child allowed her to escape, and she returned to find her father's kingdom less than a shadow of its former self, and her parents dead or scattered. she took the remaining minions, grabbed a suit of armor and a sword, and rose up to slaughter the paladins that did this to her family. in her way was a plague of light, that stripped the evil from anything it touched. she succeeded, and the army was ripped into pieces. now the queen of her own dominion, she seeks to expand by any means necessary
Troops under their control (list all named characters, and give a description of the troops and the named characters):
This is Giblet.
He is a leader in the forging team of minions, and is in charge of the forge. when things get intense, he grabs a Warhammer, dons some armor, and bashes heads like any other brown. he alone is worth five normal brown minions. his strength and forging skills are made up for with his lack of general intelligence. the minion is an idiot, even by most other minion standards. however, what he lacks in most general knowledge, he gains in a pleasure in breaking things, and with his forging knowledge
Brown minions are the melee fighters of the tribes, known for their tendencies of 'hit first, jump up and down on the carcass later' they take whatever weapons they deem necessary, and wear what they want as hats, whether it is a hat or not is irrelevant. there are two sub-types of brown minion. the legionnaire, who is given his own armor, a long spear, and a shield. they are much more well trained than the other browns, capable of basic military formations, like the testudo, and are much less rambunctious. on the other side of that coin, there is the berserker, which is half again the size of a normal brown minion, with much more muscle. these beasts have large jaws, boar-like tusks, and a mindless blood lust only the Overlord can contain. when set loose in battle, very little stops them. they're the most wild and rambunctious, and most frequently drunk
This is Ricket. She is the co-leader of the forge, and ostensibly Giblet’s apprentice, though her radical ideas in forge work have allowed her to equal the forgemaster in more ways than one. She also appears to be the only example of a minion being female. She makes weapons and upgrades the forge, more specifically focused than Giblet’s all-around approach. She has a large hammer that has met about as many Minion faces as it has anvils.
She appears to be a green minion, but isn’t very much like them. Green minions are stealthy assassin types, equipping themselves with wrist blades when their razor-sharp finger nails aren’t enough. They have a vicious back-stab attack, and are capable of completely vanishing when immobile. They can be almost completely undetectable, assuming one ignores the scent of rotting flesh and fish heads. They are also immune to every kind of poison known to man, capable of walking through poison gasses without harm, due to their poor hygiene, clearing out the sources of poison for their master. Like with the browns, there are two sub-types of the green minions. The Fumer, who is a living poison gas bomb, running around and jumping on the victims to make them pass out or choke to death from the bad smell, and the jinxer, a green who has gotten into a strange forest magic, and uses their doll and other tricks to cripple and curse their enemies, allowing others to get in for the kill
This is Mortis, he is the main revivor of the Minion tribes. He tends to the souls of the dead, and makes sure that minions come back with the right body parts. When a minion of importance to the overlord, or with good equipment dies, the Overlord can pay life force to resurrect these minions
He is of the Blue minion tribe. They are the only minion tribe that can swim. The others can try…but they will drown in a rather amusing fashion. They can also resurrect the dead, provided the minion has died recently. they also have the ability to 'blink' phasing out of sync with the rest of reality, allowing them to pass through solid objects and go unnoticed by enemies. There is only one sub-type for the blue minion. The Mage, a blue minion that started reading a spell book, found some curtains and thought it would be cool to dress up. These blue minions can actually heal other minions, as opposed to the other blue minion method of ‘wait until they die, then bring them back’ and can also shoot out bolts of magical energy from their staffs.
Finally, there are the Red minions. These minions can walk through fire, and absorb fires, throwing fireballs at the enemy, powering the forge, and roasting rats for a great treat. They are the only ranged minions the overlord has access to, and are rather brittle as a result. The two subtypes of the Red Minion are the Flamer, a red minion who has some Dragon life force in him, and has a tail, and a large head, similar to the berserker. Berserkers, however, can’t spew great jets of fire like a flamethrower at their enemies. Finally, there is the Detonator, a living suicide bomber that runs to the desired target, be it living or not, and explodes rather violently next to it
The Dungeon: Laleena hard of the famous Underlords, and their dungeons, so she went to find one, and conquered it, gaining access to new creatures, which are listed below
Dungeon minions and beasts
Last edited by Gorgutz on Tue May 29, 2018 9:43 pm; edited 2 times in total
Gorgutz- Posts : 26
Join date : 2018-02-02
Age : 27
Location : united states of lunacy
Re: Threeradox OOC thread
Name: Grimlock
Original Media: Transformers: Fall of Cybertron
Gender: Male
Picture:
Position in story: After defeating Shockwave and trying to escape the Space Bridge he had caused to collapse.
Powers/Skills: Stands 30 feet tall in Robot Mode and 21 feet tall in Dino Mode. He also has transformation between a sword and shield wielding robot mode to an even stronger dino mode based off of how enraged he becomes, super strength even in both modes but amplified further in dino mode, incredibly durable and can take quite a thrashing compared to most other Autobots, but suffers big time in terms of mobility as his near-impenetrable offense and defense is permanently handicapped by his sluggish agility and the fact he can't freely transform between his two forms like most Cybertronians can. Also the flamethrower in his dino mode's head which is powerful, but has no true amount of range to it. In general, other than that, his only other means of a ranged attack is to pick something up and throw it with his immense strength.
Original Media: Transformers: Fall of Cybertron
Gender: Male
Picture:
- Robot Mode:
- Dino Mode:
Position in story: After defeating Shockwave and trying to escape the Space Bridge he had caused to collapse.
Powers/Skills: Stands 30 feet tall in Robot Mode and 21 feet tall in Dino Mode. He also has transformation between a sword and shield wielding robot mode to an even stronger dino mode based off of how enraged he becomes, super strength even in both modes but amplified further in dino mode, incredibly durable and can take quite a thrashing compared to most other Autobots, but suffers big time in terms of mobility as his near-impenetrable offense and defense is permanently handicapped by his sluggish agility and the fact he can't freely transform between his two forms like most Cybertronians can. Also the flamethrower in his dino mode's head which is powerful, but has no true amount of range to it. In general, other than that, his only other means of a ranged attack is to pick something up and throw it with his immense strength.
- Bio:
- The leader of the Lightning Strike Coalition Force, having originally been captured by Shockwave of the Decepticons. Deemed missing by most of their Autobot brethren, Grimlock is partially responsible for why he and his team ended up captured; considering Optimus Prime thought the mission was too risky for anyone to take on, Grimlock foolishly got into matters he thought he could deal with himself. As Shockwave had him and his team hostage, they were experimented on and acquired brand new alt modes based off of organics from another world, known as Earth during the Mesozoic Era, and as a result, Grimlock out of his team was altered with the alt mode of the Tyrannosaurus rex, but at a price; Shockwave knew that Grimlock's sheer strength and tenacity would be a problem if he were to control him, so he had put a lock on Grimlock's mind to numb his intelligence and cause him to be unable to transform naturally without an intense feeling of raw anger and rage.
Eventually Grimlock is confronted by the recently dethroned, traitorous Starscream; Starscream, thinking he could use Grimlock as a leverage point against Megatron, was tempted with freeing Grimlock to use for his own gain only to not realize his own gloating caused him to get in too close for comfort, and Grimlock grabbed hold of Starscream by force and thrown him into a control panel which released his restraints as Grimlock then proceeded to lay waste to various Decepticon troops, as well as execute one of the three commanders of the Insecticons in the aftermath of seeing his ally Snarl nearly be drained of all of his life-force. Enraged even further, Grimlock re-established contact with Optimus Prime to inform him of new information he had gathered in his rampage; Shockwave's space bridge is the cause of the many problems Cybertron has right now, and Optimus Prime orders Grimlock to lay low only for Grimlock to call out Optimus for being too weak to take out a military target on his own. Grimlock, with the assistance of Swoop, goes in to take on Shockwave himself and destroy the space bridge.
Standing just out of range of Shockwave, restraints were fired upon his limbs as Shockwave told off Grimlock's valiant effort as he continues on with his business; not knowing that Grimlock's increasing anger and desire to kill Shockwave after being belittled by him for so long has him transforming into dino mode and severing and eating one of Shockwave's arms, before slamming his tail into Shockwave but also damaging the terminal in which the space bridge was being kept stable by. Running through the upper floor of the space bridge and mowing down any Decepticon in his way to try and escape, eventually Grimlock is confronted by very loose footing to which he falls to the depths below; mysteriously vanishing and going comatose with no knowledge of where he is now or how long he had been knocked out for while he ends up in this strange world.
MF217- Posts : 13
Join date : 2018-02-03
Age : 30
Location : United States
Re: Threeradox OOC thread
Persona!
Name: Haru Okumura
Original Media: Persona 5
Gender: Female
Picture: "Astarte, descend!"
Weapons: An axe and a model grenade launcher
Position in story: Post-P5
Powers/Skills: Has the ability to summon a Persona, Astarte, which specialises in psychic-type magic as well as forming shields to physical or magic damage
Bio: Haru Okumura was a regular student at Shujin Academy, if you can ignore the fact that she was heiress to a multi-billion-dollar corporate group. Despite this, her relationship with her father had been strained for quite some time as the President of Okumura Foods only saw her as a tool with which to further his own agenda. At some point before her introduction, Haru had forcibly been engaged to the son of one of her father's friends in the political world, but felt no love for him - which was understandable, given her fiance's abusive nature. Without support from family or friends, Haru spent most of her time tending to the flowers and vegetable patches at school.
Everything changed, however, when she bumped into a cat outside the company headquarters and it accidentally dragged her into a cognitive world formed from her father's twisted desires. Haru discovered her original Persona, Milady, and found her feline companion Morgana to be slightly talkative. Morgana and Haru then ran into the rest of the Phantom Thieves of Hearts inside the "Palace", eventually working together to defeat the senior Okumura's Shadow and give him a change of heart. The team succeeded, but had to make a fast getaway once the Palace began to crumble. As they absconded, a man in a black mask covertly assassinated the vanquished Okumura, resulting in the real President's death on the outside on live television.
Haru spent little time grieving, forcing herself to deal with what happened in a rational manner. She joined the Phantom Thieves on a permanent basis, desiring to better the world and collar the criminal responsible for her father's death. Eventually, the Phantom Thieves completed their task, but were also disbanded. And Haru, to her credit, began to change her father's company for the better.
Commander?: Do salarymen count?
Astarte: Stats
Reflects: -
Absorbs: -
Block: Psychic
Resists: Ice
Weak: Nuclear
Reverie- Posts : 337
Join date : 2018-02-03
Age : 26
Location : UK
Re: Threeradox OOC thread
Right, as long as Remilia Prime's back, might as well bring back an old classic of mine:
Name: Shadow the Hedgehog (Prime)
Original Media: Original Paradox Event
Gender: Male
Picture: Here ya go
Weapons: Has taken to carrying a Plasma Rifle, some grenades, and a Boltgun that's been sanctified by a prior iteration of Brandin on him at all times
Position in story: After the Second Paradox ended in the team's defeat
Powers (If any)/Skills: Shadow the Hedgehog is famous for his extreme speed, capable of moving at the speed of sound if he so desires. However, this is hardly his only power. As befits the Ultimate Life Form, Shadow possesses a great deal of additional powers. The most famous of these powers is Chaos Control and Chaos Spear. Chaos Control lets Shadow teleport or stop time, which he tends to abuse in a fight more and more often to keep an edge over his opponents, while Chaos Spear is a ranged attack that he uses whenever his guns need ammo. Shadow has also learned how to fire off Touhou-levels of Chaos Spears at once thanks to Remilia. However, if Shadow gets overwhelmed by dark, evil thoughts, he becomes Dark Shadow and can unleash his most powerful attack of Chaos Blast, which creates a 20-meter wide blast that will wipe out anyone unfortunate enough to be hit by the attack. If overwhelmed by thoughts of justice and heroics, he becomes Hero Shadow and can use Chaos Control without the Chaos Emeralds. Both Hero and Dark Shadow grant invulnerability and unlimited ammunition with his guns, enabling him to battle dangerous opponents even without using either, but he can only use these forms for a limited period of time.
In addition to this, Shadow possesses the seven Chaos Emeralds from his timeline, enabling him to become Super Shadow. While in his Super Form, all of his powers become vastly enhanced. His speed nearly equals that of light, in addition to enhanced reflexes and agility. His physical strength increases enough to allow him to lift up a massive meteor many times his size and teleport it into space. His Chaos Powers get enhanced to their limits, allowing him to freely use Chaos Control as much as he wants to, and his Chaos Spears become powerful enough to destroy buildings. Lastly, when in this state, Shadow is immune to harm from virtually any attack. Only a godlike opponent has any chance of harming Super Shadow, anything below that will simply bounce off without harming him. Unfortunately, Shadow can only maintain his Super Form for as long as he has Ring Energy, and without enough rings, he can't transform.
Bio: The Ultimate Life Form, created by Professor Gerald Robotnik, Shadow has been both friend and foe to his rival, Sonic the Hedgehog. However, this Shadow has gone and given up on his rivalry with Sonic, as the Paradox resulted in his timeline's destruction, with very few survivors. Among them was a close friend of his, Remilia Scarlet, who Shadow had become much closer to over the next cycle. When the second Paradox began, Shadow was ready to stop it, but again, despite several victories, they were unable to stop Eliphas' advance due to being taken by surprise by Eliphas' return. Now, Shadow and Remilia fled to the newest timeline after their last defeat, and they are ready to stand once more against the darkness. While Shadow hasn't become significantly more powerful, he has learned much about how Chaos fights and how to combat them.
Commander?: No, though Shadow knows how to fight as one.
Name: Shadow the Hedgehog (Prime)
Original Media: Original Paradox Event
Gender: Male
Picture: Here ya go
Weapons: Has taken to carrying a Plasma Rifle, some grenades, and a Boltgun that's been sanctified by a prior iteration of Brandin on him at all times
Position in story: After the Second Paradox ended in the team's defeat
Powers (If any)/Skills: Shadow the Hedgehog is famous for his extreme speed, capable of moving at the speed of sound if he so desires. However, this is hardly his only power. As befits the Ultimate Life Form, Shadow possesses a great deal of additional powers. The most famous of these powers is Chaos Control and Chaos Spear. Chaos Control lets Shadow teleport or stop time, which he tends to abuse in a fight more and more often to keep an edge over his opponents, while Chaos Spear is a ranged attack that he uses whenever his guns need ammo. Shadow has also learned how to fire off Touhou-levels of Chaos Spears at once thanks to Remilia. However, if Shadow gets overwhelmed by dark, evil thoughts, he becomes Dark Shadow and can unleash his most powerful attack of Chaos Blast, which creates a 20-meter wide blast that will wipe out anyone unfortunate enough to be hit by the attack. If overwhelmed by thoughts of justice and heroics, he becomes Hero Shadow and can use Chaos Control without the Chaos Emeralds. Both Hero and Dark Shadow grant invulnerability and unlimited ammunition with his guns, enabling him to battle dangerous opponents even without using either, but he can only use these forms for a limited period of time.
In addition to this, Shadow possesses the seven Chaos Emeralds from his timeline, enabling him to become Super Shadow. While in his Super Form, all of his powers become vastly enhanced. His speed nearly equals that of light, in addition to enhanced reflexes and agility. His physical strength increases enough to allow him to lift up a massive meteor many times his size and teleport it into space. His Chaos Powers get enhanced to their limits, allowing him to freely use Chaos Control as much as he wants to, and his Chaos Spears become powerful enough to destroy buildings. Lastly, when in this state, Shadow is immune to harm from virtually any attack. Only a godlike opponent has any chance of harming Super Shadow, anything below that will simply bounce off without harming him. Unfortunately, Shadow can only maintain his Super Form for as long as he has Ring Energy, and without enough rings, he can't transform.
Bio: The Ultimate Life Form, created by Professor Gerald Robotnik, Shadow has been both friend and foe to his rival, Sonic the Hedgehog. However, this Shadow has gone and given up on his rivalry with Sonic, as the Paradox resulted in his timeline's destruction, with very few survivors. Among them was a close friend of his, Remilia Scarlet, who Shadow had become much closer to over the next cycle. When the second Paradox began, Shadow was ready to stop it, but again, despite several victories, they were unable to stop Eliphas' advance due to being taken by surprise by Eliphas' return. Now, Shadow and Remilia fled to the newest timeline after their last defeat, and they are ready to stand once more against the darkness. While Shadow hasn't become significantly more powerful, he has learned much about how Chaos fights and how to combat them.
Commander?: No, though Shadow knows how to fight as one.
Last edited by General Tommy on Mon Feb 05, 2018 1:45 pm; edited 1 time in total
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
Here comes the rest of my apps!
Time for some Economy. The World is made of Give and Take after all!
- Yato & Yukine:
Name: Yato (夜ト), more formally "Yatogami" (夜ト神), Birth Name "Yaboku" (夜卜)
Original Media: Noragami
Gender: Male
Weapons: Sekki (Yukine's weapon form, a pair of impossibly sharp twin-katanas)
Position in story: After Aragoto/Chapter 40
Powers/Skills: He can teleport (if he has time to focus on it, cut ties between people, expel evil spirits (Phantoms/Ayakashi), possess people with a strong connection to the spiritual world and has immense battle skills. As a god, he can also name wandering, pure spirits and make them into his Regalia ("Shinki").
Bio: Created from the wish of a selfish person of unknown origin and name, this god was created with the sole intent of spreading destruction and calamity on earth and in the heavens and was raised to that purpose from a young age on. However, after a certain fateful encounter, Yato realized that he'd rather be bringing joy than pain to people and rebelled against his "father". After a few hundred years of fruitless struggling to forge a new identity for himself and earn the worship of humans, so he could gain believers and a shrine like other proper gods, Yato finally found some friends in his latest Regalia (a sort of familiar), Yukine, and in Hiyori Ikki, a girl with unusually strong ties to the spiritual world. Motivated by them, and inspired by Ebisu, the god of commerce and good luck, Yato has decided to become a god of fortune, who strikes down disaster before it occurs and is working tirelessly to achieve this goal.
Commander?: Yes
Yato's Regalia:
Name: Yukine (Formal Name "Yuki"(雪), meaning "Snow" , Clan Name "Ne"(音), meaning "Sound". Weapon-Name "Sekki" (雪器), meaning "Tool of Snow")
Original Media: Noragami
Gender: Male
Weapons: Himself
Position in story: After Aragoto/Chapter 40
Powers/Skills: Casting borderlines that can act as barriers or strikes against other spirits and even gods, using incantations and spells-songs (though he needs to know a person's full name and display a stronger willpower than them for an incantation to take effect on them.) As Sekki, he can control the sharpness of his own blade and what exactly to cut or not cut. He can even extend his range beyond things that Yato is meaning to strike, if he so chooses. Again, his willpower is a major factor. However, all damage dealt to his weapon-form will be reflected on his human form: chips become wounds, a break might result in him losing a limb, etc.
Bio: Like all Regalia, Yukine is the spirit of a human who died without passing on or being corrupted by a grudge. Yato found him after his death and marked him with the symbol for "snow" on his shoulder, giving him a name and a home as Yato's Regalia. Originally Yukine was incredibly unhappy with having to live with a low and eccentric god like Yato and became bitter to the point of his emotions almost corrupting both, him and Yato, to death - Regalia have a connection to their gods, and if a Regalia feels they have sinned, that corruption will not only threaten to destroy their own soul, but it will harm their god as well. Thankfully, Yukine was able to redeem himself and became one of Yato's closest friend, considering him both a father-figure, but also someone he needs to keep in line, paradoxically. They still bicker a lot.
Like all Regalia, Yukine's memories of his human life, name and death are sealed behind his current name. He himself is not aware of that fact. All he retains from his human life is a deadly fear of cramped spaces and darkness. If Yukine were ever to regain his memories, the weight of his own death would probably crush his soul and corrupt it beyond salvation in one single blow, effectively destroying him.
- Ken & Wormon:
Name: Ken Ichijouji (一乗寺賢)
Original Media: Digimon Adventure 02
Gender: The sweetest, most emotionally fragile boy
Weapons: His keen intellect (evil-genius level with his Dark Spore activated); his D3-Digivice, which can mess with digital codes to the point of even opening portals to alternate dimensions.
Position in story: Shortly before tri.
Powers (If any)/Skills: As a DigiDestined, he's able to share his emotional energy with his partner Digimon to allow it to evolve to higher levels. His natural kindness is strong enough to unleash the Digimental of Kindness or even be converted into the power of the Crest of Kindness, which can unleash extreme amounts of energy and evolve Wormon to his Ultimate level. Ken also is good at planing and has some amount of martial arts training. With his Dark Spore active, he's a computer genius with great athletic talent.
Bio: When Ken was a very young boy, he was often neglected by his parents in favor of his older brother Osamu, who was prodigy and seemed to excel at everything he touched. As a result of his own jealousy, Ken felt extreme guilt when Osamu died in a car accident, a feeling which allowed him to be infected with a Dark Spore, a seed which feeds upon negativity and grants extreme intelligence in exchange for the host's sanity. Ken's previously incredibly kind, caring and selfless personality was gradually warped as a result of that, causing him to become a tyrant known as the "Digimon Emperor", enslaving and torturing the Digimon of the Digital World with mind-control for his own amusement. Ken's partnered Digimon, Wormmon, spent years trying to restore Ken's sanity in vain, enduring a lot of verbal and physical abuse from him in the process. Only when Ken was defeated by five other DigiDestined (led by Daisuke Motomiya, who would go on to become Ken's best friend) and watched a badly wounded Wormmon die in his arms, he finally overcame the Dark Spore and snapped out of his insanity, however, what followed was an emotional breakdown, the scars of which Ken carries to this day. Wormmon was eventually reincarnated and forgave Ken, however, to this day Ken is trying to atone for his misdeeds...Would be a shame if somebody ruined all his efforts, now, wouldn't it?
Troops under their control: Wormmon will never leave his side, even if it means putting up with abuse and hardship again. He believes in Ken's kindness.
Name: Wormmon
Classification: Larva (Insect)
Level: Rookie
Attribute: Virus
Attack: Sticky Thread
Unusually timid and sweet for a Virus-attribute Digimon, but can get vicious when it gets to defending Ken. His believe in Ken can seem downright naive at times, but it's, in-fact, well-founded. He's been traveling with Ken ever since long before the boy first succumbed to his Dark Spore and knows him almost better than Ken knows himself. He has a snarky side that comes out when others around him as being especially unreasonable. Just like how Daisuke Motomiya is Ken's best friend, Daisuke's partner, Veemon, is Wormmon's best friend.
He can technically Armor-Evolve to Bucchimon, a Digimon which can calm the heart and mind and even undo mind-control, but getting to that form requires a specific item to resonate with Ken's heart... *hint, hint*
Other forms:
Egg
Baby (Leafmon)
In-Training (Minomon)
Champion (Stingmon)
Ultimate (Dinobeemon) [Never reached in the series]
Mega (Grandkuwagamon) [Never reached in the series]
Kindness-Armor (Bucchimon) [Never reached in the series; the necessary Digimental was never released by the Sovereigns]
Time for some Economy. The World is made of Give and Take after all!
- The Velvet Room:
- [size=115]Name: The Velvet Room[/size] (Yes, the entire Velvet Room.)
Staffed by:
Igor: Manager, general business
Elizabeth: Garments and Armor
Theodore: Weapons
Lavenza: Persona Fusion/Permanent Status Boosts
Margaret: Accessories
Marie: Consumables and rare assorted goodsKazuma KanekoDemon Artist:Character DesignArt
Belladonna: Provides BGM
The Nameless Pianist: Provides BGM
Original Media: Persona Series
Gender: 5 Female, 4 Male
Position in story: Each from the end of the last game they appeared in.
Currencies and Method of Payment:: Money and Quests (Quests bring better items; each seller gives different kinds of quests)
Notes of Interest (i.e. Discounts and Sales performed occasionally): Keep an eye on their personalities; each of them may give discounts when pleased and/or fascinated by the costumer in some way.
Bio: The Velvet Room is a place between the conscious and unconscious realms that can connect to any place necessary with doors that appear to those with the ability to enter it. It can even take in souls without a physical body or people who are dreaming. It is meant to serve Persona Users who have entered into a special contract or taken on a task of sorts, but in the current situation it has widened its clientele a bit. Nothing that happens in the Velvet Room is a coincidence; it is a place guided by fate where 'coincidence' does not exist and all events are meaningful.
All of those serving in the Velvet Room are beings who are destined to find a meaning in their existence and forge an identity for themselves: Igor, Elizabeth, Margaret, Lavenza, Theodore, Belladonna and Nameless were created as dolls by Philemon, the collective goodness of humanity, in order to serve the room until they could leave it of their own free will. The Demon Painter isKazuma Kaneko, Character Designer at ATLUS inc.a human painter who entered the Velvet Room to find his purpose as an artist. Marie is actually an incarnation of the goddess Izanami who needed to find herself after Izanami's main body had become corrupted by human malice.
As the Velvet Room is neutral grounds, most the inhabitants are unlikely to leave their shop a lot and get too personally involved with the matters currently concerning the Paradox; however, Marie is a goddess not technically bound to the room and Elizabeth has a mind on her own, so these two might be spotted around Larstern causing mischief now or then. Beware.
Re: Threeradox OOC thread
Right, time to do this thing.
Name: Philemon
Original Media: Persona
Gender: Butterfly
Picture: Here he is.
Weapons: No physical weapons
Position in story: Post-P5
Powers (If any)/Skills: The ability to grant the use of Personas to certain people.
The ability to grant the Wild Card ability to certain people, allowing the use of multiple Personas.
A mastery over magic, to the point of being able to counter the Armageddon spell with a more powerful version.
Extreme Resilience.
Able to be a butterfly
Bio: Philemon is a being within the Collective Unconscious who most often serves as a guide or overseer of the various humans in the Persona series. As he is not himself a human, he is fascinated with humanity as a whole. He has made a bet with Nyarlathotep that humanity can rise above the nature, while Nyarlathotep believes they will ultimately destroy themselves.
As we have 5 main Persona games, it's obvious who's winning the bet right now.
Since the supposed banishment of Nyarlathotep at the end of Persona 2, he has only appeared in his butterfly form. Perhaps without his great rival, he cannot be around. Or maybe he's taken to a much more passive observance. With the arrival of the Paradox, however, the nature of the great bet has been damaged. Perhaps a return to the older style of help may be in order.
Commander?: Yes, technically. He is the true 'master' of the Velvet Room, with the powers of the servants within there having been granted by him.
Name: Philemon
Original Media: Persona
Gender: Butterfly
Picture: Here he is.
Weapons: No physical weapons
Position in story: Post-P5
Powers (If any)/Skills: The ability to grant the use of Personas to certain people.
The ability to grant the Wild Card ability to certain people, allowing the use of multiple Personas.
A mastery over magic, to the point of being able to counter the Armageddon spell with a more powerful version.
Extreme Resilience.
Able to be a butterfly
Bio: Philemon is a being within the Collective Unconscious who most often serves as a guide or overseer of the various humans in the Persona series. As he is not himself a human, he is fascinated with humanity as a whole. He has made a bet with Nyarlathotep that humanity can rise above the nature, while Nyarlathotep believes they will ultimately destroy themselves.
As we have 5 main Persona games, it's obvious who's winning the bet right now.
Since the supposed banishment of Nyarlathotep at the end of Persona 2, he has only appeared in his butterfly form. Perhaps without his great rival, he cannot be around. Or maybe he's taken to a much more passive observance. With the arrival of the Paradox, however, the nature of the great bet has been damaged. Perhaps a return to the older style of help may be in order.
Commander?: Yes, technically. He is the true 'master' of the Velvet Room, with the powers of the servants within there having been granted by him.
Shuda51- Posts : 105
Join date : 2018-01-31
Re: Threeradox OOC thread
Name:Joseph Joestar
Original Media: Jojo's Bizarre Adventure Part 3
Gender:Male
Picture:
Weapons:
Position in story: (The conclusion of Stardust Crusaders)
Powers (If any)/Skills:Hermit Purple, psychic vine-like stand. Can be used like a rope or to increase reach up to 25 Meters. Prosthetic left hand. Hamon Energy user.
Bio: The wealthy heir to the Joestar name that immigrated to America with his grandmother in his youth becoming an affluent businessman and philanthropist. Joseph Joestar is charismatic, short tempered, quick witted yet at times short sighted. A highly emotional, proud and stubborn man, Joseph values his family and friends above all else, even his personal safety.
Commander?:Yes, head of the Speedwagon foundation and Stardust Crusaders. He is able to have in minutes near unlimited amounts of money and resources sent to him. His grandson, Jotaro Kujo is at times called upon to act on his behalf.
Original Media: Jojo's Bizarre Adventure Part 3
Gender:Male
Picture:
Weapons:
Position in story: (The conclusion of Stardust Crusaders)
Powers (If any)/Skills:Hermit Purple, psychic vine-like stand. Can be used like a rope or to increase reach up to 25 Meters. Prosthetic left hand. Hamon Energy user.
Bio: The wealthy heir to the Joestar name that immigrated to America with his grandmother in his youth becoming an affluent businessman and philanthropist. Joseph Joestar is charismatic, short tempered, quick witted yet at times short sighted. A highly emotional, proud and stubborn man, Joseph values his family and friends above all else, even his personal safety.
Commander?:Yes, head of the Speedwagon foundation and Stardust Crusaders. He is able to have in minutes near unlimited amounts of money and resources sent to him. His grandson, Jotaro Kujo is at times called upon to act on his behalf.
Last edited by JoJoNor316 on Tue Feb 06, 2018 3:39 am; edited 1 time in total
JoJoNor316- Posts : 7
Join date : 2018-02-02
Re: Threeradox OOC thread
Alrighty, we're getting the gang back together.
First, the old favorite.
Next, the classic badass.
Third, the silent one.
First, the old favorite.
- Toon Link:
- Name: Toon Link
Original Media: The Legend of Zelda series.
Gender: Male
Picture: Lookit that cute kid.
Weapons: Almost all of his equipment from Wind Waker and Phantom Hourglass. It includes the Phantom Sword, Mirror Shield, a telescope, the Wind Wake, a grappling hook, a Deluxe Picto Box, the Power Bracelets, the Iron Boots, the Magic Armor, a boomerang, the Deku Leaf, the Hero's Bow with fire, ice and light arrows, BOMBS (You want 'em?), the Hookshot, the Skull Hammer, Bombchus and a handy-dandy shovel. Whew, this kids loaded and ready for adventure.
Position in story: After the ending of Phantom Hourglass. First Ganondorf fell by his hands, then the mysterious Bellum. With that sector of the oceans clear, the mystery of the Ghost Ship solved, and most importantly, his close friend Tetra saved, Link remains with her and her pirate crew in search of new lands.
Powers (If any)/Skills: He is small, but quite agile. Plus, for a kid that didn't go to school, he's quite crafty. Aside from that, he's a good swordsman and a master sailor. Also knows how to use most items he gets his hands on as soon as he gets them.
Bio: Toon Link was a young child living in Outset Island. On the day of a special birthday, his sister was kidnapped, and thus began his journey to save her. He eventually succeeded, then turned toward slaying the evil that had kidnapped her, one spoken only in legends. He succeeded, and all was done, sailed away to discover new lands. He continued this pursuit even after tangling with a new evil in another sector of the Great Sea. Through this all, he faced great evils, strong monsters, and much peril. Even so, he remains the cheerful, goofy kid he always was. He continues to have a love for adventure and exploration, but never fails to stop to help those in need. What a selfless boy.
Commander?: Non
Next, the classic badass.
- Ike:
- Name: Ike
Original Media: Fire Emblem series.
Gender: Male
Picture: There he is.
Weapons: The mighty blades Ragnell and Alondite, his signature sword Ettard, his father's axe the mighty Urvan, and a handy Tomahawk.
Position in story: After the ending of Radiant Dawn, after Ashera was defeated and order was restored to Tellius.
Powers (If any)/Skills: The most powerful swordsman of his continent. A natural leader with a good judgement in character. But aside from that, he's just a mercenary.A damn good one, though.
Bio: Son of the Greil, leader of a mercenary company by name of the Greil Mercenaries. Ike lost his father, and was soon wrapped up in a war that he led an end to. Three years later, another war would erupt, this one being at a grander scale and posing a greater threat to the continent. He fought in it, and when it took a surprise turn, still fought on. He defeated his continent's goddess of order in combat, ending the peril that people faced. When it was done, he left on a journey. He shows a strength of character, compassion and understanding, and determination like no other. He's a hard worker and trains often to become stronger, which comes to the benefit of others, as he often lends his blade to worthy causes.
Commander?: He was, but is traveling alone. Sooo, no.
Third, the silent one.
- Gordon Freeman:
- Name: Gordon Freeman, PhD
Original Media: The Half-Life series.
Gender: Male
Picture: Doctor Freeman!
Weapons: TheHolyold reliable Crowbar, a 9mm HK USP pistol, an MP7 SMG, frag grenades, Colt Python revolver, a SPAS-12 shotgun, an Overwatch Standard Issue Pulse Rifle, a laser-guided RPG, a crossbow that works as a sniper rifle and fires red-hot lengths of rebar, and the one and only Gravity Gun.
Position in story: After the ending of the lost Epistle 3. The fighting was for nothing, the outcome unknown to him, Gordon stands at an unknown location and point in time. Despite it all, he's finally at peace.
Powers (If any)/Skills: An intelligent theoretical physicist with a PhD from MIT. Despite this, he's proven to be a fighter, as he is able to dispatch monsters and trained troopers alike. He's good at solving problems using the tools on hand and his environment. Both a thinker and a fighter.
Bio: Gordon Freeman was a bright man with a promising future and career ahead of him, though that was taken away during the incident at Black Mesa. From then on, a rather chatty individual became silent. He fought through Black Mesa, shot his way through City 17, drove through White Forest, and experience incredible things aboard the Borealis. These events were back to back for him. Getting shot at and fighting made him quite distant. Even though he fought, plans made by others. He doesn't share his opinions much. And after months of hell that felt like an eternity to him, all he's craved for was some rest. Well... he's got it. And then the Paradox happened.
Commander?:
If Yes to Commander, list available soldiers under said character’s command.
ToonBlade- Posts : 87
Join date : 2018-02-02
Age : 27
Re: Threeradox OOC thread
All right! Time for my posts! First the Heroes!
And then the Villians!!
And the Merchant:
- Heroes:
- Name: Josuke Higashikata
Original Media: Jojo’s Bizarre Adventure Part 4: Diamond is Unbreakable
Gender: Male
Picture:
Weapons: None
Position in story: After part 4, and has recovered from his injuries.
Powers (If any)/Skills:
He has a Stand Ability named Crazy Diamond
And it can restore, revert, repair, and heal almost any matter back in its original state, a form of localized time reversal. He can’t though heal his own wounds, revive the dead, and restore things that don’t exist in this dimension anymore. While it can restore things to 100% when he is pissed (or if he wills it to be) the restoration could get warped and distort the original. It’s also super strong and super-fast.
Stats
Destructive Power: A
Speed: A
Range: D
Durability: B
Precision: B
Developmental Potential: C
Bio:
The illegitimate son of Joseph Joestar. After his grandfather had died from a stand attack, he swore to protect his friends, mother, and his hometown of Morioh, from enemy stands and their users. It was then that he and his friends had gotten involved in a dangerous mystery that envelops the town with fear.
From the beginning of 1999, at the span of 4 months the number of missing people has risen to 81, and still rising. One of the victims was one of Josuke’s close friends. It has turned out to be the work of a Stand User serial killer. After a hefty search, and being subjected to a time loop multiple times, he had managed to fight the killer and corner him. While the killer's demise was sudden and unexpected, everything had turned out all right and everyone was safe and sound.
Commander?: No
___________________________________________________________________________
Name: James Eugene "Jim" Raynor
Original Media: Starcraft
Gender: Male
Picture:
Weapons: C-14 Impaler Gauss Rifle, Rifles, Vulture Bike, Revolver
Position in story: After Starcraft 2: Legacy of the Void
Bio: First as a criminal, an outlaw, then a Marshall at his home planet of Mar Sara, Raynor joined a rebel group called the Sons of Korhal that opposed the Confederacy government in the Koprulu Sector. But was betrayed by the very leader of the group and was once again became an outlaw. Then the Sons of Korhal now established the Terran Dominion.
His name and his now new rebel group Raynor's Raiders have become known to be a terrorist organization. Essentially everything stayed the same just with a different leader and a name. Nonetheless, he fought for freedom and justice for those who were oppressed by the Dominion and more recently even attacks made by the Zerg and the Protoss forces. He has however forged a friendship and alliance with most of the Protoss forces and they in turn respect him as a leader.
At the Aftermath of Kerrigan's fight with Amon, and the Dominion is now under a Golden Age and better leadership, he let himself just be a commander of an army until they have discovered a new planet just off the sector...
Powers (If any)/Skills: Leadership skills, marksmanship
Commander?: Yes
Units and Structures and Weapons:
http://starcraft.wikia.com/wiki/List_of_StarCraft_II_units#Terran
http://starcraft.wikia.com/wiki/C-14_rifle
Instead of Ghosts I'll pick these units: http://starcraft.wikia.com/wiki/Spectre
http://starcraft.wikia.com/wiki/AGR-14_rifle
And then the Villians!!
- Villains:
- Name: Amon
Original Media: Starcraft 2
Gender: Male
Picture:
Weapons: None
Position in story: After Legacy of the Void(He still lives!!)
Powers (If any)/Skills:
Being a Xel’Naga he a strong telepathic abilities. He can easily control anyone to his whim, transfer his consciousness to other beings.
He could also bring in Void Spires that release energy from the void which could slowly destroy basically anything and anyone who isn't from the Void.
Bio: Once either a creature of a Purity of Form or a Purity of Essence, Amon had wanted to become a great being. He was then placed into the infinite cycle and finally became a Xel'Naga. But he has claimed to have this process forced into him as he regrets being a one now. Felt that he was lied to about the greatness, he sought to destroy the Xel'Naga and create a new race that would end the cycle.
He had succeed in manipulating both the Zerg and Protoss races to eventually nearly decimating the both races, and eventually killing his fellow Xel'Naga, but also resulted in his body being destroyed. His consciousness escaped and became one with the Void, still gaining control over his troops.
After millions of years of creating and amassing his forces and eventually gaining a new body, he sets his plan in motion to destroy the universe once and for all.
Sarah Kerrigan whom became infested with Zerg DNA and now has become a Xel'Naga herself, she fought Amon and had managed to defeat him with full power...
All is in peace in the Universe......................... for now....
Troops under their control:
He can summon his units from all 3 races: Terran, Zerg, and Protoss. He also has Hybrid underlings (genetic fusion of Zerg and Protoss). He summons them by using his Void Spires
More info: Go here!
______________________________________________________________________
Name: Yoshikage Kira
Original Media: JoJo's Bizarre Adventure Part 4: Diamond is Unbreakable
Gender: Male
Picture:
Weapons: None
Position in story: After Part 4, suddenly revived and has first face
Powers (If any)/Skills:
As a serial killer, Kira is good at stealth and avoiding the attention of others. He can do fast calculations in his mind and is very skillful in general.
He has a Stand named Killer Queen.
'She's a Killer Queen~ Gunpowder, gelatine, dynamite with a laser beam~
It's ability is that it can turn anything it touches into a bomb and he can detonate it at will, once the bomb explodes there's no trace nor evidence left. This is his Primary Bomb.
The Secondary Bomb is an automatic, heat seeking, miniature tank bomb called Sheer Heart Attack. It is connected to his left hand. It seeks the hottest heat source and it explodes once in contact with said source. It is virtually indestructible but as an automatic Stand it only follows the heat source blindly, Kira could be far away but the stand can still be active.
The Tertiary Bomb is a special time reversal bomb called Bites the Dust. It is in a form of a miniature Killer Queen that he places within a non Stand User in which can be activated automatically if someone has discovered something he had intended to hide. Then it leaps into the person who has discovered it and detonates. Once the detonation is activated, the new victim then explodes to nothingness and time is reversed for at most 24 hours, the cycle repeats until he removes the bomb. No one knows nor will remember what happened when time has been reversed.
He can only create and detonate one bomb at a time.
Bio: As a child Kira never wanted the attention and the spotlight. At school contests, he would always win 3rd place whether be academic or sports contests. He barely showed up in school group photos in field trips as well. He avoided conflict, gossip, but did well in school. This stayed the same even as he got employed. At work, he always took the easy jobs but still did well on them, never let himself get promoted, avoided gossip, and was very humble at praise. To the ordinary person, Yoshikage Kira was the most boring man on earth.
In reality he had an unbridled urge to murder women and take their hands as his "girlfriends". He has a hand fetish. When I mean urge, he really does have this desire to murder never giving a thought of the morale or weight of his killings, seeing this desire as a normal part of his life. His main targets are women who have a horrible personality or attitude or if they have very pretty hands. His father who want nothing more but for the best for his son, even helping him with murder, obtained the mystical bow and arrow which gave him and his son Stand abilities. Kira's desire to live this boring, mundane, and soulless life that no one will notice nor pay any attention to him, but to still do his urges to kill, awakened Killer Queen. The ability to erase his victims and any evidence at a single touch. This had the town of Morioh cowering in a silent fear which would continue into months. It is implied that he is alone responsible for most of the 81 missing people in the past 4 months. He bumped into Josuke Higashikata and his friends after killing their close friend when he had unintentionally discovered his secret. It went on until he was forced to hide under someone else's face and identity.
Kira truly wants this peaceful life so badly and would do anything to get it back...
But it was not to last, after accidentally saying his true name out loud, Josuke coincidentally just happened to be there. Their first and last battle went on until he was cornered out in the open. The ruckus they made, attracted the attention of the neighbourhood, something he never wanted to happen. Despite his last ditch effort to use Bites the Dust on an innocent person. It failed. It led to his ultimate demise via an accident, because no one had notice him until it was too late.
Troops under their control: None (Why would he, it will just attract attention)
And the Merchant:
- Merchants:
- Name: The Alchemist's House
Eabha and Dorren
Original Media: Mabinogi
Picture:
Eabha:
Dorren:
Merchandise:
Eabha:
Bags:
Alchemy Bag(one per person; it can store Cylinders and Crystals):
Alchemy Crystal Bag (one per person; only crystals):
Crystals:
Fire Crystal X50 - 50g
Fire Crystal X100 - 100g
Water Crystal X50 - 50g
Water Crystal X100 - 100g
Wind Crystal X50 - 50g
Wind Crystal X100 - 100g
Earth Crystal X50 - 50g
Earth Crystal X100 - 100g
Cylinders:
Regular Cylinder - 240g
Fire Cylinder - 420g
Earth Cylinder - 420g
Wind Cylinder - 420g
Water Cylinder - 420g
Guard Cylinder - 450g
Tower Cylinder - 1,500g
Repairs:
Equipment Repair:
Dorren:
Ice Spear Crystal X1 - 30g
Ice Spear Crystal X10 - 300g
Thunder Crystal X1 - 30g
Thunder Crystal X10 - 300g
Fireball Crystal X1 - 30g
Fireball Crystal X10 - 300g
Currencies and Method of Payment: Mabinogi Gold
(Note: The prices listed here are in Astridian Gold = 10:1)
Notes of Interest: Every Alban Heruin (Wednesdays) has 5% off sale
Bio:
Not much is known about these two. But they are the ones who teach you Alchemy from the very beginning to the master ranks. Eabha can teach you the basic skills while Dorren can teach you the the higher ranks and stronger skills as you learn more. There is a rumor that Eabha might been a Homunculus that Dorren and three others had created to save his once dying life. But when traces of this experiment was wiped away, sometimes Dorren ponders if it was really alchemy that saved the young boy...
Alchemy is unique to Mabinogi as it requires the character to equip a special cylinder (either one or two on both hands and you load a crystal into it and fire the element corresponding to the crystal you’ve loaded.
You could shoot water balls, a steady burst of fire, an explosive blast, a blast of wind, blinding sand, create spiked barriers, a blast of frozen air, create rain, drain life energy... etc You could also create and summon miniature golems for you to control.
There are cylinders made for a certain element, using a different element could ruin said cylinder.
AmeftoWriter- Posts : 39
Join date : 2018-02-02
Age : 30
Re: Threeradox OOC thread
Name: Jakobe Wolf
Original Media: Chronicles of Hope
Gender: Male
Picture:link here. Wolf only looks like this.
Weapons: His family's sacred regalia, a black bladed katana called Reaper's Edge (which can repel evil), multiple pistols
Position in story: (From what point in time are they being taken from?) when he arrives on Terra Ancora
Powers (If any)/Skills: Holy Bloodline, Tactical Prowess, Gunsmithing
Bio: born the bastard son of a lord and lady from two opposing families, Wolf was quickly thrown into a world at war. Growing up in a very rough life, Wolf found himself going with the people of his father, the nomads known as the Aureliens, against the people of his mother, the Jarrelliens. The Aureliens, descended from the people who had aided the Great Hero during the Great Divine War, supported the Royal Family alongside their allies, while the nobility and Jarrelliens fought against the Royal Family. Following the nobles' defeat, Wolf was unwillingly married into the royal family, and for his first time, became king.
Wolf eventually stepped down from kingship in favour of his son, Scarl, going mercenary. In that time, he became a vampire-werewolf hybrid known as a Lupine, which translates to Werepyre. Because of this, he was able to live much longer, and thus lived on into the modern era. He turned Scarl into a Lupine after Anna, Wolf's first wife and Scarl's mother, was killed.
Fast forward to the modern era, and Wolf was unwillingly crowned king again, all because of his bloodline going back to the Hero of Tryva from the Great Divine War. With little choice of what to do, Wolf urged his people to start a new period of imperialism, building ships for the sake of going into space and capturing planets. To this day, he's had to deal with powerhungry and idiotic nobles who constantly harass him to do what they want him to do. As a result, he led an army to conquer Terra Ancora, going down by himself to scout it out, and ultimately refusing to invade the planet.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Wolf commands the mighty Bouzaculan Empire Army, a massive army made up of various ethnic groups from around the Bouzaculan Empire, with Bouzac dominating the ranks. The BEA is divided into 11 armies, each one commanded by one of the 11 Shadow Myrmidons. The eleventh Shadow Myrmidon is Wolf himself, who commands the 1st Royal Army, known as the Wolf Pack, directly.
Original Media: Chronicles of Hope
Gender: Male
Picture:link here. Wolf only looks like this.
Weapons: His family's sacred regalia, a black bladed katana called Reaper's Edge (which can repel evil), multiple pistols
Position in story: (From what point in time are they being taken from?) when he arrives on Terra Ancora
Powers (If any)/Skills: Holy Bloodline, Tactical Prowess, Gunsmithing
Bio: born the bastard son of a lord and lady from two opposing families, Wolf was quickly thrown into a world at war. Growing up in a very rough life, Wolf found himself going with the people of his father, the nomads known as the Aureliens, against the people of his mother, the Jarrelliens. The Aureliens, descended from the people who had aided the Great Hero during the Great Divine War, supported the Royal Family alongside their allies, while the nobility and Jarrelliens fought against the Royal Family. Following the nobles' defeat, Wolf was unwillingly married into the royal family, and for his first time, became king.
Wolf eventually stepped down from kingship in favour of his son, Scarl, going mercenary. In that time, he became a vampire-werewolf hybrid known as a Lupine, which translates to Werepyre. Because of this, he was able to live much longer, and thus lived on into the modern era. He turned Scarl into a Lupine after Anna, Wolf's first wife and Scarl's mother, was killed.
Fast forward to the modern era, and Wolf was unwillingly crowned king again, all because of his bloodline going back to the Hero of Tryva from the Great Divine War. With little choice of what to do, Wolf urged his people to start a new period of imperialism, building ships for the sake of going into space and capturing planets. To this day, he's had to deal with powerhungry and idiotic nobles who constantly harass him to do what they want him to do. As a result, he led an army to conquer Terra Ancora, going down by himself to scout it out, and ultimately refusing to invade the planet.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Wolf commands the mighty Bouzaculan Empire Army, a massive army made up of various ethnic groups from around the Bouzaculan Empire, with Bouzac dominating the ranks. The BEA is divided into 11 armies, each one commanded by one of the 11 Shadow Myrmidons. The eleventh Shadow Myrmidon is Wolf himself, who commands the 1st Royal Army, known as the Wolf Pack, directly.
Wolf- Posts : 16
Join date : 2018-02-05
Age : 26
Location : British Columbia, Canada
Re: Threeradox OOC thread
Name: Nora Tau'Rei 9843
Original Media: chronicles of hope
Gender: female in appearance, no official gender
Picture:basic figure is identical, blue skin color, human eyes, and blue robes
Weapons:bare hands, generated energy cannons, and energy from hands
Position in story: Post-apotheosis
Powers (If any)/Skills: as a goddess, Nora's power is equal to Astrid's, if not greater (is her claim anyways)
creation: Nora's creation is more technologically based, with her able to make more complex machinery, and more of it, though it is taxing for her to do a lot of this simultaneously for long periods of time
Portals: Nora can open portals from one area to another, with distance not seeming to have a limit. the biggest portal she has ever generated could have a building put through it, and that took a massive amount of her power, due to her lack of experience in the matter
Omni-glot: Nora can speak, read, and understand any language she comes across, no matter how complex, making codes effectively useless against her
Technological prowess: Nora is capable of working with any technology she comes into contact with within moments of interacting with it, provided the technology is not at a level of complexity beyond her level of understanding. there are few technologies at that level, and few believe such technology even exists
Eye of Progress: Nora has an eye in the center of her forehead, which stares unblinkingly around. With this eye, Nora can scan an individual or object targeted by the eye, and gain a complete understanding of the target, and manages to incorporate all of the information into Nora's brain
Anti-Divine properties: Nora is an entity that is extremely capable of battling and killing other deities, due to her status as a Tau'Rei
telepathy and telekinesis: Nora is capable of moving any object with her mind, and reading minds and communicating with individuals psychically, no matter the distance
Bio: initially from a race created to kill gods during the First Divine War, Nora is a member of the Tau'Rei, and fought in the Divine War, alongside her brothers and sisters. after the war was over, her people were put in stasis. When Nora awoke next... She was alone
Her brothers and sisters were nowhere to be seen, and Nora was alone on a desolate planet, surrounded by nothing but wasteland. she drifted around until she found the natives of the planet
having no official designation, they were simply called 'space pirates' by the galaxy at large, a race of insectoid raiders that stole all their supplies from other planets, due to the barren nature of their planets. Nora was overcome with a sense of purpose when she met these creatures. she told them she could command them, and give them something they had never had before
Total, all-encompassing victory.
And she delivered. planet after planet fell to their conquest, as their morale soared, and their weapons became better and better, with Nora's improved knowledge of weapons design. when she came to Terra Ancora, she knew this would be the crown jewel of her conquest. This planet had plentiful resources, and enough energy to keep her factories and production plants working for millennia to come.
Regrettably, that energy came from a creature that wasn't happy to have alien invaders on her doorstep.
After a lengthy and exhausting battle, Nora was defeated, and entirely incinerated. Astrid, however, being a merciful being, saved a fragment of her soul, and resurrected her on the space pirate home world, leaving a note, saying she can't wait to meet her again.
Nora had seen something in her last moments of life... a planet, split cleanly in half, but undisturbed in its orbit. she went to find it, telling her pirates to do their best to survive without her, which she knew they could do.
while she went on this pilgrimage, she encountered Lux, the god of light, and Astrid's predecessor. The kind deity explained that Nora's arduous journey had opened her spiritual barriers, save one, and said that she'd 'earned a prize' as a result of her hard work. What that prize entailed, was Nora learning of her origins as a Tau'Rei, and that her people were not scattered throughout the universe, but butchered by the council of gods that made them, for fear of what they might do when not given an enemy to fight
Nora was outraged at this casual slaughter of her siblings, who had been nothing but faithful, and her own service being remembered. She swore to tear the council of deities from their thrones.
Her mind made up, she returned to Terra Ancora, and found that Astrid was actually happy to see her. She explained that she enjoyed her fight with Nora so much that she wanted to make Nora a goddess of her own, so they could both fight at full power without fear of killing each other.
being granted Apotheosis, once again, Nora was filled with an intense sense of purpose. she worked to fix the wrongs in the galaxy, spreading technology and progress throughout the galaxy
Commander?: (Yes/No) yes
If Yes to Commander, list available soldiers under said character’s command. Insectoid bipeds with mechanical armor and plasma cannons, with Elite pirates, immense pirates with dual blasters, an energy absorption field, and a shock wave generator. the troopers have retractable wings with rocket boosters. pirate commandos have plasma weapons of greater power, precision and accuracy, along with tougher armor. along with a fleet of combat drones of varying types, and powerful tanks, Nora packs a variety of weapons and soldiers that cannot be trifled with
Original Media: chronicles of hope
Gender: female in appearance, no official gender
Picture:basic figure is identical, blue skin color, human eyes, and blue robes
Weapons:bare hands, generated energy cannons, and energy from hands
Position in story: Post-apotheosis
Powers (If any)/Skills: as a goddess, Nora's power is equal to Astrid's, if not greater (is her claim anyways)
creation: Nora's creation is more technologically based, with her able to make more complex machinery, and more of it, though it is taxing for her to do a lot of this simultaneously for long periods of time
Portals: Nora can open portals from one area to another, with distance not seeming to have a limit. the biggest portal she has ever generated could have a building put through it, and that took a massive amount of her power, due to her lack of experience in the matter
Omni-glot: Nora can speak, read, and understand any language she comes across, no matter how complex, making codes effectively useless against her
Technological prowess: Nora is capable of working with any technology she comes into contact with within moments of interacting with it, provided the technology is not at a level of complexity beyond her level of understanding. there are few technologies at that level, and few believe such technology even exists
Eye of Progress: Nora has an eye in the center of her forehead, which stares unblinkingly around. With this eye, Nora can scan an individual or object targeted by the eye, and gain a complete understanding of the target, and manages to incorporate all of the information into Nora's brain
Anti-Divine properties: Nora is an entity that is extremely capable of battling and killing other deities, due to her status as a Tau'Rei
telepathy and telekinesis: Nora is capable of moving any object with her mind, and reading minds and communicating with individuals psychically, no matter the distance
Bio: initially from a race created to kill gods during the First Divine War, Nora is a member of the Tau'Rei, and fought in the Divine War, alongside her brothers and sisters. after the war was over, her people were put in stasis. When Nora awoke next... She was alone
Her brothers and sisters were nowhere to be seen, and Nora was alone on a desolate planet, surrounded by nothing but wasteland. she drifted around until she found the natives of the planet
having no official designation, they were simply called 'space pirates' by the galaxy at large, a race of insectoid raiders that stole all their supplies from other planets, due to the barren nature of their planets. Nora was overcome with a sense of purpose when she met these creatures. she told them she could command them, and give them something they had never had before
Total, all-encompassing victory.
And she delivered. planet after planet fell to their conquest, as their morale soared, and their weapons became better and better, with Nora's improved knowledge of weapons design. when she came to Terra Ancora, she knew this would be the crown jewel of her conquest. This planet had plentiful resources, and enough energy to keep her factories and production plants working for millennia to come.
Regrettably, that energy came from a creature that wasn't happy to have alien invaders on her doorstep.
After a lengthy and exhausting battle, Nora was defeated, and entirely incinerated. Astrid, however, being a merciful being, saved a fragment of her soul, and resurrected her on the space pirate home world, leaving a note, saying she can't wait to meet her again.
Nora had seen something in her last moments of life... a planet, split cleanly in half, but undisturbed in its orbit. she went to find it, telling her pirates to do their best to survive without her, which she knew they could do.
while she went on this pilgrimage, she encountered Lux, the god of light, and Astrid's predecessor. The kind deity explained that Nora's arduous journey had opened her spiritual barriers, save one, and said that she'd 'earned a prize' as a result of her hard work. What that prize entailed, was Nora learning of her origins as a Tau'Rei, and that her people were not scattered throughout the universe, but butchered by the council of gods that made them, for fear of what they might do when not given an enemy to fight
Nora was outraged at this casual slaughter of her siblings, who had been nothing but faithful, and her own service being remembered. She swore to tear the council of deities from their thrones.
Her mind made up, she returned to Terra Ancora, and found that Astrid was actually happy to see her. She explained that she enjoyed her fight with Nora so much that she wanted to make Nora a goddess of her own, so they could both fight at full power without fear of killing each other.
being granted Apotheosis, once again, Nora was filled with an intense sense of purpose. she worked to fix the wrongs in the galaxy, spreading technology and progress throughout the galaxy
Commander?: (Yes/No) yes
If Yes to Commander, list available soldiers under said character’s command. Insectoid bipeds with mechanical armor and plasma cannons, with Elite pirates, immense pirates with dual blasters, an energy absorption field, and a shock wave generator. the troopers have retractable wings with rocket boosters. pirate commandos have plasma weapons of greater power, precision and accuracy, along with tougher armor. along with a fleet of combat drones of varying types, and powerful tanks, Nora packs a variety of weapons and soldiers that cannot be trifled with
Gorgutz- Posts : 26
Join date : 2018-02-02
Age : 27
Location : united states of lunacy
Re: Threeradox OOC thread
Name:Jotaro Kujo
Original Media: Jojo's Bizarre Adventure Part 4 Diamond is Unbreakable
Gender:Male
Picture:
Weapons: Jotaro is able to use the strength and accuracy of his stand Star Platinum shoot projectiles with the relative power of a high powered rifle.
Position in story: (From what point in time are they being taken from?)
Powers (If any)/Skills: Star Platinum Stand, Star Platinum possesses great speed and physical strength. This stand also possesses precise accuracy and observational skills. The special ability of Star Platinum is that when Jotaro concentrates he can freeze time for up to 5 seconds.Jotaro is highly intelligent, strong and analytical.
Bio: After defeating Dio with the aid of his grandfather, Joseph Joestar, juvenille delinquent Jotaro Kujo became a model student and attended college earning his Bachelors and Masters Degrees in Marine biology. During, a meeting to decide how the vast fortune of Joseph Joestar would be split upon his death, it was discovered that Joseph had a second child, a son named Josuke Higashikata. Jotaro, also attempting to stamp out the last remaining followers of Dio he believes may be connected to a string of disappearances in the small town of Morioh. Morioh is also the home to Joseph's illegitimate son Josuke, as well as his deadly nemesis Yoshikage Kira.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Original Media: Jojo's Bizarre Adventure Part 4 Diamond is Unbreakable
Gender:Male
Picture:
Weapons: Jotaro is able to use the strength and accuracy of his stand Star Platinum shoot projectiles with the relative power of a high powered rifle.
Position in story: (From what point in time are they being taken from?)
Powers (If any)/Skills: Star Platinum Stand, Star Platinum possesses great speed and physical strength. This stand also possesses precise accuracy and observational skills. The special ability of Star Platinum is that when Jotaro concentrates he can freeze time for up to 5 seconds.Jotaro is highly intelligent, strong and analytical.
Bio: After defeating Dio with the aid of his grandfather, Joseph Joestar, juvenille delinquent Jotaro Kujo became a model student and attended college earning his Bachelors and Masters Degrees in Marine biology. During, a meeting to decide how the vast fortune of Joseph Joestar would be split upon his death, it was discovered that Joseph had a second child, a son named Josuke Higashikata. Jotaro, also attempting to stamp out the last remaining followers of Dio he believes may be connected to a string of disappearances in the small town of Morioh. Morioh is also the home to Joseph's illegitimate son Josuke, as well as his deadly nemesis Yoshikage Kira.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
JoJoNor316- Posts : 7
Join date : 2018-02-02
Re: Threeradox OOC thread
Alrighty, time for the red boys!
First of, a forum favorite and a staple youth.
Next, the classic badass.
First of, a forum favorite and a staple youth.
- Justice:
- Name: Apollo Justice
Original Media: Apollo Justice: Ace Attorney
Gender: Male
Picture: A passionate lawyer with a heart that burns red.
Weapons: After the good ending of Apollo Justice.
Powers (If any)/Skills: He's a lawyer. He has some seriously strong vocal chords. Witty as hell? Smart, has detective skills, that sort of things.
Bio: Basically an orphan and Trucy Wright's long lost older half-borther. He's a rookie lawyer who framed his mentor for his first trial, somehow proved a gangster innocent of murder, busted an international incident on its head, and then was part of an experimental court system. Those were his first trials, and his story is just beginning.Not really, Phoenix Wright, you lying piece of shit.
He's witty, smart, and very passionate and has a strong sense of Justice. As the pun implies, he can also be rather goofy.
Commander?: Poor lad is the bottom of the Anything Agency.
Next, the classic badass.
- Strider:
- Name: Dave Strider
Original Media: Homestuck
Gender: Male
Picture: Insufferable Prick
Weapons: About all he has left is Caledfwlch, a shitty sword.
Position in story: After the end of Act 7.
Powers (If any)/Skills: Time travel, being able to sense inconsistencies in timelines, capable of using time travel for self cloning in combat, moves fast and capable of afterimage, a pretty good swordsman.
Bio: Dave was a regular cool dude until he and his best friends triggered the apocalypse via a shitty PC game. To survive, they fled into the game and continued playing, being dragged deeper into an extremely broken game session. After various events that I ain't recapping, he, his friends, survivors of an alien race, and younger versions of he and his friends' parental guardians faced off against various adversaries that had been responsible for this broken session.
Once done, they completed the game, entering a new healthy universe. In there, thanks to his powers and those of his friends, they brought back a ruined earth that healed over time. They left some companions to restart civilization anew, and once things were settled, he and his friends fast forwarded 5000 years into the new earth. Since they were technically the creators of this new life, they were all coronated as kings and queens of the four races that populated earth. He is one of the four monarchs of the Troll Kingdom. Since then, he's lived a chill live with his friends and co-rulers.
Commander?: He's the king of the Troll Kingdom, but as we know next to shit about it, I'll save the trouble and say no.
ToonBlade- Posts : 87
Join date : 2018-02-02
Age : 27
I'm not changing Akira's name.
- Serious Villain:
- Name: Jar Jar Binks AKA Darth Plagueis the Wise
Original Media: Star Wars: The Phantom Mence
Gender: Male
Picture:
Weapons: Single red lightsaber
Position in story: After the destruction of the Death Star II.
Powers (If any)/Skills: The Force e.g. Force Jump. Force Choke. Force Lightning. The power to influence the midichlorians...to create life. Drunken boxing. Lightsaber combat
Bio: Jar Jar is the key to all this, if we get Jar Jar working...because he's a funnier character than we've ever had in the movies.
Troops under their control (list all named characters, and give a description of the troops and the named characters): Remnants of the Galactic Empire (Stormtroopers) and some Dark Jedi apprentices.
and
- You'll never see it coming:
- Name: Akira "Joker" Kurusu
Original Media: Persona 5
Gender: Male
Picture:
Weapons: Model Desert Eagle
Position in story: After goin' home.
Powers (If any)/Skills: Persona! The manifestation of the inner self. Joker is a wildcard, meaning that he can use the bonds of others around him to strengthen and forge new "masks" or Personas. His own inital Persona is Arsene. Since being caught up in Threeradox, Joker has lost his old Personas and must forge his social links anew.
Other skills: Melee combat (daggers), Firearm proficiency (handgun), thief skills (lock picking, sneaking, hiding), crafting infiltration tools, threatening demons at gunpoint to become his persona or demanding money/items. Can also warp to any visible cover and is invisible whilst in cover, undetectable to enemies without any special powers to detect people.
Bio: Akira Kurusu was a kid from a small town in Japan who stepped in on an adult harassing. This adult unfortunately happened to be a prominent Japanese politican who hushed it all up and accused Akira of assault when he was shoved, landing the boy in probation and forced to live with a stranger in Tokyo with a simple ultimatum; follow the law or go to jail no matter what the crime is. However this changed when he gained the power of Persona and formed the Phantom Thieves, a group devoted to changing the twisted hearts of villains and reforming society. Akira was their villain under the pseudonym "Joker" and quickly became a notorious, romanticised criminal throughout Japan.
Commander?: No
Frosty- Posts : 161
Join date : 2018-02-07
Age : 25
Location : Kamurocho
Re: Threeradox OOC thread
Name: Punished "Venom" Snake, Big Boss
Original Media: Metal Gear Solid
Gender: Male
Picture: Here he is
Weapons: Proficient in any and all weapons he gets his hands on, but favors a tranquilizer pistol and a knife.
Position in story: Post-MGSV
Powers (If any)/Skills: Big Boss is a legendary soldier, and is supremely proficient in warfare. He is well trained in all forms of combat, but favors a specialized form of unarmed combat named CQC, which combines a knife and a pistol to allow him to switch between melee and ranged combat on the fly. Befitting one with the codename "Snake", Venom is at his best when doing solo infiltration ops deep behind enemy lines. He is well-trained in survival skills, and can even perform first-aid on himself. Curiously, Venom seems to be cross-trained as a medic, as he is quite capable of performing first aid and surgery on other soldiers, though it's not entirely clear when Venom picked up those skills.
Bio: A legendary soldier, having defeated the Boss and surpassed the previous legend, Big Boss is one of the single greatest soldiers on his world. He commanded Militaries Sans Frontiers, stopped a second Cuban Missile Crisis, defeated not one, but two giant robots, and rebuilt his mercenary team from nothing after a surprise attack by XOF destroyed his prior Mother Base, Big Boss is famous all around the world for his skills, though he is also the single most wanted man ever, with the whole world wanting him dead for desertion and his general disillusionment with the military after he learned of why the Boss became a traitor and joined the Soviet Union.
Original Media: Metal Gear Solid
Gender: Male
Picture: Here he is
Weapons: Proficient in any and all weapons he gets his hands on, but favors a tranquilizer pistol and a knife.
Position in story: Post-MGSV
Powers (If any)/Skills: Big Boss is a legendary soldier, and is supremely proficient in warfare. He is well trained in all forms of combat, but favors a specialized form of unarmed combat named CQC, which combines a knife and a pistol to allow him to switch between melee and ranged combat on the fly. Befitting one with the codename "Snake", Venom is at his best when doing solo infiltration ops deep behind enemy lines. He is well-trained in survival skills, and can even perform first-aid on himself. Curiously, Venom seems to be cross-trained as a medic, as he is quite capable of performing first aid and surgery on other soldiers, though it's not entirely clear when Venom picked up those skills.
Bio: A legendary soldier, having defeated the Boss and surpassed the previous legend, Big Boss is one of the single greatest soldiers on his world. He commanded Militaries Sans Frontiers, stopped a second Cuban Missile Crisis, defeated not one, but two giant robots, and rebuilt his mercenary team from nothing after a surprise attack by XOF destroyed his prior Mother Base, Big Boss is famous all around the world for his skills, though he is also the single most wanted man ever, with the whole world wanting him dead for desertion and his general disillusionment with the military after he learned of why the Boss became a traitor and joined the Soviet Union.
- Here there be Spoilers:
- NOT! In truth, Venom Snake is not the original Big Boss, and is instead a Combat Medic from MSF, one of Big Boss' greatest soldiers. After an incident left both of them in a coma at a hospital, Big Boss woke up first and decided, without ever consulting the man in question, to turn him into a body double. Via a combination of plastic surgery to change Venom's body to look just like Big Boss (minus the shrapnel he gained as a result of the Ground Zeros Incident), as well as induced hypnagogia, Venom Snake forgot all of who he once was, not even remembering his own name, face, or even gender, and was instead turned into a living copy of Big Boss, right down to sharing the memories, experiences, and skills of the real Big Boss to trick him into believing he was the real Big Boss.
When Big Boss showed up to reveal the truth to Venom, Big Boss declared that Venom too was Big Boss, that Big Boss was a legend that they both had created together. Despite having his past torn away from him, despite losing everything that he once was, Venom remained loyal to Big Boss, continuing to command his forces and remain Big Boss' body double, discarding everything he once was, and instead becoming the legend that he had once wanted to be so badly.
General Tommy- Posts : 166
Join date : 2018-01-30
Age : 31
Location : America
Re: Threeradox OOC thread
Name: Yuki Himekawa-Wolf
Original Media: Chronicles of Hope
Gender: Female
Picture: Link here
Weapons: Several sniper rifles, a katana, and a submachine gun
Position in story: (From what point in time are they being taken from?) currently residing on Terra Ancora with Wolf.
Powers (If any)/Skills: succubus seduction, marksmanship, healing magic, alchemy
Bio: The daughter of one of Wolf's most prominent commanders and advisors, Yuki Himekawa is a member of the clan of Succubi and Incubi that reside in the Northern Mountain range of Bouzacula. When Wolf came back to power thousands of years after he'd abdicated, he was married to her, and their relationship quickly turned from friendly to romantic.
Of the many women he'd had in his life, Yuki is the one Wolf has loved the most, and that feeling is mutual between them. Yuki loves Wolf with every fiber of her being, and worries about him constantly, even going so far as to take up arms and go with him every time he goes into combat, taking one of the various sniper rifles she owns. She's even used her expertise in healing to keep him from getting too injured.
A crackshot with a rifle, Yuki was quick to follow Wolf onto Terra Ancora. There, she resides with him as he tries to broker peace between the Bouzaculan and Astridian Empires, and assist his get away from the bloodthirsty and powerhungry nobles of their homeland.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Original Media: Chronicles of Hope
Gender: Female
Picture: Link here
Weapons: Several sniper rifles, a katana, and a submachine gun
Position in story: (From what point in time are they being taken from?) currently residing on Terra Ancora with Wolf.
Powers (If any)/Skills: succubus seduction, marksmanship, healing magic, alchemy
Bio: The daughter of one of Wolf's most prominent commanders and advisors, Yuki Himekawa is a member of the clan of Succubi and Incubi that reside in the Northern Mountain range of Bouzacula. When Wolf came back to power thousands of years after he'd abdicated, he was married to her, and their relationship quickly turned from friendly to romantic.
Of the many women he'd had in his life, Yuki is the one Wolf has loved the most, and that feeling is mutual between them. Yuki loves Wolf with every fiber of her being, and worries about him constantly, even going so far as to take up arms and go with him every time he goes into combat, taking one of the various sniper rifles she owns. She's even used her expertise in healing to keep him from getting too injured.
A crackshot with a rifle, Yuki was quick to follow Wolf onto Terra Ancora. There, she resides with him as he tries to broker peace between the Bouzaculan and Astridian Empires, and assist his get away from the bloodthirsty and powerhungry nobles of their homeland.
Commander?: (Yes/No)
If Yes to Commander, list available soldiers under said character’s command.
Wolf- Posts : 16
Join date : 2018-02-05
Age : 26
Location : British Columbia, Canada
Page 1 of 2 • 1, 2
Similar topics
» Threeradox
» Ace Attorney Files OOC thread
» Turnabout Memoirs' OOC Thread
» The General Roleplay OoC Discussion Thread
» Birthday/leaving/returning Thread.
» Ace Attorney Files OOC thread
» Turnabout Memoirs' OOC Thread
» The General Roleplay OoC Discussion Thread
» Birthday/leaving/returning Thread.
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum